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AgeCommit message (Expand)Author
2013-06-27remove bmesh arg from BM_face_legal_splits(), don't use a bmesh iterator.Campbell Barton
2013-06-26fix [#33068] Can't paint weights of some vertices in some situations.Campbell Barton
2013-06-26Fix #35365 Texture cloning not behaving correctly in perspective viewAntony Riakiotakis
2013-06-26Style cleanup (indent of switch/case in own code).Bastien Montagne
2013-06-26Fix #35879: missing 3D viewport redraws when changing lamp settings, after re...Brecht Van Lommel
2013-06-26Fix #35880: popup menus like F6 redo did not use the right theme color forBrecht Van Lommel
2013-06-26Fix #35583 Smooth brush ignores hidden partsAntony Riakiotakis
2013-06-26Fix #34837 Texture Painting using Face Selection Mask fails to showAntony Riakiotakis
2013-06-26Fix [#35750] list items in properties editor (text colors not following list ...Bastien Montagne
2013-06-26fix for vert/face mask modes using last used select option when using the sel...Campbell Barton
2013-06-26fix [#35858] Weight Paint: Hiding faces isnt flushing the flag to the vertices.Campbell Barton
2013-06-26correct typos in comments.Campbell Barton
2013-06-26Rename operator for better clarityGaia Clary
2013-06-26disable normalize when active vertex contains locked weightsGaia Clary
2013-06-26disable vertex editing when weight group is lockedGaia Clary
2013-06-25Fix #35824: finding missing files not working correct for filepaths with specialBrecht Van Lommel
2013-06-25Fix #35715: graph editor > channels > move.. menu item showed wrong keyboard ...Brecht Van Lommel
2013-06-25style cleanupCampbell Barton
2013-06-25new weight operators had zero min/max range for the 'weight_group'Campbell Barton
2013-06-25Use bit-shift op for all bit-flags.Bastien Montagne
2013-06-25Include DNA_scene_types before ED_object instead of forward enum declarationSergey Sharybin
2013-06-25Fix OpenGL render not working correct with display color space set to NoneBrecht Van Lommel
2013-06-25Fix #35767: transforming nodes in the node editor changed the wireframe colorBrecht Van Lommel
2013-06-25Fix unnecessary 3D viewport redraws in various cases, in particular when editingBrecht Van Lommel
2013-06-25Fix unnecessary redraw of 3D views when making changes in compositing nodes.Brecht Van Lommel
2013-06-25Render stats text: show elapsed time for blender internal, hide useless "Sing...Brecht Van Lommel
2013-06-24fix [#35457] Mirror the U texture coordinate does not work in projection pain...Campbell Barton
2013-06-24fix [#35844] "Blender User Preferences" window don't save size fontCampbell Barton
2013-06-24lattice: use functions rather then defines, also added a function to get uvw ...Campbell Barton
2013-06-24removed obsolete forward declarationGaia Clary
2013-06-24Fix [#35790] Panel Section Arrows Wrong Theme ColorsBastien Montagne
2013-06-24localview was clearing the source-view3d when duplicatingCampbell Barton
2013-06-24fix own error with updating edge tagging (seams didnt work)Campbell Barton
2013-06-24make behavior for edge tagging more predictable.Campbell Barton
2013-06-24add api calls for BM_mesh_active_vert/edge_get.Campbell Barton
2013-06-24de-duplicate ED_mesh_active_dvert_* functions.Campbell Barton
2013-06-24fix [#35825] "Find missing files" seems to search for files which are not mis...Campbell Barton
2013-06-24remove unused var in view3d_panel_vgroupCampbell Barton
2013-06-23Changed text alignment to better match old layout behaviourGaia Clary
2013-06-23readded 'old' layout due to user complainsGaia Clary
2013-06-23add missing notifiers for mask tools, some wouldn't refresh the compositor.Campbell Barton
2013-06-23Added polished Vertex Weights Panel (properties sidebar)Gaia Clary
2013-06-23remove vec_rot_to_mat3(), replace with axis_angle_normalized_to_mat3()Campbell Barton
2013-06-22Extend existing editmesh connect tool so it can connect across multiple faces.Campbell Barton
2013-06-21Code cleanup: fix some vs2012 compiler warningsBrecht Van Lommel
2013-06-20support proportional editing with x-mirror enabled.Campbell Barton
2013-06-20Sequencer: fix names when adding several video (or audio) files at once (all ...Bastien Montagne
2013-06-20transform: 2d option for proportional editmode,Campbell Barton
2013-06-20editmesh draw optimizations: use customdata offsets rather then per-element l...Campbell Barton
2013-06-20remove NULL checks for return values from EDBM_***_at_index calls.Campbell Barton