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AgeCommit message (Expand)Author
2018-01-28Cleanup: warningCampbell Barton
2018-01-27Speed up a little drawing of UVs in the Image EditorGermano
2017-11-23Cleanup: Rename ViewLayer *sl > ViewLayer *view_layerDalai Felinto
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
2017-10-20Merge branch 'master' into blender2.8Campbell Barton
2017-10-20Cleanup: redundant castsCampbell Barton
2017-07-13Cleanup/rename etc. dashed line shaders.Bastien Montagne
2017-07-13Depsgraph: Make it more explicit in naming what version of data getetrs returnsSergey Sharybin
2017-06-19Gawain API naming refactorCampbell Barton
2017-05-26Depsgraph: Rename DAG > DEG functions from depsgraph_query.ccDalai Felinto
2017-05-25TexFace removal part 3Campbell Barton
2017-05-24TexFace removal part 2Campbell Barton
2017-05-24Remove TexFace, per-face imagesCampbell Barton
2017-05-01Reworked version of dashed line shader.Bastien Montagne
2017-04-29Getting rid of setlinestyle: UV editor drawing.Bastien Montagne
2017-04-25Merge branch 'master' into blender2.8Sybren A. Stüvel
2017-04-24Cleanup: remove unnecessary texface checksCampbell Barton
2017-04-21Depsgraph: Move DAG_get_object functionDalai Felinto
2017-04-07OpenGL: use PRIM instead of GL enum for immBeginMike Erwin
2017-04-06Gawain: VertexFormat_add_attrib (function name change)Mike Erwin
2017-04-05Cleanup: Move imm_draw utils into own fileCampbell Barton
2017-04-04UV editor using new depsgraph for shadow uvDalai Felinto
2017-04-04Immediate Mode / DerivedMesh: Handle UV ShadowDalai Felinto
2017-03-21OpenGL: convert to new matrix API (part 1 of x)Mike Erwin
2017-02-28remove unused code from uvedit_drawMike Erwin
2017-02-22Cleanup: StyleJulian Eisel
2017-02-14Sorted BaseLegacy > Base convertionsDalai Felinto
2017-02-11OpenGL immediate mode: uvedit_draw.cLuca Rood
2017-02-07Render Layers and Collections (merge from render-layers)Dalai Felinto
2016-10-17UV Editor: Add filter option to control what is visible when Draw Other Objec...Sergey Sharybin
2016-06-09Flat shading for basic shaderAlexander Romanov
2016-01-23OpenGL: call glLineWidth less oftenMike Erwin
2016-01-16OpenGL: fixes related to GL_POINTSMike Erwin
2016-01-08OpenGL: remove glPointSize hackMike Erwin
2015-12-27OpenGL: stipple support added to basic GLSL shaderAlexander Romanov
2015-10-04BLI_Buffer: add BLI_buffer_reinitCampbell Barton
2015-09-20Cleanup: Use new vector transform functionsJulian Eisel
2015-07-02DerivedMesh: cleanup & minor edirsCampbell Barton
2014-11-28Cleanup: unused headersCampbell Barton
2014-11-14Reuse local view for UVs for previous commit, thanks to Campbell for theAntony Riakiotakis
2014-11-14Fix T42561 (semi feature request/comeback) UVs in image editor can getAntony Riakiotakis
2014-11-11Avoid calling powf with integer exponent in more placesSergej Reich
2014-10-31Cleanup: namingCampbell Barton
2014-10-02Fix T42033 UVs shown while rendering in texture paint mode.Antony Riakiotakis
2014-07-23Texture painting:Antony Riakiotakis
2014-07-23Bake-API: Test for cyclic node connectionDalai Felinto
2014-07-21GSOC 2013 paintAntony Riakiotakis
2014-07-21CleanupCampbell Barton
2014-07-19Fix T41100: draw other object UVs doesn't work when both objects have no image.Brecht Van Lommel
2014-06-13BLI_bitmap: rename macrosCampbell Barton