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2016-05-21GP Sculpt: Make the cursor more visible on light backgroundsJoshua Leung
On light coloured backgrounds (especially on white), it was impossible to see where the cursor was. This commit adds a second ring (black) to the cursor so that on light backgrounds, even if the light ring isn't visible the black one will be.
2016-05-20Fix T48470: Bendy Bones: Custom Handle References not being cleared when ↵Joshua Leung
bone deleted In addition to the original bug report, I've gone through cleaning up a range of related bugs which only became clear when hunting around the code... * Custom Handle References weren't getting cleared when the bones they used got deleted. But, neither was the custom bone shape location/transform reference. * Various places where posebone settings are copied around were also missing code to handle the new Bendy Bone properties. (WHY DO WE HAVE SO MANY VARIATIONS OF COPYING POSE DATA!?!?) * If duplicating a Bendy Bone with custom references, and the custom references are also selected/duplicated, the new Bendy Bones will use the corresponding duplicated bones
2016-05-19Cleanup: warningsCampbell Barton
2016-05-18Theme Color Sets - Dynamically generated iconsJoshua Leung
The theme color set selector (for Bone Groups) will now show previews of what each color set looks like. It does so using a 3-color band icon.
2016-05-18Fix T48395: Grease Pencil, pressing Ekey to sculpt don't work for left click ↵Joshua Leung
configurations When using Left Click select, it wasn't possible to sculpt using E+LMB. I've changed the order of things in the keymap so that the select operator won't end up catching and blocking all these events.
2016-05-17C99/C++11: replace deprecated finite() by isfinite().Brecht Van Lommel
2016-05-17Bendy Bones: Advanced B-Bones for Easier + Simple RiggingJoshua Leung
This commit/patch/branch brings a bunch of powerful new options for B-Bones and for working with B-Bones, making it easier for animators to create their own rigs, using fewer bones (which also means hopefully lighter + faster rigs ;) This functionality was first demoed by Daniel at BConf15 Some highlights from this patch include: * You can now directly control the shape of B-Bones using a series of properties instead of being restricted to trying to indirectly control them through the neighbouring bones. See the "Bendy Bones" panel... * B-Bones can be shaped in EditMode to define a "curved rest pose" for the bone. This is useful for things like eyebrows and mouths/eyelids * You can now make B-Bones use custom bones as their reference bone handles, instead of only using the parent/child bones. To do so, enable the "Use Custom Reference Handles" toggle. If none are specified, then the BBone will only use the Bendy Bone properties. * Constraints Head/Tail option can now slide along the B-Bone shape, instead of just linearly interpolating between the endpoints of the bone. For more details, see: * http://aligorith.blogspot.co.nz/2016/05/bendy-bones-dev-update.html * http://aligorith.blogspot.co.nz/2016/05/an-in-depth-look-at-how-b-bones-work.html -- Credits -- Original Idea: Daniel M Lara (pepeland) Original Patch/Research: Jose Molina Additional Development + Polish: Joshua Leung (aligorith) Testing/Feedback: Daniel M Lara (pepeland), Juan Pablo Bouza (jpbouza)
2016-05-16Fix T48447: Inactive menu items don't grey-out iconsCampbell Barton
2016-05-15Fix T48425: Armature Symmetrize is flipping Custom Shape parameter.Bastien Montagne
In case not all bones are selected, not all possible mirrors are set in editbone->temp.ebone, so we need to search them...
2016-05-14Fix T48426: Use same length for all header message strings.Bastien Montagne
Some languages like Chinese or Japanese take three or four bytes per char... Also fixed some missing translation markers for UI header messages.
2016-05-13Fix T47652: Texture shading mode fails to update material colorsCampbell Barton
2016-05-13Image editor: Show actual value of single-channel buffer in sample infoSergey Sharybin
Previously if image only had single channel only z buffer value was displaying. This isn't handy for cases when you've got single channel buffer which is not a z buffer. Also fixed possible read past the array.
2016-05-12Armature outline drawing used single width lineCampbell Barton
Only set line width in pose-mode
2016-05-12BMesh: use active face fallback w/ select-pathCampbell Barton
From user perspective, last selected face is the same as the active face, use this as a fallback.
2016-05-11Cleanup: only use r_ prefix for return argsCampbell Barton
2016-05-11Cleanup: unused win32 headersCampbell Barton
2016-05-11error in last commitCampbell Barton
2016-05-11Correct check for tree being in BVH cacheCampbell Barton
2016-05-11Fix crash snapping to mesh with no geometryCampbell Barton
2016-05-11Transform Volume rewrite/refactorGermano Cavalcante
Take advantage of the efficiency provided by the snap_context. Also fixes errors: - volume snap fails based on view angle (T48394). - multiple instances of dupli-objects break volume calculation.
2016-05-11BLI_kdopbvh: Use distance for BLI_bvhtree_ray_cast_allCampbell Barton
Pass distance argument so its possible to limit the range we get all hits from. Other changes: - Use boundbox test before calling callback, avoids redundant calls. - Remove meaningless return value. - Add doc string, explaining purpose of this function.
2016-05-10Fix T48387: Mirror weights keeps groups assignedCampbell Barton
Swapping the weights kept zero weight verts assigned.
2016-05-10Correct armature-sketch snap context useCampbell Barton
Use scene snap mode. Also allow passing NULL ray-depth which falls back to BVH_RAYCAST_DIST_MAX.
2016-05-09View selected support for grease-pencilCampbell Barton
2016-05-09Fix T48388: Undo history sculpt mode not visibleCampbell Barton
2016-05-09Fix weight-mirror reporting invalid failed mirror vertsCampbell Barton
Use vertex tagging instead of clearing mirror index.
2016-05-09Depsgraph: Avoid unneeded relations update when canceling transformSergey Sharybin
This was originally done for T46320 in order to re-store depsgraph state after all the constraint modifications. However, it relations were updated if there's any IK chain the the pose, which is a bit too annoying.
2016-05-09Missed last commitCampbell Barton
2016-05-09Remove redundant error checks in grease-pencil tessellationCampbell Barton
2016-05-09Fixes for GPencil Copy and PasteJoshua Leung
* Fix "Attempt to free NULL pointer" when copying strokes for the first time * Fix poll callback on "paste" operator, so that it is possible to paste strokes when there are no editable strokes visible.
2016-05-09Fix error introduced by removing faces before executing bridgeCampbell Barton
Commit 86abddc9, caused an error when the face-region included boundary edges. Since removing the faces first, caused the edges along the boundaries to be removed. Add support for deleting faces and internal edges, that keeps boundaries.
2016-05-09Fix error in recent snap refactorGermano Cavalcante
Crash in edge snapping
2016-05-09Fix crash introduced w/ snap refactorCampbell Barton
Create snapping context when in the 3d view, transforming pose bones and grease-pencil crashed.
2016-05-09GPencil: Added operators to select first and last points of strokesJoshua Leung
These are useful for removing overshoots at the end of closed strokes (for fills)
2016-05-09Graph Editor: Ctrl-Click keyframing now deselects all existing keyframes by ↵Joshua Leung
default Now, when creating new keyframes in the graph editor by ctrl-clicking, only the newly created keyframes will be selected. This is a little workflow tweak to make it faster to work, as you no longer have to deselect all, and then re-select the newly added keys in order to manipulate them. The old behaviour (not modifying the selection status of the old keys) has been kept, but is now available via Shift-Ctrl-Click. Feature request from @Shhlife
2016-05-08Fix T48372: missing OS X trackpad scroll support for increasing loop cut / ↵Brecht Van Lommel
bevel segments.
2016-05-08Cleanup: warningsCampbell Barton
2016-05-08GPencil Onion Skinning: Setting before/after to -1 will turn off ↵Joshua Leung
onionskinning in that direction This is an experimental option that I found would have been useful to have, when making my earlier anim test. The only contentious point is whether it's better to use a separate boolean flag (perhaps bound to the labels) instead of overloading this setting (and describing the usage in the tooltip).
2016-05-08Fix: Toggling "lock layer" for GPencil layers in the dopesheet didn't update ↵Joshua Leung
the layers UI
2016-05-08Fix: Lasso select for Grease Pencil doesn't work in the Nodes EditorJoshua Leung
In the nodes editor, Ctrl-LMB-drag is taken by "Cut", and it seems impossible for any other keymap to override that. Instead, the default lasso select hotkey there is Ctrl-Alt-LMB-drag instead. To get Grease Pencil lasso select (in GP Editmode) to work in the Nodes Editor too, this commit adds the Ctrl-Alt-LMB-drag binding here too. However, to make things easier, this extra binding will be part of the Grease Pencil keymap everywhere. There doesn't seem to be any conflicts with having this in place - until we find them, this should be ok to have.
2016-05-08Action Editor: Initial support for a Properties RegionJoshua Leung
This commit adds some of the initial support for a properties region in the Action Editor. There are currently no panels to display, as there is still a lot of work required to port over the required internal architecture to support the panels seen in the Graph Editor.
2016-05-08D1886: GPencil - Add smooth iterations parameter to get better qualityAntonio Vazquez
After some test, a new iteration parameter has been added in order to apply repetitive smoothing to the stroke. By default 1 iteration is applied, but can used any number between 1 and 3. The repetition uses different levels of intensity from 100% of the defined smooth factor for the first loop, 50% for the second and 25% for the third. We use in each loop a smaller value in order to avoid deform too much the stroke.
2016-05-08Fix for D1705: Update to fix the bug with extra triangles that produces ↵Antonio Vazquez
glitches in some situations
2016-05-08Code Cleanup: Just a bit more tidying up comments/whitespace/etc.Joshua Leung
There is still some instability in how the triangulations are happening, where the triangle count of the resulting triangulation fluctuates resulting in weird artifacts sometimes. To reproduce, try drawing some U-shapes, and keep reloading the file.
2016-05-08Fix for potential bug with new GP FillJoshua Leung
While trying to track down why I still keep getting some random "extra" triangles showing up when reloading files with fills, I noticed that there's an index mismatch here that may cause problems in some rare cases: There are "gps->totpoints" items in tmp_triangles, but there should only be "gps->tot_triangles" triangles in the gps->triangles array. If for whatever reason some of the triangles in tmp_triangles are invalid, this could have meant that while a tmp_triangles candidate was skipped, a corresponding slot for a valid triangle also got skipped.
2016-05-08Code Cleanups: A bunch of tweaks to tidy up things from the GPencil Fill patchJoshua Leung
2016-05-08D1705: Fix Grease Pencil Fill for Concave ShapesAntonio Vazquez
Improve filling for concave shapes using a triangulation of the stroke. The triangulation information is saved in an internal cache and only is recalculated if the stroke changes. The triangulation is not saved in .blend file. Reviewers: aligorith Maniphest Tasks: T47102 Differential Revision: https://developer.blender.org/D1705
2016-05-07Correct render-border line widthCampbell Barton
2016-05-07Fix T48362: Spin tool broken after recent commit.Bastien Montagne
Typo in rBrBa48d74079, spin tool was now using the wrong view axis.
2016-05-06Fix T47657: Using template_list() with invoke_props_dialog()Bastien Montagne
popups have no wm_region in context, using wm_menu here. Not working perfect, but at least it prevents crash.