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2020-05-03Merge branch 'blender-v2.83-release'Antonio Vazquez
2020-05-03GPencil: More changes to improve Chisel brushAntonio Vazquez
More small tweaks to get the right "feeling" when drawing. The defaults has been tested by @pepeland.
2020-05-03BLF: use 'int' for internal glyph x,y bearingCampbell Barton
These were stored as float but were originally cast from an int and were often cast back to int. Also use int pairs for dimensions values.
2020-05-03UI: improve widget text cursor positionHarley Acheson
Use BLF_boundbox_foreach_glyph for more accurate cursor placement.
2020-05-03BLF: add new arguments to BLF_GlyphBoundsFnCampbell Barton
- glyph_bounds: to get the character width. - glyph_bearing: lower left character starting point. These values are needed for more precise glyph calculations.
2020-05-03Cleanup: sort file listsCampbell Barton
2020-05-03Cleanup: remove unused alpha argumentCampbell Barton
2020-05-02Annotations: Remove old unused codeAntonio Vazquez
This code was part of the old grease pencil when annotations was not a separated module.
2020-05-02Merge branch 'blender-v2.83-release'Antonio Vazquez
2020-05-02GPencil: Improve Market Chisel angle algorithmAntonio Vazquez
With the previous commit, the angle effect was too subtle. Now the effect is more visible,
2020-05-02Merge branch 'blender-v2.83-release'Nathan Craddock
2020-05-02Revert "Outliner: Fix selection sync for various operators"Nathan Craddock
This reverts commit 92d62148bed1cf68ed674b4a9c6ba6440a697ca8. When merging in from blender-v2.83-release the merge was somehow rebased after viewing the log.
2020-05-02Outliner: Fix selection sync for various operatorsNathan Craddock
Add missing outliner selection sync tagging for various non-outliner operators. * Curve separate * Grease Pencil separate * Mesh separate * Make instances real * 3D view paste * Sequencer paste * Armature delete, dissolve, separate, duplicate, subdivide, extrude, click extrude, primitive add * Pose Group select, delete Resolves T71404
2020-05-02Outliner: Fix selection sync for various operatorsNathan Craddock
Add missing outliner selection sync tagging for various non-outliner operators. * Curve separate * Grease Pencil separate * Mesh separate * Make instances real * 3D view paste * Sequencer paste * Armature delete, dissolve, separate, duplicate, subdivide, extrude, click extrude, primitive add * Pose Group select, delete Resolves T71404
2020-05-02Fix T76062: Interpolate Radius in Curve Subdivide Special CaseHans Goudey
Differential Revision: https://developer.blender.org/D7523
2020-05-01Transform: Allow orientation change with custom matrix in modalGermano Cavalcante
2020-05-01Merge branch 'blender-v2.83-release'Richard Antalik
2020-05-01Outliner: Fix selection extend not togglingNathan Craddock
An unintentional side-effect of rBfe7528ee919b was that when extend-selecting a selected element in the outliner, it would be deselected and activated rather than selected and activated. This commit restores the expected toggling behavior. Consistent behavior for extend-selecting child datablocks is not resolvable without a much larger cleanup of the outliner select functions.
2020-05-01Fix for T76281: Engine Info Overlay FormattingHarley Acheson
Allow render engine info to display correctly among other text overlays and scene statistics. Differential Revision: https://developer.blender.org/D7586 Reviewed by Brecht Van Lommel
2020-05-01Merge branch 'blender-v2.83-release'Antonio Vazquez
2020-05-01GPencil: Fix unreported noise using Market Chisel penAntonio Vazquez
The interpolated points recalculated the angle again and this added noise. The angle must not be calculated and must use the previous thickness.
2020-05-01Tracking: Cleanup, localize variableSergey Sharybin
Also avoid possible accumulation of floating point error.
2020-05-01Tracking: Cleanup, localize iterator variablesSergey Sharybin
2020-05-01UI: Use property split layout and decorators for material propertiesJulian Eisel
Use the automatic property split layout (hence, change to the new 40/60% split ratio) and add decorator buttons for animatable properties. This actually applies to all node input buttons in the properties, e.g. world shading, light shading, texture nodes. Doing this makes the layout more consistent with other layouts in the properties. But the decorators are also a useful hint for users that these options can be animated. Previously using decorators and the automatic split layout wasn't possible, I've done a number of changes now to have it supported. Before I moved the socket icons to the left side, the decorators also looked weird (two circle icons next to each other). {F8497704} With nested items: {F8497708} Reviewed By: William Reynish, Pablo Vazquez Differential Revision: https://developer.blender.org/D7544
2020-05-01Transform: Invert shear direction aligned to viewGermano Cavalcante
Issue introduced in rBc57e4418bb85.
2020-05-01Revert "Improve proportional edit drawing"Germano Cavalcante
Accident! This reverts commit ae049a6c6ac545b2c9eadf759f40ad864f436ff1.
2020-05-01Fix T76254: 'Normal' Transformation Orientation using GlobalGermano Cavalcante
Issue introduced in rBc57e4418bb85.
2020-05-01Improve proportional edit drawingGermano Cavalcante
(This is a simplified version of D4786) The advantage of highlighting the points would be to indicate more clearly what is affected by the proportional edit. The default circle is not so informative and sometimes it is even off screen so the user loses the quick identification of the influence. (See T75482) The disadvantage of this design is that the points could end up hiding the mesh. The original patch added the option `draw_proportional_gradient`, but I prefer to avoid adding more options and more information to the interface. I'm not sure if the advantages outweigh the disadvantages. {F8504097} Reviewers: #user_interface, #modeling Subscribers:
2020-05-01Cleanup: moved drivers to BKE_fcurve_driver.h / fcurve_driver.cSybren A. Stüvel
All the driver-specific code in `fcurve.c` has been moved into a new file `fcurve_driver.c`. The corresponding declarations have been moved from `BKE_fcurve.h` to `BKE_fcurve_driver.h`. All the `#include "BKE_fcurve.h"` statements have been investigated and replaced with `BKE_fcurve_driver.h` where necessary. No functional changes.
2020-05-01Cleanup: rename externtex to RE_texture_evaluateCampbell Barton
- Pass in return arguments last. - Pass in RGBA as a vector. - Use boolean return argument.
2020-05-01Cleanup: use sections for outliner sourcesCampbell Barton
2020-04-30UI: Fix animating panels after drag changing region sizeHans Goudey
The previous commit for this issue, 8e08d80e52d6, missed the case where the panel animates to its aligned position when the mouse is released.
2020-04-30Fix dragging panels changing region sizeJulian Eisel
While dragging panels, the region size would change which would feel glitchy. See D7462 for a demo of the issue.
2020-04-30UI: Statistics Visual ChangesHarley Acheson
Improving scene statistics readability, and showing objects count while in Edit mode. Differential Revision: https://developer.blender.org/D7534 Reviewed by Campbell Barton
2020-04-30Multires: Subdivide Simple and Subdivide LinearPablo Dobarro
This introduces two alternative subdivision modes that generates displacement on the grids that look as Simple subdivisions but while using the Catmull-Clark subdivision type in the modifier. This way, Simple and Catmull-Clark subdivision can be combined when creating new levels if needed, for example, to sculpt hard surface objects. Subdivide simple smooths the sculpted data when creating a new subdivision level. Subdivide linear also preserves the sharpness in the sculpted data. Reviewed By: sergey Differential Revision: https://developer.blender.org/D7415
2020-04-30Multires: Unsubdivide and Rebuild SubdivisionsPablo Dobarro
This implements the main unsubdivide algorithm which rebuilds a base mesh and extracts the grid's data from a high resolution mesh. It includes the Rebuild Subdivisions operator, which generates all subdivision levels down to the level 0 base mesh. It supports: - Rebuilding an arbitrary number of levels (Unsubdivide) or as many levels as possible down to level 0 in a single step (Rebuild Subdivisions). - Rebuilding with already existing grids. - Meshes with n-gons and triangles - Meshes with more than 2 faces per edge - Base mesh made completely out of triangles - Meshes without poles - Meshes with multiple disconnected elements at the same subdivision level Reviewed By: sergey Differential Revision: https://developer.blender.org/D7372
2020-04-30Multires: Enable sculpting in all subdivision levelsPablo Dobarro
Return the correct sculpt level in BKE_multires_sculpt_level_get and enable the property in the UI Reviewed By: sergey Differential Revision: https://developer.blender.org/D7575
2020-04-30GPencil: Add material selector to context menusAntonio Vazquez
Now it's possible to select the material in context menu and new menu to select material. The patch and workflow has been tested in greasepencil-object branch. * New Material selector in Draw mode Context menu: {F8499259} * Pressing `U`key in Draw mode display material menu. {F8503224} Reviewed By: mendio, pepeland Differential Revision: https://developer.blender.org/D7554
2020-04-30UI: add all operators to search menu when developer extras is enabledCampbell Barton
This allows developers to easily access operators they're working on, without having to add them to the interface first.
2020-04-30Fix orientation change in RedoGermano Cavalcante
Some transform redo operations require contraint to be enabled. Issue introduced in rBc57e4418bb85.
2020-04-30Fix T76260: Inverted rotation in non-3d viewsGermano Cavalcante
Issue introduced in rBc57e4418bb85.
2020-04-30Outliner: Add new delete operatorNathan Craddock
In the industry standard keymap, both deleting objects and collections were mapped to the same keys causing confusion when only collections could be deleted through the keymap. This adds a new delete operator to delete all selected objects and collections, accessible from both the keymap and context menu. Now any selected objects and collections are deleted when Delete is chosen from the keymap. This also updates the tooltip description which was previously undocumented. Resolves T67462
2020-04-30Merge branch 'blender-v2.83-release'Philipp Oeser
2020-04-30Fix T75985: Texture paint brush gradients results in wrong colorPhilipp Oeser
A Colorband's CBData color **is not** considered `PROP_COLOR_GAMMA`. A Brushes color **is** considered `PROP_COLOR_GAMMA`. (PROP_COLOR_GAMMA is used for colors which would be color managed before display, could be renamed to something better once...) This leads to different rgb values in ColorBand.CBData of br->gradient and brush->rgb for seemingly identical colors. (this is because color pickers do differently in case block->is_color_gamma_picker/ ui_but_is_color_gamma) Now it looks like `paint_brush_color_get` is expected to return a color in sRGB (according to @jbakker this is for legacy reasons) so we need to run the colorband colors through linear -> sRGB. It might very well be the case that a much deeper cleanup in this area is needed, this is just a fix to get gradient brush colors consistent again... Maniphest Tasks: T75985 Differential Revision: https://developer.blender.org/D7501
2020-04-30Task: Use TBB as Task SchedulerBrecht Van Lommel
This patch enables TBB as the default task scheduler. TBB stands for Threading Building Blocks and is developed by Intel. The library contains several threading patters. This patch maps blenders BLI_task_* function to their counterpart. After this patch we can add more patterns. A promising one is TBB:graph that can be used for depsgraph, draw manager and compositor. Performance changes depends on the actual hardware. It was tested on different hardwares from laptops to workstations and we didn't detected any downgrade of the performance. * Linux Xeon E5-2699 v4 got FPS boost from 12 to 17 using Spring's 04_010_A.anim.blend. * AMD Ryzen Threadripper 2990WX 32-Core Animation playback goes from 9.5-10.5 FPS to 13.0-14.0 FPS on Agent 327 , 10_03_B.anim.blend. Reviewed By: brecht, sergey Differential Revision: https://developer.blender.org/D7475
2020-04-29Fix crash with Orbit Around SelectionGermano Cavalcante
Missing check of `NULL` `op` introduced in rBc57e4418bb85.
2020-04-29Transform Orientation RefactorGermano Cavalcante
- Use `t->spacemtx` as the orientation matrix instead `t->orient_matrix`. - Unify constraint behavior between modal and non-modal. - Simplify code to remove old workarounds and rearrange struct members. This fix T66142 since the actual `orient_type` (in the case `V3D_ORIENT_NORMAL`) is used during Redo instead of always using `V3D_ORIENT_CUSTOM_MATRIX`). Differential Revision: https://developer.blender.org/D7469
2020-04-29Merge branch 'blender-v2.83-release'Philipp Oeser
2020-04-29Fix T75810: Child bone frozen when both Auto IK and X-Axis mirror arePhilipp Oeser
used Caused by {rBa6a9a12e8f32} Other relevant commits: rBb8ca806b7798e2f8dd6effca8f0d081b3cd8c23f rBde530a95dc7b482dc22c933b9b8b2a98c79b5663 The issue is caused by some leftover BONE_TRANSFORM_MIRROR flags on a bone from previous runs (file in the report had the flag still on forearm.R). With these false leftover flags still set, `pose_grab_with_ik()` cannot work correctly. Culprit commit above removed the early clearing of this flag on all bones, this should be restored [this happened in `count_set_pose_transflags()`]. This should only be done in the beginning of the transform process, so now still clear the flags early in 'createTransPose()' [but dont restore this in 'count_set_pose_transflags()' -- this will be called from special_aftertrans_update again, so placing the clearance here only complicates things (autokeyframe_pose() still needs to work as well)...] Maniphest Tasks: T75810 Differential Revision: https://developer.blender.org/D7527
2020-04-29Merge branch 'blender-v2.83-release'Philipp Oeser