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AgeCommit message (Expand)Author
2017-05-26Depsgraph: Rename DAG > DEG functions from depsgraph_query.ccDalai Felinto
2017-05-25TexFace removal part 3Campbell Barton
2017-05-24TexFace removal part 2Campbell Barton
2017-05-24Remove TexFace, per-face imagesCampbell Barton
2017-05-20Merge branch 'master' into blender2.8Campbell Barton
2017-05-20CMake: Use GCC7's -Wimplicit-fallthrough=5Campbell Barton
2017-05-01Reworked version of dashed line shader.Bastien Montagne
2017-04-29Getting rid of setlinestyle: UV editor drawing.Bastien Montagne
2017-04-25Merge branch 'master' into blender2.8Sybren A. Stüvel
2017-04-24Cleanup: remove unnecessary texface checksCampbell Barton
2017-04-21Depsgraph: Move DAG_get_object functionDalai Felinto
2017-04-08OpenGL: use PRIM instead of GL enum everywhere elseMike Erwin
2017-04-07OpenGL: use PRIM instead of GL enum for immBeginMike Erwin
2017-04-06Gawain: VertexFormat_add_attrib (function name change)Mike Erwin
2017-04-06Gawain: add VertexBuffer prefix to functionsMike Erwin
2017-04-05Cleanup: Move imm_draw utils into own fileCampbell Barton
2017-04-04UV editor using new depsgraph for shadow uvDalai Felinto
2017-04-04Immediate Mode / DerivedMesh: Handle UV ShadowDalai Felinto
2017-03-21OpenGL: convert to new matrix API (part 1 of x)Mike Erwin
2017-02-28remove unused code from uvedit_drawMike Erwin
2017-02-22Cleanup: StyleJulian Eisel
2017-02-22OpenGl immediate mode: uvedit_smart_stich.cClément Foucault
2017-02-14Sorted BaseLegacy > Base convertionsDalai Felinto
2017-02-11OpenGL immediate mode: uvedit_draw.cLuca Rood
2017-02-07Render Layers and Collections (merge from render-layers)Dalai Felinto
2016-12-28Various UI message and API doc tweaks and fixes.Bastien Montagne
2016-11-25Math Lib: rotate matrix cleanupCampbell Barton
2016-10-17UV Editor: Add filter option to control what is visible when Draw Other Objec...Sergey Sharybin
2016-07-07Cleanup: spelling, styleCampbell Barton
2016-07-04Fix use of uninitialized variable introduced in fix for T48755.Brecht Van Lommel
2016-06-30Correct fix for MSVCCampbell Barton
2016-06-29Fix T48755: Crash UV unwrappingCampbell Barton
2016-06-09Flat shading for basic shaderAlexander Romanov
2016-05-14Fix T48426: Use same length for all header message strings.Bastien Montagne
2016-05-06Image Editor: Add border zoomCampbell Barton
2016-04-11Fix T48082: Unwrap overwrites face selectionCampbell Barton
2016-03-02Avoid node tree update tag when changed nodes which are not affecting resultSergey Sharybin
2016-03-02Fix T47564: Unwrapping the same mesh results in different UVs.Bastien Montagne
2016-02-19Fix implicit double to float conversion caused by use of double precision M_PISergey Sharybin
2016-02-18Fix related to T45343: UV unwrap giving poor results for some n-gons.Brecht Van Lommel
2016-01-30Cleanup: line lengthCampbell Barton
2016-01-28cleanup: spelling / typosMike Erwin
2016-01-23OpenGL: call glLineWidth less oftenMike Erwin
2016-01-22OpenGL: remove unneeded state changesMike Erwin
2016-01-16OpenGL: fixes related to GL_POINTSMike Erwin
2016-01-08OpenGL: remove glPointSize hackMike Erwin
2016-01-04Remove SCons building systemSergey Sharybin
2015-12-27OpenGL: stipple support added to basic GLSL shaderAlexander Romanov
2015-12-10Eigen: fold remaining OpenNL code into intern/eigen.Brecht Van Lommel
2015-12-01Cleanup: use more logical names for View3D.aroundCampbell Barton