Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2015-04-18Cleanup: API naming use BKE_undo_ prefixCampbell Barton
2012-02-17unify include guard defines, __$FILENAME__Campbell Barton
without the underscores these clogged up the namespace for autocompleation which was annoying.
2011-11-05use (const char*) rather than (char*) where possible.Campbell Barton
also removed some unused function definitons.
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-06-04Code holiday commit:Ton Roosendaal
- fix: user pref, window title was reset to 'Blender' on tab usage - Undo history menu back: - name "Undo History" - hotkey alt+ctrl+z (alt+apple+z for mac) - works like 2.4x, only for global undo, editmode and particle edit. - Menu scroll - for small windows or screens, popup menus now allow to display all items, using internal scrolling - works with a timer, scrolling 10 items per second when mouse is over the top or bottom arrow - if menu is too big to display, it now draws to top or bottom, based on largest available space. - also works for hotkey driven pop up menus. - User pref "DPI" follows widget/layout size - widgets & headers now become bigger and smaller, to match 'dpi' font sizes. Works well to match UI to monitor size. - note that icons can get fuzzy, we need better mipmaps for it
2011-05-10remove some duplicate declarationsCampbell Barton
2011-02-27doxygen: blender/editors tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-01-12Bugfix #25570Ton Roosendaal
The tool-redo depends on a working undo system, so it can rewind a step and then redo operator with new settings. When a user disables undo, this won't work. Now the properties for redo operator (toolbar, F6) will grey out when a redo isn't possible.
2010-03-21Fix syntax for ID keyword.Guillermo S. Romero
2010-02-12correct fsf addressCampbell Barton
2009-07-292.5Ton Roosendaal
Operator goodies! --- Macro operators Operators now can consist of multiple operators. Such a macro operator is identical and behaves identical to other opererators. Macros can also be constructed of macros even! Currently only hardcoded macros are implemented, this to solve combined operators such as 'add duplicate' or 'extrude' (both want a transform appended). Usage is simple: - WM_operatortype_append_macro() : add new operatortype, name, flags - WM_operatortype_macro_define() : add existing operator to macro (Note: macro_define will also allow properties to be set, doesnt work right now) On converting the macro wmOperatorType to a real operator, it makes a list of all operators, and the standard macro callbacks (exec, invoke, modal, poll) just will use all. Important note; switching to a modal operator only works as last in the chain now! Macros implemented for duplicate, extrude and rip. Tool menu works fine for it, also the redo hotkey F4 works properly. --- Operator redo fix The operators use the undo system to switch back, but this could give errors if other actions added undo pushes (buttons, outliner). Now the redo for operator searches back for the correct undo level. This fixes issues with many redos. Note for brecht: removed the ED_undo_push for buttons... it was called on *every* button now, which is probably too much? For example, using the 'toolbar' redo also caused this...
2009-01-012.5Ton Roosendaal
- Edit mode Mesh undo/redo back (undo for editmodes needed recode, todo for curve/lattice/etc) - Added border select for edit mesh - Added Akey (de)select all for edit mesh - Added notifiers for mode changes. This is also the first trial to dynamically add/remove keymap handlers, based on modes. For that reason the Object keymap was split in 2, modal and non-modal. On TABkey, the view3d listener removes and adds maps. The view3d keymap still handles generic mouse/border selection. Internally it will verify modes. The modes are not re-implemented still... have to move this to scene context.