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2018-12-24Fix/cleanup typos and such in UI messages (and some comments).Bastien Montagne
2018-12-20Cleanup: argument wrapping indentationCampbell Barton
2018-11-25Local ViewDalai Felinto
Bring back per-viewport localview. This is based on Blender 2.79. We have a limit of 16 different local view viewports. We are using both the numpad /, as well as the regular /. Missing features: * Hack to make sure lights are always visible. * Make rendered mode with external engines to support this as well (probably just need to support this in the RNA iterators). * Support over 16 viewports by taking existing viewports out of local view. The code can use a cleanup pass in the future to unify the test to see if an object is visible (or we can use TESTBASE in more places).
2018-11-18Keymap: move left click select to a preferenceCampbell Barton
2018-09-27Merge branch 'master' into blender2.8Brecht Van Lommel
2018-09-25Fix UV edit smart stitch not redoing correctly.Alan Troth
Differential Revision: https://developer.blender.org/D3687
2018-09-07Codestyle cleanup: uvedit_smart_stitch.cDalai Felinto
2018-09-07Multi-Objects: UV_OT_stitchAlan
Reviewers: dfelinto https://developer.blender.org/D3645
2018-09-02Cleanup: comment blocksCampbell Barton
2018-09-02Cleanup: comment blocksCampbell Barton
2018-08-10Cleanup: styleCampbell Barton
2018-08-08UV: stitch multi-object supportCampbell Barton
D3561 by @Al
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-16Merge branch 'master' into blender2.8Sergey Sharybin
2018-07-16Cleanup: More clear naming in UV vertex/element mappingsSergey Sharybin
Also use unsigned short for loop index within a polygon for UV vertex mapping, which matches UV element mapping.
2018-07-08Cleanup: rename 'ct' to 'len' for gawainCampbell Barton
2018-06-28GLRefactor: partially remove gl calls from source/blender/editors.Ray Molenkamp
This translates the gl calls to the new GPU_ wrappers from D3501. Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis. This fixes 13 of the 28 failing editors when building without opengl. For the list of substitutions see D3502 Reviewers: brecht Differential Revision: https://developer.blender.org/D3502
2018-06-26UI: move modal operator text from headers to status bar.Brecht Van Lommel
Python API is context.workspace.status_text_set()
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-06-04Cleanup: strip trailing space in editorsCampbell Barton
2018-03-12Merge branch 'master' into blender2.8Campbell Barton
2018-03-12UV: internal changes to pickingCampbell Barton
Nothing user visible, only things needed for multi-object support, making picking functions more flexible too. - Support passing in an initialized hit-struct, so it's possible to do multiple nearest calls on the same hit data. - Replace manhattan distance w/ squared distance so they can be compared. - Return success to detect changes to a hit-data which might already be initialized (also more readable).
2018-02-15Merge branch 'master' into blender2.8Sergey Sharybin
2018-02-15Cleanup: use '_len' instead of '_size' w/ BLI APICampbell Barton
- When returning the number of items in a collection use BLI_*_len() - Keep _size() for size in bytes. - Keep _count() for data structures that don't store length (hint this isn't a simple getter). See P611 to apply instead of manually resolving conflicts.
2018-02-13Object Mode: pass edit-object to UV APICampbell Barton
2017-10-18Merge branch 'master' into blender2.8Campbell Barton
2017-10-18Cleanup: Use const for RNA EnumPropertyItem argsCampbell Barton
Practically all access to enum data is read-only.
2017-10-07Cleanup: style, duplicate includesCampbell Barton
2017-08-16Cleanup: rename GPU gawain functionsCampbell Barton
Were using Batch_ prefix still
2017-08-16Gawain: remove GWN_batch_discard_allCampbell Barton
Use ownership flags instead.
2017-06-19Gawain API naming refactorCampbell Barton
Use consistent prefix for gawain API names as well as some abbreviations to avoid over-long names, see: D2678
2017-06-08Replace all old DAG calls with direct calls to new DEG and remove ↵Luca Rood
BKE_depsgraph.h This removes BKE_depsgraph.h and depsgraph.c
2017-05-20Merge branch 'master' into blender2.8Campbell Barton
2017-05-20CMake: Use GCC7's -Wimplicit-fallthrough=5Campbell Barton
Use to avoid accidental missing break statements, use ATTR_FALLTHROUGH to suppress.
2017-04-08OpenGL: use PRIM instead of GL enum everywhere elseMike Erwin
Well, everywhere that uses Gawain for drawing. Places that call OpenGL directly still use GL enums. Part of T49043
2017-04-06Gawain: VertexFormat_add_attrib (function name change)Mike Erwin
See intern/gawain for the API change. Other files are updated to use the new name. Also updated every call site to the recommended style: unsigned int foo = VertexFormat_add_attrib(format, "foo", COMP_ ... )
2017-04-06Gawain: add VertexBuffer prefix to functionsMike Erwin
See intern/gawain for the API change. Other files are updated to use the new names.
2017-02-22OpenGl immediate mode: uvedit_smart_stich.cClément Foucault
This is a quick fix. A better fix should be to store the batches inside the StitchPreviewer struct.
2016-11-25Math Lib: rotate matrix cleanupCampbell Barton
- Remove 'rotate_m2', unlike 'rotate_m4' it created a new matrix duplicating 'angle_to_mat2' - now used instead. (better avoid matching functions having different behavior). - Add 'axis_angle_to_mat4_single', convenience wrapper for 'axis_angle_to_mat3_single'. - Replace 'unit_m4(), rotate_m4()' with a single call to 'axis_angle_to_mat4_single'.
2016-05-14Fix T48426: Use same length for all header message strings.Bastien Montagne
Some languages like Chinese or Japanese take three or four bytes per char... Also fixed some missing translation markers for UI header messages.
2016-01-30Cleanup: line lengthCampbell Barton
2016-01-28cleanup: spelling / typosMike Erwin
no functional changes
2016-01-22OpenGL: remove unneeded state changesMike Erwin
UI_panel_category_draw_all was setting PolygonMode to LINES before drawing LINES. stitch_draw was setting PolygonMode to its default FILL value — any function that deviates from the default should’ve changed it back to FILL.
2016-01-16OpenGL: fixes related to GL_POINTSMike Erwin
I put all usage of GL_POINTS under the microscope. Fixed problems & optimized a couple of spots. - reduce calls to glPointSize by about 50% - draw selected & unselected vertices together for UV editor & EditMesh - draw initial gpencil stroke point the proper size - a few other smaller fixes New policy: each GL_POINTS draw call needs to set its desired point size. This eliminates half our calls to glPointSize (setting it back to its 1.0 default after every draw).
2015-06-20Transform: UV islands were split by windingCampbell Barton
This meant front/back faces from a projection would be seen as separate islands.
2015-02-11cleanup: style/indentationCampbell Barton
2015-02-06GHash: no need to malloc iteratorsCampbell Barton
2015-01-01cleanup: redundant casts & const cast correctnessCampbell Barton
2014-12-11Fix T42859 smart UV unwrap does not support aspect correction.Antony Riakiotakis
Can be considered TODO but it's not bad to support either. Also added RNA api to get aspect ratio of assigned UV image - returns aspect corrected image dimensions so needs adjustments for uv editing.
2014-10-31Texture Paint Add Simple UVs:Antony Riakiotakis
Add simple uvs now does a cube unwrap and pack operation. Result is not optimal by far but it should not result in crashes and it will be quite usable for simple cases.