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AgeCommit message (Expand)Author
2018-06-01Merge branch 'master' into blender2.8Bastien Montagne
2018-06-01Cleanup: some more G.main removal from editor code.Bastien Montagne
2018-05-31Merge branch 'master' into blender2.8Bastien Montagne
2018-05-31Cleanup: nuke G.main out of BKE PackedFile code.Bastien Montagne
2018-04-25Fix multi-edit mode on file loadCampbell Barton
2018-04-05Remove workspace object mode, reverts changes w/ 2.8Campbell Barton
2018-04-01Merge branch 'master' into blender2.8Campbell Barton
2018-03-31Undo: unified undo system w/ linear historyCampbell Barton
2018-03-02Merge branch 'master' into blender2.8Campbell Barton
2018-03-02Object Mode: move logic to 'object_modes.c'Campbell Barton
2018-02-22WorkSpace: Restore saved object-modes againCampbell Barton
2018-02-13Object Mode: Loop over objects for ED_editors_exitCampbell Barton
2018-02-08Object Mode: move to workspace structCampbell Barton
2018-02-05Merge branch 'master' into blender2.8Campbell Barton
2018-02-05Minor change to last commitCampbell Barton
2018-02-05Fix T53986: Crash saving during sculpt strokeCampbell Barton
2017-11-23Cleanup: Rename ViewLayer *sl > ViewLayer *view_layerDalai Felinto
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
2017-11-06Merge branch 'master' into blender2.8Bastien Montagne
2017-11-06Rename ID_IS_LINKED_DATABLOCK to ID_IS_LINKED.Bastien Montagne
2017-10-31Merge branch 'master' into blender2.8Campbell Barton
2017-10-31UI: replace UI_ITEM_O_RETURN_PROPS /w return argCampbell Barton
2017-07-13Cleanup/rename etc. dashed line shaders.Bastien Montagne
2017-06-19Gawain API naming refactorCampbell Barton
2017-06-15Updates to manipulator APICampbell Barton
2017-05-01Reworked version of dashed line shader.Bastien Montagne
2017-04-29Getting rid of setlinestyle: ed_util's pos-to-mouse dashed line.Bastien Montagne
2017-04-07OpenGL: use PRIM instead of GL enum for immBeginMike Erwin
2017-04-06Gawain: VertexFormat_add_attrib (function name change)Mike Erwin
2017-03-30Layers: Scene->basact > SceneLayer->basact (more work)Dalai Felinto
2016-10-20immediate mode: ed_util.cDalai Felinto
2016-07-06Replace of (id->lib != NULL) check by meaningful macro.Bastien Montagne
2016-06-22ID-Remap - Step one: core work (cleanup and rework of generic ID datablock ha...Bastien Montagne
2016-01-22OpenGL: cleanupMike Erwin
2016-01-04Fix T47038: Particles in Particle Edit Mode get added in completely wrong loc...Bastien Montagne
2015-12-03Expose flush edits as an operator (for Py access)Campbell Barton
2015-08-31Fix T45258, impossible to select brush when removing it from 2dAntony Riakiotakis
2015-08-18Refactor translation code out of blenfontCampbell Barton
2015-05-04Fix Buttons context, invalid object data accessCampbell Barton
2015-05-04Fix T44376: Buttons context, invalid data accessCampbell Barton
2015-01-26Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).Bastien Montagne
2015-01-02cleanup: styleCampbell Barton
2014-11-11UI Refactor T41640Campbell Barton
2014-10-10Fix T32209 quitting not saving latest data if you are in edit or sculpt mode onAntony Riakiotakis
2014-08-03Fix T41284: The python ops log doesn't work.Bastien Montagne
2014-06-27Fix T40691, dyntopo changes lost on save if sculpting on multipleAntony Riakiotakis
2014-06-23Add ED_paint.h, split out ED_sculpt.hCampbell Barton
2014-06-18Code cleanup: replace 0 with OB_MODE_OBJECTCampbell Barton
2014-06-18Resolve memory leask with reports on initializationCampbell Barton
2014-05-07Code cleanup: naming.Antony Riakiotakis