Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2011-09-06Grease pencil: non-blocking sketch sessionsSergey Sharybin
- Implement own undo stack for grease pencil, so now there'll be no keymaps conflicts. - Supported redo's during sketch session. - Get rid of flag stored in Globals -- use undo stack to check if grease pencil session is active.
2011-07-26fix for NULL pointer crash with operator repeat, looks like error print got ↵Campbell Barton
mixed up.
2011-06-14Bugfix #27573Ton Roosendaal
Sculpt and Paint undo steps kept hanging in the sculpt/paint modes. Now undo will switch back to global undo, and redo enter the mode again. Just like weight/vertex paint.
2011-06-06bug [#27582] Screen Editing > Split and Join area don't work.Campbell Barton
added 'INTERNAL' operator flag so operators which are only meant to be called by other operators or internal use are not displayed to the user. Currently only use this flag for the operator search toolbox, is ignored in debug mode.
2011-06-04Code holiday commit:Ton Roosendaal
- fix: user pref, window title was reset to 'Blender' on tab usage - Undo history menu back: - name "Undo History" - hotkey alt+ctrl+z (alt+apple+z for mac) - works like 2.4x, only for global undo, editmode and particle edit. - Menu scroll - for small windows or screens, popup menus now allow to display all items, using internal scrolling - works with a timer, scrolling 10 items per second when mouse is over the top or bottom arrow - if menu is too big to display, it now draws to top or bottom, based on largest available space. - also works for hotkey driven pop up menus. - User pref "DPI" follows widget/layout size - widgets & headers now become bigger and smaller, to match 'dpi' font sizes. Works well to match UI to monitor size. - note that icons can get fuzzy, we need better mipmaps for it
2011-05-28fixed "rather then" -> "rather than" typos all over the placeM.G. Kishalmi
2011-05-18RNA: pass Main rather than Context to register/unregister callbacks.Brecht Van Lommel
2011-03-16redo panel now runs check() function when defined, filesel and popup dialog ↵Campbell Barton
were already doing this.
2011-03-12More on bug #26432Ton Roosendaal
More undo-push disabling for switching render slots. Also added 'undo push' print in debug mode (blender -d)
2011-02-27doxygen: blender/editors tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-02-22operator ED_OT_undo_push, needed for editmode undo/redo glitch fix, (coming ↵Campbell Barton
next).
2011-02-14made most variables which are only used in a single file and not defined in ↵Campbell Barton
header static for blenlib, blenkernel and editors.
2011-01-12Bugfix #25570Ton Roosendaal
The tool-redo depends on a working undo system, so it can rewind a step and then redo operator with new settings. When a user disables undo, this won't work. Now the properties for redo operator (toolbar, F6) will grey out when a redo isn't possible.
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2010-12-15bugfix [#25230] Quick extrude Ctrl-LMB : wrong behaviour of 'RotateSource' ↵Campbell Barton
option. Problem is is with operator redo which click-extrude exposed. Check if redo operator can run, otherwise lock the UI and add a label that the operator doesn't support redo. This is clunky but IMHO better then failing silently and leaving the user confused. - Merged redo functions into ED_undo_operator_repeat(), code was duplicated in a few places. - added WM_operator_repeat_check to check if WM_operator_repeat() can run, avoids an undo call when redo work. Unrelated changes - GHOST_SystemWin32.cpp set to utf8 encoding. - cmake_consistency_check.py now checks source files are utf8.
2010-11-29fix for error when changing DISBALE_PYTHON -> WITH_PYTHON,Campbell Barton
This define wasn't set in some parts of the BGE causing problems with the view matrix. in CMake define for the entire BGE fixes this.
2010-11-17use 'const char *' by default with RNA functions except when the value is ↵Campbell Barton
flagged as PROP_THICK_WRAP. Also use const char in many other parts of blenders code. Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
2010-10-31rename and negate DISABLE_PYTHON --> WITH_PYTHONCampbell Barton
2010-10-15tag UNUSED() for operator exec() and invoke() functions.Campbell Barton
2010-08-28Fix #23363: Layer buttons do not update when last object deletedSergey Sharybin
This happend because of incorrect order of calculating used layer mask and drawing header. Added layer content changed notifier to recalc used layers when needed. This also fixes header redrawing in "Move to layer" operator and when user changes Object.layers in properties view
2010-08-08remove unused includesCampbell Barton
2010-07-23Fix #21028: operator redo creates hundreds of images when texture paint is on.Brecht Van Lommel
Now operator redo will look for an undo push with the same name in both the paint/sculpt and global undo stack.
2010-03-23more lint includesCampbell Barton
Only source/blender/editors/ dir, should not give errors on different platforms Only removing: UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-22spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text)Campbell Barton
2010-03-21Fix syntax for ID keyword.Guillermo S. Romero
2010-03-12Fix #21183: info stats not updated immediately on undo.Brecht Van Lommel
2010-02-12correct fsf addressCampbell Barton
2010-02-11batch remove .'s used with RNA_def_struct_ui_textCampbell Barton
2009-11-04Sculpt: now uses it's own Undo stack like editmesh. The main advantage here isBrecht Van Lommel
that it is able to store changes in the mesh more compact than global undo. It doesn't integrate well with multires yet, will tackle that when I start looking into multires, for now still focusing on sculpt on regular meshes.
2009-11-04Sculpt: split generic part of image paint undo system into separateBrecht Van Lommel
paint_undo.c file, to be reused for sculpt.
2009-09-092.5: Object moduleBrecht Van Lommel
* Split object_edit.c into multiple files: object_add.c, object_edit.c, object_hook.c, object_relations.c, object_select.c, object_transform.c. * Rename files to have consistent object_ and mball_ prefix: object_shapekey.c, object_lattice.c, object_vgroup.c, mball_edit.c. * Added operators: * vertex group menu and set active * apply location, rotation, scale, visual transform (location is new) * make local * make vertex parent * move to layer * convert to curve/mesh (not finished yet) * Many small fixes for marked issues, but still much code to be cleaned up here...
2009-08-24patch from Ron Walker (o6a).Campbell Barton
Descriptions for TFM, TEXT, CONSOLE and ED operators. - Made some minor edits.
2009-08-162.5/Particle edit:Nicholas Bishop
* Made particle edit object-localized.
2009-08-162.5/Texture paintNicholas Bishop
* Made texture paint object-localized too. Note for Brecht: gpu_draw.c had three uses of G_TEXTUREPAINT that I was not able to cleanly fix, so commented out for now. Can you take a look and see what should be done here?
2009-08-102.5 audio cleanup:Joerg Mueller
* Removed CD Actuator * Removed bSample and bSoundListener * Removed SoundSystem * Removed -noaudio parameter
2009-07-292.5Ton Roosendaal
Operator goodies! --- Macro operators Operators now can consist of multiple operators. Such a macro operator is identical and behaves identical to other opererators. Macros can also be constructed of macros even! Currently only hardcoded macros are implemented, this to solve combined operators such as 'add duplicate' or 'extrude' (both want a transform appended). Usage is simple: - WM_operatortype_append_macro() : add new operatortype, name, flags - WM_operatortype_macro_define() : add existing operator to macro (Note: macro_define will also allow properties to be set, doesnt work right now) On converting the macro wmOperatorType to a real operator, it makes a list of all operators, and the standard macro callbacks (exec, invoke, modal, poll) just will use all. Important note; switching to a modal operator only works as last in the chain now! Macros implemented for duplicate, extrude and rip. Tool menu works fine for it, also the redo hotkey F4 works properly. --- Operator redo fix The operators use the undo system to switch back, but this could give errors if other actions added undo pushes (buttons, outliner). Now the redo for operator searches back for the correct undo level. This fixes issues with many redos. Note for brecht: removed the ED_undo_push for buttons... it was called on *every* button now, which is probably too much? For example, using the 'toolbar' redo also caused this...
2009-07-292.5 MetaBallsJiri Hnidek
- It is possible to work with MetaBalls in edit mode now - Added basic UI to the button window (feel free to change it :-)) - Header menus should work - Undo & redo should work - Removed global variable editelems and lastelem (moved it to the MetaBall struct) - All tools from old editmball.c was converted to the operators - Added lastelem to the RNA - Experimental: mb->editelems is only pointer at mb->elems or NULL (depends on Mode). ListBase of MetaElems is not duplicated in edit mode. Tested with scons at Linux and mac OS X TODO: - Recalc data after Undo or Redo - Solve issue with basic MetaBall and Python UI script (only base MetaBall object influence Wiresize and Threshold) - Fix orientation of manipulator in "Normal mode"
2009-07-082.5: Various FixesBrecht Van Lommel
* Context panel now draws without header, with arrows, no scene name. * Softbody vertex group search popup. * Improve names for autogenerated shortcut keys in menus. * Make most Select menus in the 3D view header work. * Fix armature border select selection syncing. * Add POSE_OT_select_constraint_target, MESH_OT_select_by_number_vertices, MESH_OT_select_vertex_path. * Merge mesh select similar into one operator. * Don't give MESH_OT_select_random Space hotkey. * Add DAG_object_flush_update to many mesh edit tools, not calling this will crash with modifiers. * RNA_def_enum_funcs for dynamic enums in operators, but not very useful without context yet. * Fix refresh issue with image window header + editmode. * Fix drawing of shadow mesh for image painting. * Remove deprecated uiDefMenuButO and uiDefMenuSep functions. * Remove keyval.c, code is in wm_keymap.c already. * Rename WM_operator_redo to WM_operator_props_popup.
2009-06-262.5Ton Roosendaal
Part one (of probably many :) of Operator review/validation. Nothing final nor defined, it's reseach :) - Added tool buttons in "Toolbar" (Tkey). Just four examples for objectmode, and six for mesh editmode. (Review in progress is operator internal state vs context, what do redo exactly, undo vs redo syncing, when op->invoke or not, etc. This has to be pinned down exactly and frozen asap) - On undo, clear redo-operator-stack for now (won't work) - Added call to better detect active/current view3d region. ED_view3d_context_rv3d(C) - Fixed some operators that missed correct redo (add-prim etc). Later more fun!
2009-04-152.5Ton Roosendaal
- Fun for testers: Added "Redo Operator" Panel in view3d 'nkey' region. It's going to be part of tools UI I know, but this will give good tests of what goes on with operators. I had to add small fixes in Transform for it already. :) One important issue to note is that it lists every operator, also from non-3D-window ops. Needs checked or classified somehow. - Fix: removed bad 2.4x hack from how pulldown menus were defined. Made widget code cleaner, and will show menus like SHIFT+A correct now.
2009-03-012.5: Text Editor back.Brecht Van Lommel
There was very little structure in this code, using many globals and duplicated code. Now it should be better structured. Most things should work, the main parts that are not back yet are the python plugins and markers. Notes: * Blenfont is used for drawing the text, nicely anti-aliased. * A monospace truetype font was added, since that is needed for the text editor. It's Bitstream Vera Sans Mono. This is the default gnome terminal font, but it doesn't fit entirely well with the other font I think, can be changed easily of course. * Clipboard copy/cut/paste now always uses the system clipboard, the code for the own cut buffer was removed. * The interface buttons should support copy/cut/paste again now as well. * WM_clipboard_text_get/WM_clipboard_text_set were added to the windowmanager code. * Find panel is now a kind of second header, instead of a panel. This needs especially a way to start editing the text field immediately on open still. * Operators are independent of the actual space when possible, was a bit of puzzling but got it solved nice with notifiers, and some lazy init for syntax highlight in the drawing code. * RNA was created for the text editor space and used for buttons. * Operators: * New, Open, Reload, Save, Save As, Make Internal * Run Script, Refresh Pyconstraints * Copy, Cut, Paste * Convert Whitespace, Uncomment, Comment, Indent, Unindent * Line Break, Insert * Next Marker, Previous Marker, Clear All Markers, Mark All * Select Line, Select All * Jump, Move, Move Select, Delete, Toggle Overwrite * Scroll, Scroll Bar, Set Cursor, Line Number * Find and Replace, Find, Replace, Find Set Selected, Replace Set Selected * To 3D Object * Resolve Conflict
2009-02-202.5: Particle Edit, work in progress commit.Brecht Van Lommel
* Still incomplete and some operators don't work, refresh issues, etc. * Made Hide/Reveal operators consistent for various modes.
2009-02-202.5:Brecht Van Lommel
* Image painting back. 2d paint, 3d paint and projection, undo, pressure, repeating paint operations, etc should all work. Drawing cursor needs a bit of work, only gets shown when enabling texture paint mode now. * Move sculpt, image paint, and vertex/weight paint into a single sculpt_paint module. Doesn't make much difference now, but nice to have it together for better integration and consistency in the future.
2009-02-182.5Ton Roosendaal
Several things in one commit; could not split this up easily, one job invoked another, and so on. :) - Added pulldowns for save/load .blend file in top bar. - To enable "Save" without further popups (save over) I've added a signaling function in window header to indicate a succesful save. - On any undo push it now signals 'file changed'. This goes by notifiers nicely, but now registers only the undopushes, which is quite unreliable. "Changed" state shows in header as "Blender*" and for OSX with the standard close button black dot. - Made screencast show a button in top bar indicating such, and allowing quit. No hotkey for quit yet... but ESC will keep casting now. - Fixed new BLF_init(), which should be in WM_init() and not on any .B.blend read. - Fixed CTRL+F3 "Save Screenshot", which was still using old fileselect code.
2009-02-04UIBrecht Van Lommel
* Changed uiPupMenuOperator usage to uiPupMenuBegin/End (simpler, no need to build a string). Also made transform orientation and subdiv type enums instead of ints for this. * Added an icon argument to many of the uiMenu calls, and added a uiMenuItemIntO. * Move auto rna button creation out of outliner code, now is uiDefAutoButR for individual buttons and uiDefAutoButsRNA for a whole block. * Implemented uiPupBlock(O). Pressing F6 gives a menu with the properties of the last operator to test. I tried to make a redo last operator out of this but couldn't get the context correct for the operator to repeat in. Further the popup block also has some issues getting closed while editing buttons. * Fix uiAfterFunc memory leak on Ctrl+Q quit. * Fix handling of RNA number button dragging and sliding for RNA buttons with range -inf/inf.
2009-01-312.5Ton Roosendaal
Big commit, but mainly adminstration. - Enabled ot->flag OPTYPE_UNDO to work. - Removed all redundant ED_undo_pushes, but I'd recommend everyone to check it while testing. :) - Added view manipulations as OPTYPE_REGISTER, although this will flood the redo stack a bit... Nevertheless; for a "redo last action" panel we can simply check if both flags are set for redo. - Bugfix in editmode undo: selectmode was cleared, so you couldn't select after undo - Bugfix in mixing tweaks and keymaps... solution works but is weak, need to think over a while.
2009-01-242.5Ton Roosendaal
- Brought back code for particle edit and fluidsim - Sanitized code from globals and bad level calls, so its ready to come back working. - Fixed cirle selecting (Ckey now) - Enabled undo for editmode curve, armature, particle and lattice (another commit following)
2009-01-022.5Ton Roosendaal
From the anti-globalization department: G.obedit terminated! Wherever possible, use CTX_data_edit_object(C) to get this now. It's stored in scene now, and the screen context has it defined.
2009-01-012.5Ton Roosendaal
- Edit mode Mesh undo/redo back (undo for editmodes needed recode, todo for curve/lattice/etc) - Added border select for edit mesh - Added Akey (de)select all for edit mesh - Added notifiers for mode changes. This is also the first trial to dynamically add/remove keymap handlers, based on modes. For that reason the Object keymap was split in 2, modal and non-modal. On TABkey, the view3d listener removes and adds maps. The view3d keymap still handles generic mouse/border selection. Internally it will verify modes. The modes are not re-implemented still... have to move this to scene context.