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2021-10-06Fix sequencer sample poll functionCampbell Barton
Sequencer poll was succeeding outside of a preview region. This meant it couldn't be used in tool key maps which are currently shared between preview & sequencer regions.
2021-10-06Cleanup: simplify ED_imbuf_sample_pollCampbell Barton
Access the space data directly from the area. Also remove redundant NULL check.
2021-10-04Cleanup: use system includesCampbell Barton
2021-09-23UI: Tree-View API for easy creation of tree UIsJulian Eisel
This follows three main targets: * Make creation of new tree UIs easy. * Groundwork to generalize tree UIs (so e.g. Outliner, animation channels, asset catalogs and spreadsheet data-sets don't have to re-implement basic tree UI code) or even other data-view UIs. * Better separate data and UI state. E.g. with this, tree-item selection or the open/collapsed state can be stored on the UI level, rather than in data. (Asset Catalogs need this, storing UI state info in them is not an option.) In addition, the design should be well testable and could even be exposed to Python. Note that things will likely change in master still. E.g. the actually resulting UI isn't very nice visually yet. The design is documented here: https://wiki.blender.org/wiki/Source/Interface/Views Differential Revision: https://developer.blender.org/D12573
2021-09-02Cleanup: remove redundant alloc argument to SEQ_editing_getCampbell Barton
Callers that require lazy initialization can use SEQ_editing_ensure.
2021-08-23Cleanup: use BLI_str_utf8 prefixCampbell Barton
Rename: - BLI_str_utf8_invalid_byte (was BLI_utf8_invalid_byte) - BLI_str_utf8_invalid_strip (was BLI_utf8_invalid_strip)
2021-08-17CMake: add missing headersCampbell Barton
2021-08-03UI: building without Python againCampbell Barton
Also quiet some warnings.
2021-07-26Cleanup: use doxy commentsCampbell Barton
2021-07-23Animation: Generic Slider implementationChristoph Lendenfeld
Extract the slider gui implemented for the pose slide tools. Generalise it so it can be used by other tools as well. Reviewed by: Sybren A. Stüvel Differential Revision: https://developer.blender.org/D9314 Ref: D9314
2021-07-15Assets: Initial Asset List as part of the Asset System designJulian Eisel
Implements a basic, WIP version of the asset list. This is needed to give the asset view UI template asset reading and displaying functionality. See: * Asset System: Data Storage, Reading & UI Access - https://developer.blender.org/T88184 Especially the asset list internals should change. It uses the File/Asset Browser's `FileList` API, which isn't really meant for access from outside the File Browser. But as explained in T88184, it does a lot of the stuff we currently need, so we (Sybren Stüvel and I) decided to go this route for now. Work on a file-list rewrite which integrates well with the asset system started in the `asset-system-filelist` branch. Further includes: * Operator to reload the asset list. * New `bpy.types.AssetHandle.get_full_library_path()` function, which gets the full path of the asset via the asset-list. * Changes to preview loading to prevent the preview loading job to run eternally for asset views. File Browsers have this issue too, but should be fixed separately.
2021-07-15Cleanup: replace BLI_assert(!"text") with BLI_assert_msg(0, "text")Campbell Barton
This shows the text as part of the assertion message.
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-07-01Cleanup: outdated IPO references in commentsCampbell Barton
2021-06-26Cleanup: full sentences in comments, improve comment formattingCampbell Barton
2021-05-21Transform: use ID_RECALC_GEOMETRY flag when updating object dataCampbell Barton
While this doesn't provide any noticeable benefits at the moment, it allows for geometry updates skipping copy-on-write in edit-mode in the future.
2021-04-29Fix T87823: Select similar doesn't work with small facesCampbell Barton
FLT_EPSILON was added to the threshold when comparing values, this caused problems selecting similar small faces since the areas can be very small in this case. Also increase the displayed precision so it's easier to use smaller numbers.
2021-04-28Remove include accidentally added in 6eb2f71875c69f5f6073fed2d285fe8ef662ba03Campbell Barton
2021-04-28Fix T87631: Crash undoing edit-mode bone duplicationCampbell Barton
Edit mode could leave pose channels in the object that didn't have an associated bone. These are now cleared when freeing edit-mode data.
2021-04-15Spreadsheet: breadcrumbs and node pinningJacques Lucke
This introduces a context path to the spreadsheet editor, which contains information about what data is shown in the spreadsheet. The context path (breadcrumbs) can reference a specific node in a node group hierarchy. During object evaluation, the geometry nodes modifier checks what data is currently requested by visible spreadsheets and stores the corresponding geometry sets separately for later access. The context path can be updated by the user explicitely, by clicking on the new icon in the header of nodes. Under some circumstances, the context path is updated automatically based on Blender's context. This patch also consolidates the "Node" and "Final" object evaluation mode to just "Evaluated". Based on the current context path, either the final geometry set of an object will be displayed, or the data at a specific node. The new preview icon in geometry nodes now behaves more like a toggle. It can be clicked again to clear the context path in an open spreadsheet editor. Previously, only an object could be pinned in the spreadsheet editor. Now it is possible to pin the entire context path. That allows two different spreadsheets to display geometry data from two different nodes. The breadcrumbs in the spreadsheet header can be collapsed by clicking on the arrow icons. It's not ideal but works well for now. This might be changed again, if we get a data set region on the left. Differential Revision: https://developer.blender.org/D10931
2021-04-13PyAPI: support retrieving the exception when running a stringCampbell Barton
- Optionally get the error as a single line. - Support access the error as an allocated string. - PyC_ExceptionBuffer_Simple was always printing to the `stdout` while PyC_ExceptionBuffer didn't, now either print to the output. Without this, callers are unable to do anything with the error string.
2021-04-12Previews: allow undo'ing datablock preview generationSybren A. Stüvel
Allow users to undo the effect of the "Generate Preview" operator in the asset browser (`ED_OT_lib_id_generate_preview`). Without this, the button is too dangerous.
2021-04-11Cleanup: use ELEM, STREQ macrosCampbell Barton
2021-04-08Fix T85974: Edit-mode undo/redo causes assertionCampbell Barton
Without legacy-undo, loading memfile undo only cleared edit-mode data for mesh and armature object types. This causes an assertion when loading edit-mode undo steps afterwards for other object types as the existence of this data made entering object mode fail. Resolve this by freeing all objects types undo data from ED_editors_exit
2021-04-01Curve: Remove 'CU_2D' flag used for nurbsGermano Cavalcante
This fixes T86440 As the CU_2D flag is set for nurbs, a Curve can have 2D nurbs mixed with 3D. But the UI does not allow this mixing. It updates all nurbs to 2D or 3D when set. So remove this specific flag for nurbs. This may break old files, since 2D curves with mixed 3D are now set as 3D. Differential Revision: https://developer.blender.org/D10738
2021-03-26CMake: add headers to source lists, sort file-listsCampbell Barton
2021-03-24Cleanup: use new BLI_assert_unreachable macroCampbell Barton
2021-03-08Fix ID preview not updating in Asset BrowserSybren A. Stüvel
Fix ID preview not updating in Asset Browser, by actually sending an explicit `NA_EDITED` along with the `NC_ASSET` notifier.
2021-03-05Cleanup: spellingCampbell Barton
2021-03-01Cleanup: move some drawing code into ed_draw.cChristoph Lendenfeld
Move some drawing code from `area.c` and `ed_util.c` into `ed_draw.c`. This is to support the new generic slider that wil be used in T81785. No functional changes. Reviewed By: #animation_rigging, #user_interface, Severin, sybren Maniphest Tasks: T81785 Differential Revision: https://developer.blender.org/D9313
2021-02-15Cleanup: clang tidyJacques Lucke
2021-02-09Cleanup: comments, replace 'undoes' with 'undo-steps'Campbell Barton
2021-02-09Cleanup: spellingCampbell Barton
2021-02-06Code quality: Port recently added utility file to C++Julian Eisel
It seems generally preferred to have new files be created with C++. The only reason I didn't do that when I initially created the files is that I was unsure about some C-API aspect. Also use nullptr instead of NULL.
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2021-01-22Fix undo crash on active object change without exiting edit-modeCampbell Barton
While the previous fix for T84920 is correct, the crash could still be triggered by changing the active object while in edit-mode. Ensure stale data isn't used by tagging for depsgraph update when edit-mode data is freed on undo. While exiting edit-mode normally does this, it's possible to set the active object to a non edit-mode mesh, skipping the mode-switch operator and it's depsgraph tagging.
2021-01-02Cleanup: Explicitly pass icon size to generation function, not just boolJulian Eisel
* This way you don't have to look up the function declaration to know what the boolean value means. * You can call the function in a loop over the available sizes and pass the index as size. * Makes it easier to add a new size in future if needed.
2020-12-23Cleanup: Move functions to new ED (editor) operators file & general cleanupJulian Eisel
With the new `ed_util_ops.c` introduced in 2250b5cefee7, existing code can be cleaned up to use it. * Move new ID preview operators to `ed_util_ops.c` * Move ED operator registration to `ed_util_ops.c` * Use doxygen sections in `ed_util_ops.c` * Rename ID related ED operators to use `ED_OT_lib_id_` prefix. * Remove unused `#include`s
2020-12-19Cleanup: Split SEQ_sequencer.h fileRichard Antalik
2020-12-19Cleanup: Rename BKE_sequencer functionsRichard Antalik
API functions get SEQ_ prefix. Intern functions get seq_ prefix Functions also have appropriate category included in name.
2020-12-18UI: Redesigned data-block selectorsJulian Eisel
The previous design is rather old and has a couple of problems: * Scalability: The current solution of adding little icon buttons next to the data-block name field doesn't scale well. It only works if there's a small number of operations. We need to be able to place more items there for better data-block management. Especially with the introduction of library overrides. * Discoverability: It's not obvious what some of the icons do. They appear and disappear, but it's not obvious why some are available at times and others not. * Unclear Status: Currently their library status (linked, indirectly linked, broken link, library override) isn't really clear. * Unusual behavior: Some of the icon buttons allow Shift or Ctrl clicking to invoke alternative behaviors. This is not a usual pattern in Blender. This patch does the following changes: * Adds a menu to the right of the name button to access all kinds of operations (create, delete, unlink, user management, library overrides, etc). * Make good use of the "disabled hint" for tooltips, to explain why buttons are disabled. The UI team wants to establish this as a good practise. * Use superimposed icons for duplicate and unlink, rather than extra buttons (uses less space, looks less distracting and is a nice + consistent design language). * Remove fake user and user count button, they are available from the menu now. * Support tooltips for superimposed icons (committed mouse hover feedback to master already). * Slightly increase size of the name button - it was already a bit small before, and the move from real buttons to superimposed icons reduces usable space for the name itself. * More clearly differentiate between duplicate and creating a new data-block. The latter is only available in the menu. * Display library status icon on the left (linked, missing library, overridden, asset) * Disables "Make Single User" button - in review we weren't sure if there are good use-cases for it, so better to see if we can remove it. Note that I do expect some aspects of this design to change still. I think some changes are problematic, but others disagreed. I will open a feedback thread on devtalk to see what others think. Differential Revision: https://developer.blender.org/D8554 Reviewed by: Bastien Montagne Design discussed and agreed on with the UI team, also see T79959.
2020-12-16Assets: Add operator & button to regenerate the automatic previewJulian Eisel
This makes it possible to trigger a refresh of the data-block preview, available next to the preview in the Asset Browser sidebar. The previews get easily outdated and automatically refreshing it all the time is not an option because it would be a consistently running, quite expensive process. So a button to cause a refresh should be reasonable. This button can also be used to switch back from a custom preview to a generated one. Although that may not be clear, and we should probably think of a way to explain that better. Addresses T82719.
2020-12-16Cleanup: Rename Asset Browser context member from "active_id" to "id"Julian Eisel
This is the same name we use elsewhere for the focused/active ID context member, so this should follow it.
2020-12-15Asset System: Various changes to previews in preparation for Asset BrowserJulian Eisel
* Support defining (not necessarily rendering) icons in threads. Needed so the File Browser can expose file previews with an icon-id to scripts. ** For that, ported `icons.c` to C++, to be able to use scope based mutex locks (cleaner & safer code). Had to do some cleanups and minor refactoring for that. * Added support for ImBuf icons, as a decent way for icons to hold the file preview buffers. * Tag previews as "unfinished" while they render in a thread, for the File Browser to dynamically load previews as they get finished. * Better handle cases where threaded preview generation is requested, but the ID type doesn't support it (fallback to single threaded). This is for general sanity of the code (as in, safety and cleanness) * Enabled asset notifier for custom preview loading operator, was just disabled because `NC_ASSET` wasn't defined in master yet. Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1 project milestone on developer.blender.org. Differential Revision: https://developer.blender.org/D9719 Reviewed by: Bastien Montagne, Brecht Van Lommel
2020-12-15Asset System: "Mark Asset" & "Clear Asset" operators and UI integrationJulian Eisel
This makes it possible to turn data-blocks into assets and back into normal data-blocks. A core design decision made for the asset system is that not every data-block should be an asset, because not every data-block is made for reuse. Users have to explicitly mark data-blocks as assets. Exposes "Mark Asset" and "Clear Asset" in Outliner context menus (currently ID Data submenu) and button context menus. We are still not too happy with the names, they may change. This uses the new context members to pass data-blocks to operators, added in af008f553293 and 0c1d4769235c. Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1 project milestone on developer.blender.org. Differential Revision: https://developer.blender.org/D9717 Reviewed by: Brecht Van Lommel
2020-12-14UI/Assets: Operator to load custom preview images for data-blocksJulian Eisel
No automatic preview generation will ever be good enough to cover all cases well. So custom preview images are a must for a preview driven data-block selection - like for asset browsing. The operator simply allows selecting an image file, which will then be read and copied into the data-blocks preview (resized if necessary). There's no UI for this currently and the operator won't be available in the search menu yet. It will later once the Asset Browser UI is merged. Reviewed as part of https://developer.blender.org/D9719. Reviewed by: Bastien Montagne, Brecht Van Lommel
2020-11-05Rename extern rendering and proxy functionsRichard Antalik
Replace BKE_sequencer wirh SEQ_render or SEQ_proxy prefixes. In cases where function is very generic, only SEQ prefix is used. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9439
2020-11-01Rename BKE_sequencer.hRichard Antalik
Reviewed By: sergey Differential Revision: https://developer.blender.org/D9349
2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
Follow our code style guide by using C-comments for text descriptions.
2020-10-05Move sequencer sources from blenkernelRichard Antalik
This is first step of refactoring task T77580. Next step will be breaking up files into smaller ones. Reviewed By: sergey, brecht Differential Revision: https://developer.blender.org/D8492