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2018-09-02Cleanup: move select all/none/invert into templateCampbell Barton
2018-09-02Cleanup: comment blocksCampbell Barton
2018-08-31Merge branch 'master' into blender2.8Campbell Barton
2018-08-31Cleanup: rename WM_keymap_find -> WM_keymap_ensureCampbell Barton
2018-08-27Fix assert displaying UV's of faceless meshesCampbell Barton
2018-08-143D View boarder/lasso select tool optionsCampbell Barton
Add tool options to control how select operates (add/sub/set/and/xor). Note: edit mode armature select still needs to support all options, this is complicated by how it handles partial end-point selection.
2018-08-10Cleanup: styleCampbell Barton
2018-08-08UV: stitch multi-object supportCampbell Barton
D3561 by @Al
2018-07-25Keymap: Use 1..4 to change UV select modesCampbell Barton
Support for sync selection switching which keys apply.
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-16Merge branch 'master' into blender2.8Sergey Sharybin
2018-07-16Cleanup: More clear naming in UV vertex/element mappingsSergey Sharybin
Also use unsigned short for loop index within a polygon for UV vertex mapping, which matches UV element mapping.
2018-07-15GPU_matrix: use Blender's naming conventionsCampbell Barton
Thanks to @sergey for review
2018-07-08Cleanup: rename 'ct' to 'len' for gawainCampbell Barton
2018-07-08Cleanup: abbreviate unsigned types (editors, wm)Campbell Barton
2018-07-04Keymap: Resolve inconsistencies, T55162Campbell Barton
2018-07-03Keymap: Select/De-Select now use A, Alt-ACampbell Barton
There are still some keys to update because some operators only support toggle.
2018-07-02Cleanup: use _f, _i suffix for GPU state APICampbell Barton
2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-07-02Cleanup: use bool for poll functionsCampbell Barton
2018-07-01Cleanup: use '_len' suffix for line stippleCampbell Barton
2018-06-29Cleanup: remove another bunch of DM usages, includes etc.Bastien Montagne
2018-06-29Keymap: minimal default keymapCampbell Barton
Use 2.7x keymap preset for full keymap. Use define to allow further adjustments. See T55666.
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-28UI: keep some operator text in headers.Brecht Van Lommel
Key shortcuts and explanation about how to use the tool should go to the status bar, but other info can in the header so it's near where the user is working. This distinction has not been made yet for all operators.
2018-06-28GLRefactor: partially remove gl calls from source/blender/editors.Ray Molenkamp
This translates the gl calls to the new GPU_ wrappers from D3501. Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis. This fixes 13 of the 28 failing editors when building without opengl. For the list of substitutions see D3502 Reviewers: brecht Differential Revision: https://developer.blender.org/D3502
2018-06-26UI: move modal operator text from headers to status bar.Brecht Van Lommel
Python API is context.workspace.status_text_set()
2018-06-25Cleanup: rename object base flags to be more clear.Brecht Van Lommel
2018-06-22Subsurf: Move away from using scene from modifier dataSergey Sharybin
2018-06-13Tag object/scene for selection update from operatorsSergey Sharybin
Before that depsgraph tagging was done from inside notifier listener in viewport. This had the following issues: - If there are no viewports, selection tag was not done. Causing possible issues when object becomes visible. - Required special trickery to detect which data to tag for update. - Was causing crash when transforming/selecting markers in clip editor. This is because selecting marker needed to poke viewport to redraw, since selected bundles will be displayed differently in viewport.
2018-06-05UI: set cursor line widthCampbell Barton
2018-06-05UI: context menu for other editor typesCampbell Barton
D3458 by @billreynish w/ edits. - Context menu for dope-sheet, graph, image & node editors. - Add type to contenxt menu header. - Access with W-Key. - Change UV-editor weld key binding to Shift-W.
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-06-04Cleanup: strip trailing space in editorsCampbell Barton
2018-06-01Merge branch 'master' into blender2.8Campbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-05-25Multi-Object-Mode: EditMesh UV snap to cursorCampbell Barton
D3422 by @Al
2018-05-22Cleanup: namingCampbell Barton
Use 'ob' prefix for objects, 'eval' suffix for evaluated data.
2018-05-22Cleanup: replace MEM_SAFE_FREE -> MEM_freeNCampbell Barton
No need to check for NULL in this case.
2018-05-17Fix UV shadow drawingCampbell Barton
2018-05-14UV: multi-object project boundsCampbell Barton
D3368 by @Al with own edits.
2018-05-12UI: move pivot to the topbarCampbell Barton
Pivot variables are now stored in scene toolsettings.
2018-05-12EditMode: multi-object UV cube projectCampbell Barton
D3346 by @Cykyrios
2018-05-12EditMode: multi-object UV cylinder projectCampbell Barton
D3345 by @Cykyrios
2018-05-12EditMode: multi-object UV sphere projectCampbell Barton
D3344 by @Cykyrios
2018-05-12EditMode: multi-object UV resetCampbell Barton
D3343 by @Cykyrios
2018-05-08Orientation for 3D cursorCampbell Barton
Currently set when setting the cursor location, optionally used as an orientation type. Intended for use by tools too. See: D3208
2018-05-02Merge branch 'master' into blender2.8Campbell Barton
2018-04-30UV editing: Make 'Select Linked' work consistent to 3D ViewJulian Eisel
Don't see a good reason for the old behavior, so better have it consistent.