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2009-12-24support for registering operators using the same internal rna api as panels, ↵Campbell Barton
menus, headers & render engines since there was a fair bit of duplicate functionality. will remove the old system and update scripts next.
2009-12-24Key map related things:Matt Ebb
* Moved 'change shortcut' (previously directly RMB on menu items) to a context-menu item, and added Remove Shortcut and Add Shortcut. This is all available now in a RMB context menu for operator buttons and menu entries. * Renamed a bunch of key maps to be consistent with UI names, and human-readable. Since these key map names are now being directly used in the UI for people to find things, they should be understandable and in plain language. This renaming may break some older saved key map setups - though previously saved .b25.blends should convert over ok. Exported .py files may need some find/replacing - in this commit check the changes in resources.c to see what's changed.
2009-12-22select linked and select linked pick working again (wth shift for extend)Campbell Barton
2009-12-15Patch [19862]: Properly map UV Project from View with camera object.Roland Hess
Previously, calling Project from View for UVs when viewing through a camera produced bad results. You had to scale and stretch the resulting UVs, never resulting in a true "from view" with a camera. Now, what you get in the UV editor is what you saw through the camera.
2009-12-11Various UV editor / notifier related fixes:Matt Ebb
[#20336] Missing notifier - properties view does not update on UV unwrap [#20337] Shift select is not working in UV-editor island mode [#20338] Update automatically menu item has strange icon behavior [#20339] Select all will quit working in UV editor
2009-12-08unwrap was unwrapping all faces rather then just the selected onesCampbell Barton
2009-11-301. Extend option for 3d view border select now does something (default True ↵Martin Poirier
to keep same behavior) 2. Add action parameter to Select_All_Toggle operators, rename to Select_All. Options are Toggle (default), Select, Deselect, Invert (same as select swap). This makes it possible to map separate hotkeys for select all and deselect all. NOTE for Aligorith: I didn't change animation operators for select_all which already had an Invert operator. These should be fixed eventually.
2009-11-27UV Editor: Added missing Snapping Operator keymaps (Shift-S) + menus (under ↵Joshua Leung
UV's -> Snap)
2009-11-10Math LibBrecht Van Lommel
* Post-conversion commit, fixing some introduced warnings.
2009-11-10Math LibBrecht Van Lommel
* Convert all code to use new functions. * Branch maintainers may want to skip this commit, and run this conversion script instead, if they use a lot of math functions in new code: http://www.pasteall.org/9052/python
2009-11-07- modal keymap for border selectCampbell Barton
- revert circle select keys adjustments & view navigation while selecting (durian guys liked but allowed activating multiple circle select's at once)
2009-11-05- converted circle select use a modal mapCampbell Barton
- now works exactly like 2.4x, except that its accessed from the CKey - hack to remember circle size, need some better way to do this
2009-11-03- remove UV mapping operator, call a header menu directly (so python can add ↵Campbell Barton
items there) - forgot to move bpy_sys.py last commit
2009-11-02how embarrassing!Campbell Barton
2009-10-25Fix minor typos.Guillermo S. Romero
2009-10-25description patch from Ron WalkerCampbell Barton
2009-10-20Auto SaveBrecht Van Lommel
Auto save is now working again in 2.5. It will also remember now what the location of the original file was when recovering it, so that library links still work and saving the restored file does not save to the temp directory. There is also a new Recover Auto Save operator which will open the filebrowser in the temp directory and show the auto saved .blends. Implemenation Notes: * Timer storage was moved from window to windowmanager, so we can have windowmanager level timers too now, doesn't make sense to have autosave timer attached to a particular window. * FileGlobal now has a filename field storing where the file was saved. Note that this is only used when loading a file through the recover operators, regular file read doesn't use it, so copying the quit.blend manually over the original file will still work as expected. * Jobs timer no longer uses operator now, this seems more like an internal thing, changing keymaps should not make it possible to break the jobs manager. * Autosave is postponed by 10 seconds when a modal operator is running, e.g. transform or file browsing. * Moved setting G.sce in setup_app_data before depsgraph updates, these can use the filename for pointcaches.
2009-10-13Various warning fixesNicholas Bishop
2009-10-13Context operators for adjusting context values directly to avoid adding ↵Campbell Barton
operators for adjusting single values which also need duplicate notifiers. wm.context_set(path="scene.tool_settings.someattr", somevalue) wm.context_toggle(path="scene.tool_settings.somebool") wm.context_toggle_values(path="scene.tool_settings.some_enum", value_1="somevalue", value_2="othervalue") # switch between 2 values wm.context_cycle_enum(path="scene.tool_settings.some_enum", reverse=False) the path value is taken from the context so the full path is context.scene.tool_settings... This means in keymaps you can cycle draw modes, change PET- anything with rna access. If its not so nice to map keys to operators like wm.context_set we could use macro's to wrap it and have its own name Use this for PET and setting pivot options - Made userpref key shortcut Ctrl+Alt+U since its not used in 2.4x - added pivot_point_align (Alt+Comma) - added PET wasnt rna wrapped correctly.
2009-10-08Key ConfigurationBrecht Van Lommel
Keymaps are now saveable and configurable from the user preferences, note that editing one item in a keymap means the whole keymap is now defined by the user and will not be updated by Blender, an option for syncing might be added later. The outliner interface is still there, but I will probably remove it. There's actually 3 levels now: * Default builtin key configuration. * Key configuration loaded from .py file, for configs like Blender 2.4x or other 3D applications. * Keymaps edited by the user and saved in .B.blend. These can be saved to .py files as well to make creating distributable configurations easier. Also, user preferences sections were reorganized a bit, now there is: Interface, Editing, Input, Files and System. Implementation notes: * wmKeyConfig was added which represents a key configuration containing keymaps. * wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap. * Modal maps are not wrapped yet. * User preferences DNA file reading did not support newdataadr() yet, added this now for reading keymaps. * Key configuration related settings are now RNA wrapped. * is_property_set and is_property_hidden python methods were added.
2009-09-22RNA: added a "factor" subtype next to "percentage", and only displayBrecht Van Lommel
% sign for percentage assuming it is between 0-100, while factor is for values 0-1. Move collision setting absorption from modifier to collision settings, was inconsistent to have it there as the only one, and made it have range 0.0-1.0 instead of 0-100.
2009-09-21Fix #19382: crash on uv edit stitch, tweaking limit property in tool area.Brecht Van Lommel
2009-09-21tested running the cheat-sheet, found a number of segfaultsCampbell Barton
pressing escape in the outliner was also crashing (somehow it tried to exit the file selector)
2009-09-18VecAngle3_2D, VecAngle2 and VecAngle3 returned degrees, in arithb.c degrees ↵Campbell Barton
are most common. - These now return radians - added macro RAD2DEG(rad) - renamed VecAngle3_2D to Vec2Angle3 since Vec2* is used in arithb.c for 2D vector functions.
2009-09-182.5: Handlers are now evaluated in a different order, fixing someBrecht Van Lommel
issues like Shift+R (repeat last) not giving capital R in the text editor. There is also new modal handler list at the window level, and the API call will always add it to that one now, since modal handlers were not used in other levels. The order used to be: * window modal + keymap * area modal + keymap * region modal + keymap Now it is: * window modal * region keymap * area keymap * window keymap
2009-09-18Keymaps now have a poll() function, rather than adding/removingBrecht Van Lommel
their handlers based on notifiers, which is simpler and more reliable. This fixes for example editmode or uv edit keymaps not working when creating a new 3dview or image space.
2009-09-16Image PanelsBrecht Van Lommel
* The image panels in the image editor and texture buttons should be more complete now, with working new/open, refreshes, and using the layout engine. * Paint panels in image editor are now consistent with the ones in the 3d view toolbar. * Curves panel also uses layout engine, and doesn't look squashed anymore.
2009-09-12many docstrings from Ron Walker and Luca (mindrones on IRC),Campbell Barton
only did a spot check on these, may need adjusting later.
2009-09-102.5: UV EditBrecht Van Lommel
* Make mirror operator and menus work. * Added TFM_OT_mirror transform operator specific for mirror. * Assign image from image space when unwrapping in 3d view.
2009-09-052.5Brecht Van Lommel
Notifiers --------- Various fixes for wrong use of notifiers, and some new notifiers to make things a bit more clear and consistent, with two notable changes: * Geometry changes are now done with NC_GEOM, rather than NC_OBJECT|ND_GEOM_, so an object does need to be available. * Space data now use NC_SPACE|ND_SPACE_*, instead of data notifiers or even NC_WINDOW in some cases. Note that NC_SPACE should only be used for notifying about changes in space data, we don't want to go back to allqueue(REDRAW..). Depsgraph --------- The dependency graph now has a different flush call: DAG_object_flush_update(scene, ob, flag) is replaced by: DAG_id_flush_update(id, flag) It still works basically the same, one difference is that it now also accepts object data (e.g. Mesh), again to avoid requiring an Object to be available. Other ID types will simply do nothing at the moment. Docs ---- I made some guidelines for how/when to do which kinds of updates and notifiers. I can't specify totally exact how to make these decisions, but these are basically the guidelines I use. So, new and updated docs are here: http://wiki.blender.org/index.php/BlenderDev/Blender2.5/NotifiersUpdates http://wiki.blender.org/index.php/BlenderDev/Blender2.5/DataNotifiers
2009-07-282.5: code cleanup, added CTX_wm_space_* for each space type,Brecht Van Lommel
instead of casting everywhere.
2009-07-092.5: Mesh and Various FixesBrecht Van Lommel
* 3D view Mesh menu works again, but incomplete. * Add Properties and Toolbar to 3D View menu. * Added "specials" menus back, vertex/edge/face and general. * Various fixes in existing mesh operators, some were not working. * Add MESH_OT_merge. * Merge all subdivide ops into MESH_OT_subdivide, subdivide code changes to make smooth + multi give good results. * Rename all select inverse ops to *_OT_select_inverse. * Fix "search for unknown operator" prints at startup, and some warnings in py code. * Don't run .pyc files on startup. * Remove unused image window header C code.
2009-07-082.5: code consistencyBrecht Van Lommel
* Rename BIF_transform/retopo.h to ED_transform/retopo.h for consistency. * Move MESH_OT_duplicate_add to editmesh_add.c. * Remove some code from BIF_gl.h which is not needed there anymore.
2009-07-082.5: Various FixesBrecht Van Lommel
* Context panel now draws without header, with arrows, no scene name. * Softbody vertex group search popup. * Improve names for autogenerated shortcut keys in menus. * Make most Select menus in the 3D view header work. * Fix armature border select selection syncing. * Add POSE_OT_select_constraint_target, MESH_OT_select_by_number_vertices, MESH_OT_select_vertex_path. * Merge mesh select similar into one operator. * Don't give MESH_OT_select_random Space hotkey. * Add DAG_object_flush_update to many mesh edit tools, not calling this will crash with modifiers. * RNA_def_enum_funcs for dynamic enums in operators, but not very useful without context yet. * Fix refresh issue with image window header + editmode. * Fix drawing of shadow mesh for image painting. * Remove deprecated uiDefMenuButO and uiDefMenuSep functions. * Remove keyval.c, code is in wm_keymap.c already. * Rename WM_operator_redo to WM_operator_props_popup.
2009-06-232.5: Tool SettingsBrecht Van Lommel
* Moved proportional edit, snap, autokey mode, and a few others from Scene to ToolSettings. * RNA wrapped properties in ToolSettings for the UV editor: proportional edit, snap settings, selection modes.
2009-06-23SVN maintenance.Guillermo S. Romero
2009-06-162.5: Image EditorBrecht Van Lommel
* Started porting over to python, menus nearly done, header WIP. * Game Properties panel is in python too * Deprecated "Tiles" as a per face flag here, now it's always on the image, used to be both, working in a very confusing way. Unlikely someone actually had a purpose for this being per face. * Remove GPC_PolygonMaterial.cpp/h, it's not actually used anymore, so I don't want to bother updating it. * Fix crash in image painting (own mistake in porting over bugfix from 2.4x).
2009-06-16RNABrecht Van Lommel
* Added icon to property and enum property items. The latter is responsible for the large number of files changed. * For RNA functions, added PROP_RNAPTR flag to ask for a PointerRNA as argument instead of a C pointer, instead of doing it implicitly with the AnyType type. * Material: properly wrap diffuse/specular param variables, and rename some things for consistency. * MaterialTextureSlot: added "enabled" property (ma->septex). * Image: make animated property editable. * Image Editor: make some things editable, notifiers, respect state. * Context: fix issue with screen not being set as ID.
2009-06-092.50:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
2009-05-15UI: Layout EngineBrecht Van Lommel
* Buttons are now created first, and after that the layout is computed. This means the layout engine now works at button level, and makes it easier to write templates. Otherwise you had to store all info and create the buttons later. * Added interface_templates.c as a separate file to put templates in. These can contain regular buttons, and can be put in a Free layout, which means you can specify manual coordinates, but still get nested correct inside other layouts. * API was changed to allow better nesting. Previously items were added in the last added layout specifier, i.e. one level up in the layout hierarchy. This doesn't work well in always, so now when creating things like rows or columns it always returns a layout which you have to add the items in. All py scripts were updated to follow this. * Computing the layout now goes in two passes, first estimating the required width/height of all nested layouts, and then in the second pass using the results of that to decide on the actual locations. * Enum and array buttons now follow the direction of the layout, i.e. they are vertical or horizontal depending if they are in a column or row. * Color properties now get a color picker, and only get the additional RGB sliders with Expand=True. * File/directory string properties now get a button next to them for opening the file browse, though this is not implemented yet. * Layout items can now be aligned, set align=True when creating a column, row, etc. * Buttons now get a minimum width of one icon (avoids squashing icon buttons). * Moved some more space variables into Style.
2009-04-22UIBrecht Van Lommel
* Headers and menus can now be created in python. * Replaced the uiMenuItem functions to create menus with equivalent uiItem functions using a layout, removing duplicated code. * More uiItem functions are now exposed to python. * The text editor header, panels and one of its menus are now created in space_text.py. * Buttons window data context icon new changes depending on active object. Issues * Icons are not wrapped yet, hardcoded ints at the moment. * The ID browse template is unfinished.
2009-04-202.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r19323:HEAD Notes: * blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-04-11as per discussion with ton, the editmesh accessors now liveJoseph Eagar
in blenkernel.
2009-03-30editmesh accessor functions. most editmesh access now goes through:Joseph Eagar
EditMesh *EM_GetEditMesh(Mesh *me); void EM_EndEditMesh(Mesh *me, EditMesh *em); as discussed on the mailling list, this is to facilitate migration to bmesh. next step is to merge this this to the bmesh branch. this was done in the 2.5 branch to prevent too great a divergance. also, made makesdna/makesrna work on cygwin/msvc2008/scons.
2009-03-29- use clear, set, add, enable, disable and toggle as a prefix in operator namesCampbell Barton
- use select as a suffix eg UV_OT_loop_select -> UV_OT_select_loop - Each select all operator was using slightly different wording... select_all, deselect_all, de_select_all, select_de_select_all -> select_all_toggle - selection -> select - POSE_OT_select_connected -> POSE_OT_select_linked to match other operators - NODE_OT_delete_selection -> NODE_OT_delete since its not used in other operators - ANIM_OT_previewrange_define -> ANIM_OT_previewrange_set to match other operators - NODE_OT_fit_all -> NODE_OT_view_all to match other operators - View2D_OT_* -> VIEW2D_OT_* to match VIEW3D - View2D_OT_view_downscroll -> VIEW2D_OT_scroll_down more logical - removed MARKER_OT_mouseselect_extend and made extend a boolean property of MARKER_OT_mouseselect - MARKER_OT_mouseselect -> MARKER_OT_select - GROUP_OT_group_remove -> GROUP_OT_objects_remove more logical since its removing objects from groups - MESH_OT_removedoublesflag -> MESH_OT_remove_doubles - redundant words MESH_OT_split_mesh -> MESH_OT_split, OBJECT_OT_object_delete -> OBJECT_OT_delete renamed selection operator properties extend_select -> extend column_select -> column select_children_only -> children_only ... Since these are all in the context of selection operators there is no need for the extra 'select' in the property name. Updated docs http://www.graphicall.org/ftp/ideasman42/html/bpyoperator-module.html
2009-03-182.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r18677:19317 Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
2009-02-202.5: Particle Edit, work in progress commit.Brecht Van Lommel
* Still incomplete and some operators don't work, refresh issues, etc. * Made Hide/Reveal operators consistent for various modes.
2009-02-202.5:Brecht Van Lommel
* Image painting back. 2d paint, 3d paint and projection, undo, pressure, repeating paint operations, etc should all work. Drawing cursor needs a bit of work, only gets shown when enabling texture paint mode now. * Move sculpt, image paint, and vertex/weight paint into a single sculpt_paint module. Doesn't make much difference now, but nice to have it together for better integration and consistency in the future.
2009-02-192.5Ton Roosendaal
Assorted smaller fixes: - Fix: modal keymaps for editmode in view3d were not set again when you copy areas or go fullscreen. - Improved "redo last op" (F6) to search back in history for a redoable operator. Operator also used wrong pupmenu type. - On creating new FCurve editor, the channel rainbow colors are set correct. - EditMesh: fixed code for Spin/Screw, correct props, init and error reporting. (Spin hotkey ALT+R temporary) - recompiled all to check for uninitialized variable warnings. (compile flag should be -O for this). Fixed some proto's.
2009-02-18RNA:Brecht Van Lommel
* Added Particle wrapping patch by Roelf de Kock. It's not complete yet and I haven't reviewed it, but committing anyway, will get to it later. * Added "Percentage" subtype for floats. Doesn't really do much besides making auto rna buttons into sliders rather than numeric inputs, but can later display in % rather than 0.0-1.0.