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2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-07-02Cleanup: use bool for poll functionsCampbell Barton
2018-06-29Keymap: minimal default keymapCampbell Barton
Use 2.7x keymap preset for full keymap. Use define to allow further adjustments. See T55666.
2018-06-13Tag object/scene for selection update from operatorsSergey Sharybin
Before that depsgraph tagging was done from inside notifier listener in viewport. This had the following issues: - If there are no viewports, selection tag was not done. Causing possible issues when object becomes visible. - Required special trickery to detect which data to tag for update. - Was causing crash when transforming/selecting markers in clip editor. This is because selecting marker needed to poke viewport to redraw, since selected bundles will be displayed differently in viewport.
2018-06-05UI: context menu for other editor typesCampbell Barton
D3458 by @billreynish w/ edits. - Context menu for dope-sheet, graph, image & node editors. - Add type to contenxt menu header. - Access with W-Key. - Change UV-editor weld key binding to Shift-W.
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-06-04Cleanup: strip trailing space in editorsCampbell Barton
2018-05-25Multi-Object-Mode: EditMesh UV snap to cursorCampbell Barton
D3422 by @Al
2018-05-22Cleanup: replace MEM_SAFE_FREE -> MEM_freeNCampbell Barton
No need to check for NULL in this case.
2018-05-02Merge branch 'master' into blender2.8Campbell Barton
2018-04-30UV editing: Make 'Select Linked' work consistent to 3D ViewJulian Eisel
Don't see a good reason for the old behavior, so better have it consistent.
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
2018-04-18Cleanup: consistent changed_multi assignmentCampbell Barton
2018-04-16Cleanup: indentationCampbell Barton
Indent lines for multi object editing, no functional changes. Also strip trailing space from indented regions.
2018-04-16Multi-Object EditingCampbell Barton
This adds initial multi-object editing support. - Selected objects are used when entering edit & pose modes. - Selection & tools work on all objects however many tools need porting See: T54641 for remaining tasks. Indentation will be done separately. See patch: D3101
2018-03-14Merge branch 'master' into blender2.8Bastien Montagne
2018-03-14Cleanup: rename BLI_array_count -> lenCampbell Barton
Match naming convention used everywhere else. Count should only be used when this isn't directly accessible.
2018-03-13Merge branch 'master' into blender2.8Campbell Barton
2018-03-13Cleanup: long lines, use doxy sectionsCampbell Barton
2018-03-12Merge branch 'master' into 28Campbell Barton
2018-03-12Cleanup: remove misleading array sizeCampbell Barton
2018-03-12Cleanup: sync EDBM_uv_* functions w/ 2.8Campbell Barton
They're nearly the same, so keep names matching to avoid conflicts.
2018-03-12Merge branch 'master' into blender2.8Campbell Barton
2018-03-12UV: internal changes to pickingCampbell Barton
Nothing user visible, only things needed for multi-object support, making picking functions more flexible too. - Support passing in an initialized hit-struct, so it's possible to do multiple nearest calls on the same hit data. - Replace manhattan distance w/ squared distance so they can be compared. - Return success to detect changes to a hit-data which might already be initialized (also more readable).
2018-02-27merge from masterGaia Clary
2018-02-26Cleanup: use function for clearing bmesh tagsCampbell Barton
2018-02-26Fix T50132: UV sticky mode is not respected with border/circle/lasso select.Hugo Sales
Differential Revision: https://developer.blender.org/D3074
2018-02-18Merge branch 'master' into blender2.8Campbell Barton
2018-02-18Cleanup: add 2d suffix to BLI filesCampbell Barton
Some of these API's can have 3D versions, explicitly name them 2D.
2018-02-13Object Mode: pass edit-object to UV APICampbell Barton
2018-02-01Merge branch 'master' into blender2.8Campbell Barton
2018-02-01Cleanup: rename BLI_*_empty() -> clear()Campbell Barton
Consistent with other BLI API's
2017-11-20Merge branch 'master' into blender2.8Campbell Barton
2017-11-19Option not to select with un-hideCampbell Barton
D1518 from @mba105 w/ edits
2017-10-18Merge branch 'master' into blender2.8Campbell Barton
2017-10-18Cleanup: Use const for RNA EnumPropertyItem argsCampbell Barton
Practically all access to enum data is read-only.
2017-10-16Merge branch 'master' into blender2.8Campbell Barton
2017-10-16WM: refactor gestures for use as toolsCampbell Barton
Border and circle select wait for input by default. This commit uses bool properties on the operators instead of magic number (called "gesture_mode"). Keymaps that define 'deselect' for border/circle select begin immediately, exiting when on button release.
2017-10-16Cleanup: modal operator border callback namesCampbell Barton
Use same convention as all others. Remove 'select' since these are used for zoom as well.
2017-10-16WM: Don't save mouse-paths to operator historyCampbell Barton
In preparation for modal operators storing their properties, no need to keep mouse-paths around. Also use generic function for lasso properties.
2017-10-16WM: remove hard-coded circle radius memoryCampbell Barton
Replace with operator type 'last_properties'. Also use generic function for circle gesture properties.
2017-09-14Merge branch 'master' into blender2.8Sergey Sharybin
2017-09-14Fix T52723: Reset UV layers failedCampbell Barton
2017-07-13Merge branch 'master' into blender2.8Campbell Barton
2017-07-13Revert T44320: UV island overlap considered linkedCampbell Barton
In the reported example it seemed reasonable to apply this change. But it causes a much more common case (selecting projections) to be split into 2x islands. Resolves T50970
2017-06-16UV manipulator from custom widgets branchCampbell Barton
This isn't advanced, just adding to get custom manipulator branch from being too much out of sync with 2.8.
2017-06-08Replace all old DAG calls with direct calls to new DEG and remove ↵Luca Rood
BKE_depsgraph.h This removes BKE_depsgraph.h and depsgraph.c
2017-05-25TexFace removal part 3Campbell Barton
- MTexPoly structure & layer type. - The 'Mesh.uv_textures' layers. - DerivedMesh TexFace drawing. - Scripts & UI.
2017-05-24TexFace removal part 2Campbell Barton
- Derived-mesh drawing. - All non UV members of TexFace structs. MTexPoly is now redundant but keeping with a dummy member, will check on complete removal later.
2017-05-24Remove TexFace, per-face imagesCampbell Barton
TexFace complicates the now more popular shading pipeline by having per-face images, see: T51382 for details. To keep the ability to select a per-material edit-image (used with UV-mapping workflow), the material now stores an image which will be set when changing images in edit-mode. This is used as a bake-target when not using Cycles too.