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AgeCommit message (Expand)Author
2022-09-06GPU: remove 'GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR'Germano Cavalcante
2022-05-02GPUShader: Port dashed line shaders to use shaderCreateInfoClément Foucault
2022-02-11File headers: SPDX License migrationCampbell Barton
2020-10-20UV/Image: Remove Legacy DrawingJeroen Bakker
2020-08-24Fix selected UV vertex drawing ignoring sizeCampbell Barton
2020-08-24UVEdit: Fix assert caused by depth mask not being set before clearClément Foucault
2020-08-23Cleanup: GPU: Use explicit clear value in GPU_clear* commandsClément Foucault
2020-08-20GPUState: Use explicit depth test enumClément Foucault
2020-08-18GPUState: GPU_blend final API renamingClément Foucault
2020-08-18Cleanup: GPUState: Replace blend func separate by enumClément Foucault
2020-08-13UVEdit: Fix drawing after recent refactorClément Foucault
2020-08-13GPUBatch: Remove most use of GPU_batch_draw_advanced()Clément Foucault
2020-08-13GPUShader: Change shader state tracking to be part of the GPUContextClément Foucault
2020-07-18Cleanup: GPU: Encapsulate glProvokingVertexClément Foucault
2020-07-15Fix T78647 UVEdit: Crash when entering edit mode with UV Editor openClément Foucault
2020-07-10Fix T78756: White UV drawing is displayed as DashedCampbell Barton
2020-07-03Cleanup: Editors/Space/UV-Edit, Clang-Tidy else-after-return fixesSybren A. Stüvel
2020-07-02Fix T76806 UV Editor: Display as Outline do not work on macOSClément Foucault
2020-06-22Fix T62917 UV editor: Edge overlay not shown when edge overlay type is DashClément Foucault
2020-06-02DrawManager: Graph Task SchedulingJeroen Bakker
2020-05-19Fix UV shadow drawing not respecting 'UV Opacity' settingPhilipp Oeser
2020-05-19Merge branch 'blender-v2.83-release'Philipp Oeser
2020-05-19Fix build error after 30cbbccc6002Philipp Oeser
2020-05-19Merge branch 'blender-v2.83-release'Philipp Oeser
2020-05-19Fix (unreported) UV shadow not drawing smoothPhilipp Oeser
2020-04-16Theme: adjust active UV face color in the themeCampbell Barton
2020-04-16UV: support changing the opacity of the UV overlayCampbell Barton
2020-04-14GPUShader: Implement workaround for gizmo drawing on sRGB framebufferClément Foucault
2020-03-25Cleanup: use 'r_' prefix for output argumentsCampbell Barton
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
2020-01-02Cleanup: quiet const warningsCampbell Barton
2019-09-27Fix T69941 Assert selecting UVsClément Foucault
2019-09-13Cleanup: unused headers (GPU)Campbell Barton
2019-09-04Fix T63755: Area Stretching OverlayJeroen Bakker
2019-08-24Cleanup: use eval as a suffixCampbell Barton
2019-08-16Fix part of T62917: selected edge not highlighted with black and white overlaysEitanSomething
2019-08-14Mesh Batch Cache: Refactor + MultithreadClément Foucault
2019-07-09Fix T66359: UV editor ignores face-dot sizeCampbell Barton
2019-06-21Fix dashed line drawingCampbell Barton
2019-06-17Fix T57650 UVEdit: selection not visible if behind unselected UVsClément Foucault
2019-05-28Cleanup: GPU: Move program point size to GPU_stateClément Foucault
2019-05-22GPU: Refactor GPU_batch_draw_range_exClément Foucault
2019-05-09Fix T64329 Crash when switching to Texture PaintClément Foucault
2019-05-09Fix crash displaying UV'sCampbell Barton
2019-05-01UV Sculpt: improve tool-system integrationCampbell Barton
2019-04-22Cleanup: style, use braces for editorsCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
2019-02-17Cleanup: rename Mesh.edit_btmesh -> edit_meshCampbell Barton