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2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-15Cleanup: redundant assignmentsCampbell Barton
2020-03-14Fix T67446: UV Editor: support island select mode for box/circle/lassoPhilipp Oeser
selections Previously this was only supported in single click selections, doing an island selection with box/circle/lasso would just select individual vertices instead. Now selects islands properly. This also unifys some logic between box/circle/lasso: - use early selection test from lasso [makes things faster] in box/ circle - circle wasnt checking visible face
2020-03-09Cleanup: Replace ABS/SQUARE/CUBE with function callsSergey Sharybin
While it might be handy to have type-less functionality which is similar to how C++ math is implemented it can not be easily achieved with just preprocessor in a way which does not have side-effects on wrong usage. There macros where often used on a non-trivial expression, and there was at least one usage where it was causing an actual side effect/bug on Windows (see change around square_f(sh[index++]) in studiolight.c). For such cases it is handy to have a function which is guaranteed to have zero side-effects. The motivation behind actually removing the macros is that there is already a way to do similar calculation. Also, not having such macros is a way to guarantee that its usage is not changed in a way which have side-effects and that it's not used as an inspiration for cases where it should not be used. Differential Revision: https://developer.blender.org/D7051
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
2020-02-05T73589: Code Quality: Renaming on BKE_material.hAntonio Vazquez
Old Name New Name ========= ========= init_def_material BKE_materials_init BKE_material_gpencil_default_free BKE_materials_exit test_object_materials BKE_object_materials_test test_all_objects_materials BKE_objects_materials_test_all give_matarar BKE_object_material_array give_totcolp BKE_object_material_num give_current_material_p BKE_object_material_get_p give_current_material BKE_object_material_get assign_material BKE_object_material_assign assign_matarar BKE_object_material_array_assign give_matarar_id BKE_id_material_array give_totcolp_id BKE_id_material_num assign_material_id BKE_id_material_assign clear_matcopybuf BKE_material_copybuf_clear free_matcopybuf BKE_material_copybuf_free copy_matcopybuf BKE_material_copybuf_copy paste_matcopybuf BKE_material_copybuf_paste BKE_material_init_gpencil_settings BKE_gpencil_material_attr_init BKE_material_add_gpencil BKE_gpencil_material_add BKE_material_gpencil_get BKE_gpencil_material BKE_material_gpencil_default_get BKE_gpencil_material_default BKE_material_gpencil_settings_get BKE_gpencil_material_settings
2020-01-09Fix UV gizmos poll failing with multiple objectsCampbell Barton
Only the active objects UV selection was checked. This also avoids checking UV selection for every poll call, now this is only done on refresh.
2020-01-09Gizmo: use pivot center for UV gizmosCampbell Barton
2020-01-07Edit Mesh: pass in Mesh instead of BMEditMesh to EDBM_update_genericCampbell Barton
This avoids a list lookup in Main (recently added), passing in a mesh instead of an edit-mesh, since the mesh links to the edit-mesh.
2020-01-07Fix T72499: UV Editor : Selection tools don't deselect when dragging on an ↵Philipp Oeser
empty space [face selection] If pre-deselecting takes place, then flushing was not happening ('changed' never became true because no new faces were being selected). This rectifies the logic. (also removed redundant double initialization to false) Maniphest Tasks: T72499 Differential Revision: https://developer.blender.org/D6459
2020-01-02Cleanup: quiet const warningsCampbell Barton
2019-12-19Fix T63407: 'Select linked' operator in UV editor is broken in when ↵Philipp Oeser
multi-object-editing contains an empty mesh Since BM_uv_vert_map_create would return NULL for an empty mesh, code would then return from uv_select_linked_multi [where it should just skip and continue instead...] Maniphest Tasks: T63407 Differential Revision: https://developer.blender.org/D6441
2019-11-27Fix T71864: Broken 'Select' > 'More' in face mode in UV EditorPhilipp Oeser
Caused by rBeead6a604602. Above commit didnt account for different element types being tagged (face select mode tagged faces, others tagged loops) and always flushed from loops. Now restore to flush from faces if we are in face select mode. Maniphest Tasks: T71864 Differential Revision: https://developer.blender.org/D6315
2019-10-01Image/Clip Space: Add view center to cursor operatorsCampbell Barton
D5932 by @a.monti with edits
2019-09-14Cleanup: use const args, variablesCampbell Barton
2019-08-25Cleanup: skip adding tessface loop & color layersCampbell Barton
Also correct check in unused poll function
2019-08-11Docs: improve commentsCampbell Barton
2019-08-07UV: select overlap operatorCampbell Barton
New operator to select overlapping UV's, from all visible edit-mesh UV's. D5421 @deadpin with edits.
2019-07-31Refactor access to dependency graphSergey Sharybin
This change ensures that operators which needs access to evaluated data first makes sure there is a dependency graph. Other accesses to the dependency graph made it more explicit about whether they just need a valid dependency graph pointer or whether they expect the graph to be already evaluated. This replaces OPTYPE_USE_EVAL_DATA which is now removed. Some general rules about usage of accessors: - Drawing is expected to happen from a fully evaluated dependency graph. There is now a function to access it, which will in the future control that dependency graph is actually evaluated. This check is not yet done because there are some things to be taken care about first: for example, post-update hooks might leave scene in a state where something is still tagged for update. - All operators which needs to access evaluated state must use CTX_data_ensure_evaluated_depsgraph(). This function replaces OPTYPE_USE_EVAL_DATA. The call is generally to be done in the very beginning of the operator, prior other logic (unless this is some comprehensive operator which might or might not need access to an evaluated state). This call is never to be used from a loop. If some utility function requires evaluated state of dependency graph the graph is to be passed as an explicit argument. This way it is clear that no evaluation happens in a loop or something like this. - All cases which needs to know dependency graph pointer, but which doesn't want to actually evaluate it can use old-style function CTX_data_depsgraph_pointer(), assuming that underlying code will ensure dependency graph is evaluated prior to accessing it. - The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is explicit and local about where dependency graph is being ensured. This commit also contains some fixes of wrong usage of evaluation functions on original objects. Ideally should be split out, but in reality with all the APIs being renamed is quite tricky. Fixes T67454: Blender crash on rapid undo and select Speculation here is that sometimes undo and selection operators are sometimes handled in the same event loop iteration, which leaves non-evaluated dependency graph. Fixes T67973: Crash on Fix Deforms operator Fixes T67902: Crash when undo a loop cut Reviewers: brecht Reviewed By: brecht Subscribers: lichtwerk Maniphest Tasks: T67454 Differential Revision: https://developer.blender.org/D5343
2019-05-31Cleanup: style, use braces in source/ (include disabled blocks)Campbell Barton
2019-05-02UI: rename 'Remove Doubles' to 'Merge by Distance'William Reynish
Also add into the "Merge" menu.
2019-05-01UV Sculpt: improve tool-system integrationCampbell Barton
In 2.7x UV sculpt was a kind of sub-mode (a toggle with it's own key-map & drawing code). Move this to an operator that uses the tool-system, this simplifies internal logic, especially brush selection which now matches sculpt and other paint modes. - Remove toggle used to enable uv sculpt. - Expose the brush, which was already used but there was no way to select different brushes. - Make UV sculpt use paint paint tool slots (using brushes how all other paint mode currently do). - Move UV Sculpt keymap to the tools keymap. - Remove Q to toggle UV sculpt mode, S/P/G keys to switch tools.
2019-04-30Select: Add 'deselect on nothing' to UV editor.Bastien Montagne
As with mask, when this is enabled there is now a maximum click distance from an item to actually select it. Part of T63995.
2019-04-29Fix T63977: UV select linked has no attribute 'extend'Campbell Barton
Also enable undo + register for select linked.
2019-04-22Cleanup: style, use braces for editorsCampbell Barton
2019-04-21Cleanup: comments (long lines) in editorsCampbell Barton
2019-04-20Cleanup: add missing macros to clang-formatCampbell Barton
2019-04-17ClangFormat: format '#if 0' code in source/Campbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-14Cleanup: doxy commentsCampbell Barton
Use doxy references to function and enums, also correct some names which became out of sync.
2019-04-02Cleanup: empty expression statement warningCampbell Barton
2019-03-19UV: Use BLI_kdtree_2d for 2D dataCampbell Barton
2019-03-19Cleanup: use BLI_kdtree_3d prefixCampbell Barton
Use prefix now there isn't only the 3d version.
2019-03-14Fix T61937: image sequences not updating in workbench display mode.Brecht Van Lommel
Need to pass the image user along to get the frame number.
2019-03-14Cleanup: remove redundant UV select linked optionsCampbell Barton
2019-03-14Cleanup: doxy sectionsCampbell Barton
2019-03-05Tool System: use set/add/subtract for all circle select operatorsCampbell Barton
This applies changes from the 3D view circle select to other operators.
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-17Cleanup: rename Mesh.edit_btmesh -> edit_meshCampbell Barton
When bmesh was in a branch we had both edit_mesh and edit_btmesh, now there is no reason to use this odd name.
2019-02-14Fix T61472: Hide Unselected fails w/ no selectionCampbell Barton
Also skip mesh recalculation when no hide/reveal is performed.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-05UVEdit: Add function variants based on ToolSettingsClément Foucault
This is better than passing a scene pointer when we don't have one.
2019-02-03Cleanup: trailing commasCampbell Barton
Needed for clan-format not to wrap onto one line.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-24Fix T59972: UV live unwrap does not pack islands.Brecht Van Lommel
Packing was not being called after multi-object editing changes. Includes code refactoring to make function parameters more clear.
2019-01-15Cleanup: comment line length (editors)Campbell Barton
Prevents clang-format wrapping text before comments.
2018-12-15UV pin: Use ID_RECALC_COPY_ON_WRITE instead of the almighty 0Dalai Felinto
I suppose the cow tag is more correct for those generic/non-specific tags. Thank you Sergey.
2018-12-15Fix T59381: UV editor - Pinned vertex missing updateDalai Felinto
Pinning doesn't really change the geometry, so we don't really have a tag for this. Using '0' for now (same we use for Mark Seam). I will check with Sergey Sharybin which flag to use instead. We could use ID_RECALC_GEOMETRY to match the notifier, but even the simpler ID_RECALC_SELECT would do it.
2018-12-11Fix T59001: UV Editor - Crash when hiding all UVs while 3D view is openPhilipp Oeser
and sync selection enabled Reviewers: brecht Maniphest Tasks: T59001 Differential Revision: https://developer.blender.org/D4066
2018-12-07Depsgraph: Remove duplicated sets of recalc/update flagsSergey Sharybin
There were at least three copies of those: - OB_RECALC* family of flags, which are rudiment of an old dependency graph system. - PSYS_RECALC* which were used by old dependency graph system as a separate set since the graph itself did not handle particle systems. - DEG_TAG_* which was used to tag IDs. Now there is a single set, which defines what can be tagged and queried for an update. It also has some aggregate flags to make queries simpler. Lets once and for all solve the madness of those flags, stick to a single set, which will not overlap with anything or require any extra conversion. Technically, shouldn't be measurable user difference, but some of the agregate flags for few dependency graph components did change. Fixes T58632: Particle don't update rotation settings