Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-02 | Cleanup: move select all/none/invert into template | Campbell Barton | |
2018-09-02 | Cleanup: comment blocks | Campbell Barton | |
2018-08-31 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-08-31 | Cleanup: rename WM_keymap_find -> WM_keymap_ensure | Campbell Barton | |
2018-08-27 | Fix assert displaying UV's of faceless meshes | Campbell Barton | |
2018-08-14 | 3D View boarder/lasso select tool options | Campbell Barton | |
Add tool options to control how select operates (add/sub/set/and/xor). Note: edit mode armature select still needs to support all options, this is complicated by how it handles partial end-point selection. | |||
2018-08-10 | Cleanup: style | Campbell Barton | |
2018-08-08 | UV: stitch multi-object support | Campbell Barton | |
D3561 by @Al | |||
2018-07-25 | Keymap: Use 1..4 to change UV select modes | Campbell Barton | |
Support for sync selection switching which keys apply. | |||
2018-07-18 | GWN: Port to GPU module: Replace GWN prefix by GPU | Clément Foucault | |
2018-07-16 | Merge branch 'master' into blender2.8 | Sergey Sharybin | |
2018-07-16 | Cleanup: More clear naming in UV vertex/element mappings | Sergey Sharybin | |
Also use unsigned short for loop index within a polygon for UV vertex mapping, which matches UV element mapping. | |||
2018-07-15 | GPU_matrix: use Blender's naming conventions | Campbell Barton | |
Thanks to @sergey for review | |||
2018-07-08 | Cleanup: rename 'ct' to 'len' for gawain | Campbell Barton | |
2018-07-08 | Cleanup: abbreviate unsigned types (editors, wm) | Campbell Barton | |
2018-07-04 | Keymap: Resolve inconsistencies, T55162 | Campbell Barton | |
2018-07-03 | Keymap: Select/De-Select now use A, Alt-A | Campbell Barton | |
There are still some keys to update because some operators only support toggle. | |||
2018-07-02 | Cleanup: use _f, _i suffix for GPU state API | Campbell Barton | |
2018-07-02 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-07-02 | Cleanup: use bool for poll functions | Campbell Barton | |
2018-07-01 | Cleanup: use '_len' suffix for line stipple | Campbell Barton | |
2018-06-29 | Cleanup: remove another bunch of DM usages, includes etc. | Bastien Montagne | |
2018-06-29 | Keymap: minimal default keymap | Campbell Barton | |
Use 2.7x keymap preset for full keymap. Use define to allow further adjustments. See T55666. | |||
2018-06-29 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-06-29 | Cleanup: trailing newlines | Campbell Barton | |
2018-06-28 | UI: keep some operator text in headers. | Brecht Van Lommel | |
Key shortcuts and explanation about how to use the tool should go to the status bar, but other info can in the header so it's near where the user is working. This distinction has not been made yet for all operators. | |||
2018-06-28 | GLRefactor: partially remove gl calls from source/blender/editors. | Ray Molenkamp | |
This translates the gl calls to the new GPU_ wrappers from D3501. Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis. This fixes 13 of the 28 failing editors when building without opengl. For the list of substitutions see D3502 Reviewers: brecht Differential Revision: https://developer.blender.org/D3502 | |||
2018-06-26 | UI: move modal operator text from headers to status bar. | Brecht Van Lommel | |
Python API is context.workspace.status_text_set() | |||
2018-06-25 | Cleanup: rename object base flags to be more clear. | Brecht Van Lommel | |
2018-06-22 | Subsurf: Move away from using scene from modifier data | Sergey Sharybin | |
2018-06-13 | Tag object/scene for selection update from operators | Sergey Sharybin | |
Before that depsgraph tagging was done from inside notifier listener in viewport. This had the following issues: - If there are no viewports, selection tag was not done. Causing possible issues when object becomes visible. - Required special trickery to detect which data to tag for update. - Was causing crash when transforming/selecting markers in clip editor. This is because selecting marker needed to poke viewport to redraw, since selected bundles will be displayed differently in viewport. | |||
2018-06-05 | UI: set cursor line width | Campbell Barton | |
2018-06-05 | UI: context menu for other editor types | Campbell Barton | |
D3458 by @billreynish w/ edits. - Context menu for dope-sheet, graph, image & node editors. - Add type to contenxt menu header. - Access with W-Key. - Change UV-editor weld key binding to Shift-W. | |||
2018-06-04 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-06-04 | Cleanup: strip trailing space in editors | Campbell Barton | |
2018-06-01 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-06-01 | Cleanup: trailing whitespace (comment blocks) | Campbell Barton | |
Strip unindented comment blocks - mainly headers to avoid conflicts. | |||
2018-05-25 | Multi-Object-Mode: EditMesh UV snap to cursor | Campbell Barton | |
D3422 by @Al | |||
2018-05-22 | Cleanup: naming | Campbell Barton | |
Use 'ob' prefix for objects, 'eval' suffix for evaluated data. | |||
2018-05-22 | Cleanup: replace MEM_SAFE_FREE -> MEM_freeN | Campbell Barton | |
No need to check for NULL in this case. | |||
2018-05-17 | Fix UV shadow drawing | Campbell Barton | |
2018-05-14 | UV: multi-object project bounds | Campbell Barton | |
D3368 by @Al with own edits. | |||
2018-05-12 | UI: move pivot to the topbar | Campbell Barton | |
Pivot variables are now stored in scene toolsettings. | |||
2018-05-12 | EditMode: multi-object UV cube project | Campbell Barton | |
D3346 by @Cykyrios | |||
2018-05-12 | EditMode: multi-object UV cylinder project | Campbell Barton | |
D3345 by @Cykyrios | |||
2018-05-12 | EditMode: multi-object UV sphere project | Campbell Barton | |
D3344 by @Cykyrios | |||
2018-05-12 | EditMode: multi-object UV reset | Campbell Barton | |
D3343 by @Cykyrios | |||
2018-05-08 | Orientation for 3D cursor | Campbell Barton | |
Currently set when setting the cursor location, optionally used as an orientation type. Intended for use by tools too. See: D3208 | |||
2018-05-02 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-04-30 | UV editing: Make 'Select Linked' work consistent to 3D View | Julian Eisel | |
Don't see a good reason for the old behavior, so better have it consistent. |