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AgeCommit message (Expand)Author
2018-01-28Cleanup: warningCampbell Barton
2018-01-27Speed up a little drawing of UVs in the Image EditorGermano
2017-11-23Cleanup: Rename ViewLayer *sl > ViewLayer *view_layerDalai Felinto
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
2017-11-20Merge branch 'master' into blender2.8Campbell Barton
2017-11-20UV Cube Project: improve default behaviorCampbell Barton
2017-11-19Option not to select with un-hideCampbell Barton
2017-11-17Merge branch 'master' into blender2.8Sergey Sharybin
2017-11-17Fix UV Projection Center CalculationCampbell Barton
2017-10-20Merge branch 'master' into blender2.8Campbell Barton
2017-10-20Cleanup: redundant castsCampbell Barton
2017-10-18Merge branch 'master' into blender2.8Campbell Barton
2017-10-18Cleanup: Use const for RNA EnumPropertyItem argsCampbell Barton
2017-10-16Merge branch 'master' into blender2.8Campbell Barton
2017-10-16WM: refactor gestures for use as toolsCampbell Barton
2017-10-16Cleanup: modal operator border callback namesCampbell Barton
2017-10-16WM: Don't save mouse-paths to operator historyCampbell Barton
2017-10-16WM: remove hard-coded circle radius memoryCampbell Barton
2017-10-07Cleanup: style, duplicate includesCampbell Barton
2017-09-14Merge branch 'master' into blender2.8Sergey Sharybin
2017-09-14Fix T52723: Reset UV layers failedCampbell Barton
2017-08-16Cleanup: rename GPU gawain functionsCampbell Barton
2017-08-16Gawain: remove GWN_batch_discard_allCampbell Barton
2017-07-13Cleanup/rename etc. dashed line shaders.Bastien Montagne
2017-07-13Depsgraph: Make it more explicit in naming what version of data getetrs returnsSergey Sharybin
2017-07-13Merge branch 'master' into blender2.8Campbell Barton
2017-07-13Revert T44320: UV island overlap considered linkedCampbell Barton
2017-06-19Gawain API naming refactorCampbell Barton
2017-06-16UV manipulator from custom widgets branchCampbell Barton
2017-06-12Merge branch 'master' into blender2.8Sergey Sharybin
2017-06-12Cleanup: indentation, long linesCampbell Barton
2017-06-08Replace all old DAG calls with direct calls to new DEG and remove BKE_depsgra...Luca Rood
2017-05-26Depsgraph: Rename DAG > DEG functions from depsgraph_query.ccDalai Felinto
2017-05-25TexFace removal part 3Campbell Barton
2017-05-24TexFace removal part 2Campbell Barton
2017-05-24Remove TexFace, per-face imagesCampbell Barton
2017-05-20Merge branch 'master' into blender2.8Campbell Barton
2017-05-20CMake: Use GCC7's -Wimplicit-fallthrough=5Campbell Barton
2017-05-01Reworked version of dashed line shader.Bastien Montagne
2017-04-29Getting rid of setlinestyle: UV editor drawing.Bastien Montagne
2017-04-25Merge branch 'master' into blender2.8Sybren A. Stüvel
2017-04-24Cleanup: remove unnecessary texface checksCampbell Barton
2017-04-21Depsgraph: Move DAG_get_object functionDalai Felinto
2017-04-08OpenGL: use PRIM instead of GL enum everywhere elseMike Erwin
2017-04-07OpenGL: use PRIM instead of GL enum for immBeginMike Erwin
2017-04-06Gawain: VertexFormat_add_attrib (function name change)Mike Erwin
2017-04-06Gawain: add VertexBuffer prefix to functionsMike Erwin
2017-04-05Cleanup: Move imm_draw utils into own fileCampbell Barton
2017-04-04UV editor using new depsgraph for shadow uvDalai Felinto
2017-04-04Immediate Mode / DerivedMesh: Handle UV ShadowDalai Felinto