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AgeCommit message (Collapse)Author
2019-04-21Cleanup: comments (long lines) in editorsCampbell Barton
2019-04-21Fix T63431: crash adding driver to a keyframed property with Ctrl+DBrecht Van Lommel
2019-04-20Cleanup: add missing macros to clang-formatCampbell Barton
2019-04-20Fix invalid stack memory use with GPencil drawingCampbell Barton
2019-04-20GPU: automatically draw images with GLSL shader depending on resolutionBrecht Van Lommel
This adds a new "Automatic" image display method which uses GLSL shaders for most images. It only does CPU side color management for higher res images where sending big float buffers to the GPU is likely to be a bottleneck or cause memory usage problem. Automatic is the default now, previously it was 2D Texture.
2019-04-20Cleanup: remove unused OpenGL functions, rename some for clarityBrecht Van Lommel
2019-04-20Cleanup: quiet warning for NULL pointer useCampbell Barton
Warning was false positive but avoid repeating the same check.
2019-04-203D View: add opacity for sculpt mask displayPablo Dobarro
This matches vertex/texture paint opacity options. Useful because 0.75 is sometimes too dark to see the surface shading. Resolves T63746
2019-04-20Cleanup: quiet extra-semicolon warningCampbell Barton
2019-04-20Cleanup: formatting, unused argsCampbell Barton
2019-04-20Outliner: Simplify logic for parent nestingDalai Felinto
2019-04-19T63644: Editing while parented is not rotating correctlyAntonioya
This commit tries to fix the rotation problem when the parent is at layer level. The problem was the object location was not used, so all object not in origin got weird transformations.
2019-04-19Fix T63669: Particle editing bypassing occlusion.mano-wii
The problem occurs because status changes between BackBuffer and Offscreen. Reviewers: fclem Differential Revision: https://developer.blender.org/D4703
2019-04-19DRW: Add batch garbage collectionClément Foucault
This is only working for shading batches for the moment and only if some Custom data layer are not needed anymore. The collection rate is hardcoded at 60 sec but could be exposed to the user. This system can be extended and discard most unused batches in the future. This commit is in prevision of removing BKE_MESH_BATCH_DIRTY_SHADING when changing shader parameters.
2019-04-19Cleanup: Remove image preview codeSergey Sharybin
Was commented out for literally 10 years.
2019-04-19Cleanup: Remove unneeded compositor update functionSergey Sharybin
Similar to previous commit. Compositing with animation on socket values and image sequences still works fine.
2019-04-19Cleanup: Remove unneeded texture nodes update functionSergey Sharybin
The function was calling update() on the time curve, but there is no update callback on that node. So, effectively the function was doing nothing.
2019-04-19Fix/workaround crash using ED_area_do_msg_notify_tag_redrawCampbell Barton
Temporary workaround for crash when refreshing the active tool. Currently ED_region_tag_redraw fails, use notifiers until this is resolved.
2019-04-19UI: tweak header context menu, gray out items when they have no effectBrecht Van Lommel
2019-04-19UI: move top-bar into the spaces headerCampbell Barton
Currently this is only in the 3D viewport however all spaces that use the tool-system will have this region added. D4680 by @brecht with own updates.
2019-04-18UI: Revert fix T37463: Y-clamp for header-only spacesCampbell Barton
This reverts 91d8519c4782 since I can't redo the reported error which was in the old header-only info space.
2019-04-18Images: support packing edited images as OpenEXR or PNG.Brecht Van Lommel
This way float and multilayer images can now be packed without data loss. This removes the as_png option and always uses the appropriate file format depending on the image contents.
2019-04-18Cleanup: unused region init functionsCampbell Barton
2019-04-18Cleanup: move image saving code to blenkernel.Brecht Van Lommel
2019-04-18Cleanup: make image saving code reusable outside operator.Brecht Van Lommel
2019-04-18Cleanup: deduplicate image user initialization, make consistent.Brecht Van Lommel
2019-04-18GPencil: Add option to mix color with textureAntonioya
This was already supported in Fill, but not in Strokes. This adds more artistic options when use textured strokes.
2019-04-18Cleanup: add trailing commas to avoid right shiftCampbell Barton
2019-04-18UI: replace toggle header with a propertyCampbell Barton
2019-04-18Fix T63590: Blender crashes when deleting particle hair keysSergey Sharybin
2019-04-18UI: option to toggle 'Adjust Last Operation'Campbell Barton
2019-04-18Cleanup: comments, wrappingCampbell Barton
2019-04-18UI: Expand Enum Items Over Multiple RowsJeroen Bakker
Expanding enum items in a small area would render the names with dots, what is a bad solution. When you use expand directly on a `grid_flow` or `column_flow`, it will render the items on multiple lines, giving more control to the developer. Reviewers: campbellbarton, brecht, mont29 Differential Revision: https://developer.blender.org/D4698
2019-04-18Cleanup: correct commentCampbell Barton
2019-04-18UI: move region toggling to propertiesCampbell Barton
Each space had separate operators, duplicating logic. Use RNA properties instead so adding the ability to toggle other region types (floating redo region for eg) doesn't need to have an extra operator per space type. It's also nicer to show a check-box for something which can be toggled.
2019-04-18Fix T63513: Gpencil - Circle guide activation with shortcut "C" is not ↵Charlie Jolly
working properly Only add missing events after first point is added.
2019-04-18Fix T63663: Object mode proportional editing affects objects which are ↵Sebastian Parborg
disabled for selection Objects which are not selectable are no longer affected by proportional transformations.
2019-04-18Overlay Engine: Option to Disable AA Ortho GridJeroen Bakker
When in Axis alligned orthographic view a grid was always displayed. With this change the user can enable/disable this grid. The Grid is always visible and editable, but only rendered active when user is in quad view, or axis aligned ortho view. Reviewers: brecht, fclem Maniphest Tasks: T63517 Differential Revision: https://developer.blender.org/D4699
2019-04-18Cleanup: comment blocksCampbell Barton
2019-04-17Cleanup: line wrapping caused by commentsCampbell Barton
2019-04-17Fix T60982: don't allow editing group properties in linked actions.Alexander Gavrilov
2019-04-17Fix T63247: edbm_rip_invoke__edge rips unselected verts on mesh bordersSebastian Parborg
Ripping edges would in some cases rip verts on unselected edges. This is now fixed so that we only rip verts from the actually selected edges. Reviewed By: Brecht Differential Revision: http://developer.blender.org/D4646
2019-04-17Fix Change when re-running clang-format 7.Bastien Montagne
This was the only broken case for me, hopefully we have nailed all of those down now.
2019-04-17Cleanup: replace comments with meaningful variable namesCampbell Barton
2019-04-17ClangFormat: format '#if 0' codeCampbell Barton
Previous cleanups didn't account for space after '#'.
2019-04-17Cleanup: comment length in transformCampbell Barton
2019-04-17Cleanup: comment length in interfaceCampbell Barton
2019-04-17ClangFormat: format '#if 0' code in source/Campbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-16Selecing a pose bone in outliner deselect othersDalai Felinto
This mimics what is now the behaviour for edit bones as well. See e6151bc4c1f2. And it also matches what we do in the viewport when selecting bones.