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AgeCommit message (Expand)Author
2017-03-21OpenGL: convert to new matrix API (part 1 of x)Mike Erwin
2017-02-28remove unused code from uvedit_drawMike Erwin
2017-02-22Cleanup: StyleJulian Eisel
2017-02-22OpenGl immediate mode: uvedit_smart_stich.cClément Foucault
2017-02-14Sorted BaseLegacy > Base convertionsDalai Felinto
2017-02-11OpenGL immediate mode: uvedit_draw.cLuca Rood
2017-02-07Render Layers and Collections (merge from render-layers)Dalai Felinto
2016-12-28Various UI message and API doc tweaks and fixes.Bastien Montagne
2016-11-25Math Lib: rotate matrix cleanupCampbell Barton
2016-10-17UV Editor: Add filter option to control what is visible when Draw Other Objec...Sergey Sharybin
2016-07-07Cleanup: spelling, styleCampbell Barton
2016-07-04Fix use of uninitialized variable introduced in fix for T48755.Brecht Van Lommel
2016-06-30Correct fix for MSVCCampbell Barton
2016-06-29Fix T48755: Crash UV unwrappingCampbell Barton
2016-06-09Flat shading for basic shaderAlexander Romanov
2016-05-14Fix T48426: Use same length for all header message strings.Bastien Montagne
2016-05-06Image Editor: Add border zoomCampbell Barton
2016-04-11Fix T48082: Unwrap overwrites face selectionCampbell Barton
2016-03-02Avoid node tree update tag when changed nodes which are not affecting resultSergey Sharybin
2016-03-02Fix T47564: Unwrapping the same mesh results in different UVs.Bastien Montagne
2016-02-19Fix implicit double to float conversion caused by use of double precision M_PISergey Sharybin
2016-02-18Fix related to T45343: UV unwrap giving poor results for some n-gons.Brecht Van Lommel
2016-01-30Cleanup: line lengthCampbell Barton
2016-01-28cleanup: spelling / typosMike Erwin
2016-01-23OpenGL: call glLineWidth less oftenMike Erwin
2016-01-22OpenGL: remove unneeded state changesMike Erwin
2016-01-16OpenGL: fixes related to GL_POINTSMike Erwin
2016-01-08OpenGL: remove glPointSize hackMike Erwin
2016-01-04Remove SCons building systemSergey Sharybin
2015-12-27OpenGL: stipple support added to basic GLSL shaderAlexander Romanov
2015-12-10Eigen: fold remaining OpenNL code into intern/eigen.Brecht Van Lommel
2015-12-01Cleanup: use more logical names for View3D.aroundCampbell Barton
2015-11-23Cleanup: shadowing (unwrap)Campbell Barton
2015-11-23OpenNL: make the API thread safe by always passing context.Brecht Van Lommel
2015-11-23OpenNL: significantly simplify code using Eigen / STL.Brecht Van Lommel
2015-10-24Fix related to T46538: do not popup choice menu of mark/clear seam UV editor ...Bastien Montagne
2015-10-19Fix T46529: Unwrap UV w/ use-subsurf failsCampbell Barton
2015-10-13Fix T46450: Seams from islands, wont show 'Sharp'Campbell Barton
2015-10-04BLI_Buffer: add BLI_buffer_reinitCampbell Barton
2015-09-20Cleanup: Use new vector transform functionsJulian Eisel
2015-08-18Refactor translation code out of blenfontCampbell Barton
2015-08-04SCons: Fix for really nasty bug with polluting configuration environmentSergey Sharybin
2015-07-14Move from MTFace to MTexPoly w/ texture checksCampbell Barton
2015-07-02DerivedMesh: cleanup & minor edirsCampbell Barton
2015-06-23Fix T44320: UV island overlap considered linkedCampbell Barton
2015-06-20Transform: UV islands were split by windingCampbell Barton
2015-05-22Fix T44801: Blender crash in UV-editor.Bastien Montagne
2015-05-17UV editor: make Ctrl+E menu with mark/clear seam, instead of always marking.Brecht Van Lommel
2015-05-17BMesh: don't check winding for uv-vert-mapCampbell Barton
2015-05-14Add clear seams to uv editorAntony Riakiotakis