Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-19Fix T73931: Stereo Viewport Color ManagementJeroen Bakker
Stereoscopic viewport didn't support Color Manangement due recent changes in the color management pipeline. In order to solve the issue we will migrate the strereo rendering into the GPUViewport. This will share some textures and reduce required GPU memory. Reviewed By: fclem, dfelinto Differential Revision: https://developer.blender.org/D6922
2020-03-19UI: scale sequence handle by pixelsizeCampbell Barton
2020-03-19Cleanup: declare & assign variables on the same lineCampbell Barton
Use less vertical space.
2020-03-19UI: add view aligned gizmo colorCampbell Barton
Was hard coded to white making white backgrounds impractical. D7162 by @billreynish with edits.
2020-03-19Cleanup: spellingCampbell Barton
2020-03-19Cleanup: shadow warningCampbell Barton
2020-03-19Fix (unreported): Crash on accessing active sequence in select groupped operatorRobert Guetzkow
This patch moves the NULL check of `actseq` to the correct position, which should happen before the `channel` is assigned. Otherwise an attempt to call the `sequencer_select_grouped_exec`, when there is no active sequence and `use_active_channel` set to true, results in a crash. Reviewed By: ISS Differential Revision: https://developer.blender.org/D7170
2020-03-19VSE: Strip drawing improvementsRichard Antalik
This patch include changes: - Thicker and clearer selection indication - Slimmer handles - More transparent muted strips - Trim frame number is drawn inside the strip - Strip text is drawn in upper part of strip - Color strips now have specific color, with chosen color drawn under strip text - Transition strip will use color of input strips showing direction of transition - Selecting effect strip will highlight input strips - Selecting multicam strips will highlight target channel - Missing media state is now indicated by a red line drawn on the top part of the strip - A checkerboard pattern is now drawn on the outsides of the meta range - Hold still regions are now always drawn if existent, with a darker shade of the strip’s background color Author: Alessio Monti di Sopra <a.monti> Reviewed By: ISS Differential Revision: https://developer.blender.org/D6883
2020-03-18Fix T74837: GPencil: Mirror over first selected marker crashesPhilipp Oeser
'mirror_gpf_marker()' needs a NULL bGPDframe for initialization [but still requires a scene to get the marker]. Maniphest Tasks: T74837 Differential Revision: https://developer.blender.org/D7166
2020-03-18Cleanup: Resolve HKEY conflictRay Molenkamp
Both the MS headers and blender headers define the HKEY which gives all kind of inclusion order issues. This diff renames all *KEY constants to EVT_*KEY to resolve this conflict. Reviewed By: brecht , dfelinto Differential Revision: http://developer.blender.org/D7164
2020-03-18Fix T74542, T74386: schulpt changes not saving (dyntopo or mutires)Philipp Oeser
Caused by rB2d423479bdea. Correct check for stroke being painted. thx also to brecht checking.
2020-03-18Fix T74876: Crash when snapping to facesGermano Cavalcante
The crash occurs after operators change the amount of editmesh looptris. The looptris of the evaluated object's editmesh are not updated.
2020-03-18Fix headless and Python module build after recent alert icon changesBrecht Van Lommel
2020-03-18Cleanup: Rename variablesGermano Cavalcante
2020-03-18GPencil: Remove background to Dopesheet buttonsAntonio Vazquez
This was missing in previous commit.
2020-03-18Cleanup: spellingCampbell Barton
2020-03-18Objects: add Volume object type, and prototypes for Hair and PointCloudBrecht Van Lommel
Only the volume object is exposed in the user interface. It is based on OpenVDB internally. Drawing and rendering code will follow in another commit. https://wiki.blender.org/wiki/Source/Objects/Volume https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES build option. These are unfinished, and included only to make it easier to cooperate on development in the future and avoid tricky merges. https://wiki.blender.org/wiki/Source/Objects/New_Object_Types Ref T73201, T68981 Differential Revision: https://developer.blender.org/D6945
2020-03-18GPencil: Invert Dopesheet icons to same order than properties panelAntonio Vazquez
2020-03-18Weight Paint: Implement a new Lock-Relative mode.Alexander Gavrilov
This check box alters how weights are displayed and painted, similar to Multi Paint, but in a different way. Specifically, weights are presented as if all locked vertex groups were deleted, and the remaining deform groups normalized. The new feature is intended for use when balancing weights within a group of bones while all others are locked. Enabling the option presents weight as if the locked bones didn't exist, and their weight was proportionally redistributed to the editable bones. Conversely, the Multi-Paint feature allows balancing a group of bones as a whole against all unselected bones, while ignoring weight distribution within the selected group. This mode also allows temporarily viewing non-normalized weights as if they were normalized, without actually changing the values. Differential Revision: https://developer.blender.org/D3837
2020-03-17VR: Initial Virtual Reality support - Milestone 1, Scene InspectionJulian Eisel
NOTE: While most of the milestone 1 goals are there, a few smaller features and improvements are still to be done. Big picture of this milestone: Initial, OpenXR-based virtual reality support for users and foundation for advanced use cases. Maniphest Task: https://developer.blender.org/T71347 The tasks contains more information about this milestone. To be clear: This is not a feature rich VR implementation, it's focused on the initial scene inspection use case. We intentionally focused on that, further features like controller support are part of the next milestone. - How to use? Instructions on how to use this are here: https://wiki.blender.org/wiki/User:Severin/GSoC-2019/How_to_Test These will be updated and moved to a more official place (likely the manual) soon. Currently Windows Mixed Reality and Oculus devices are usable. Valve/HTC headsets don't support the OpenXR standard yet and hence, do not work with this implementation. --------------- This is the C-side implementation of the features added for initial VR support as per milestone 1. A "VR Scene Inspection" Add-on will be committed separately, to expose the VR functionality in the UI. It also adds some further features for milestone 1, namely a landmarking system (stored view locations in the VR space) Main additions/features: * Support for rendering viewports to an HMD, with good performance. * Option to sync the VR view perspective with a fully interactive, regular 3D View (VR-Mirror). * Option to disable positional tracking. Keeps the current position (calculated based on the VR eye center pose) when enabled while a VR session is running. * Some regular viewport settings for the VR view * RNA/Python-API to query and set VR session state information. * WM-XR: Layer tying Ghost-XR to the Blender specific APIs/data * wmSurface API: drawable, non-window container (manages Ghost-OpenGL and GPU context) * DNA/RNA for management of VR session settings * `--debug-xr` and `--debug-xr-time` commandline options * Utility batch & config file for using the Oculus runtime on Windows. * Most VR data is runtime only. The exception is user settings which are saved to files (`XrSessionSettings`). * VR support can be disabled through the `WITH_XR_OPENXR` compiler flag. For architecture and code documentation, see https://wiki.blender.org/wiki/Source/Interface/XR. --------------- A few thank you's: * A huge shoutout to Ray Molenkamp for his help during the project - it would have not been that successful without him! * Sebastian Koenig and Simeon Conzendorf for testing and feedback! * The reviewers, especially Brecht Van Lommel! * Dalai Felinto for pushing and managing me to get this done ;) * The OpenXR working group for providing an open standard. I think we're the first bigger application to adopt OpenXR. Congratulations to them and ourselves :) This project started as a Google Summer of Code 2019 project - "Core Support of Virtual Reality Headsets through OpenXR" (see https://wiki.blender.org/wiki/User:Severin/GSoC-2019/). Some further information, including ideas for further improvements can be found in the final GSoC report: https://wiki.blender.org/wiki/User:Severin/GSoC-2019/Final_Report Differential Revisions: D6193, D7098 Reviewed by: Brecht Van Lommel, Jeroen Bakker
2020-03-17GPencil: Fix crash joining objectsAntonio Vazquez
The weights array can be NULL.
2020-03-17GPencil: Rename old color operators to materialAntonio Vazquez
The color was used in old version when palettes were used, but now all are materials
2020-03-17GPencil: Fix Parent layer not workingAntonio Vazquez
The parenting was using the old logic, but with new engine the draw is done using eval data. Fixed the depsgraph relationship missing with bones to get an update when the bone is transformed. Also fixed Snap cursor to Selected
2020-03-17Fix T74838: fix dereferencing of NULL in sculpt_no_multires_poll when no ↵Robert Guetzkow
active object exists Fix crash when the operator search is used while no active object exists. The cause of the issue is an attempt to dereference `ob` when it is `NULL`. Therefore this patch checks the return value of `SCULPT_mode_poll()` first, to ensure that `ob` isn't `NULL`. Reviewed By: pablodp606 Maniphest Tasks: T74838 Differential Revision: https://developer.blender.org/D7156
2020-03-17Add experimental global undo speedup.Bastien Montagne
The feature is hidden behind an experimental option, you'll have to enable it in the preferences to try it. This feature is not yet considered fully stable, crashes may happen, as well as .blend file corruptions (very unlikely, but still possible). In a nutshell, the ideas behind this code are to: * Detect unchanged IDs across an undo step. * Reuse as much as possible existing IDs memory, even when its content did change. * Re-use existing depsgraphs instead of building new ones from scratch. * Store accumulated recalc flags, to avoid needless re-compute of things that did not change, when the ID itself is detected as modified. See T60695 and D6580 for more technical details.
2020-03-17Fluid: Abort baking jobs fasterSebastián Barschkis
With this change baking jobs will be aborted faster. The user will not have to wait for the current frame to finish baking. The bake job will exit early and discard the incomplete frame.
2020-03-17Cleanup: rename 'centre' to 'center' in View3DCampbell Barton
2020-03-16Nodes: Display bl_icon of custom nodes in node headerJacques Lucke
This is D1578 by Philipp Oeser with small modifications.
2020-03-16Fix incorrect Face Sets when using mask extractPablo Dobarro
Mask extract modifies the topology when adding the boundary loop, so previous face sets may not be correct in the new mesh. Remove the face sets datalayer and let sculpt mode rebuild it when entering sculpt mode in the new object. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7129
2020-03-16Fix visual artifacts with partially hidden meshes and mask extractPablo Dobarro
The previous behaivour didn't make sense as sculpt mode was still active when switching to the new object, so it was rendering inconrrectly. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7130
2020-03-16Update viewport rotation origin when changing Face Set visibilityPablo Dobarro
Small UX fix. When hidding everything but the active face set with H, the last stroke lotation center can be in a part of the model that is hidden, so viewport navigation becomes confusing until you start a new stroke on the visible face set. Now the viewport navigation rotation center is updated to the active vertex when using a visibility operation that uses it, so it always rotates using the visible face set as the origin. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7137
2020-03-16Fix T61234 Mirroring Grease Pencil keyframes in the Dopesheet failsSybren A. Stüvel
`ANIM_animdata_update()` did not sort grease pencil frames. A pre-existing comment stated this wouldn't be necessary as `posttrans_gpd_clean()` already does this. However, this is only applicable when the change is performed via the transform system. The mirror operator doesn't call `posttrans_gpd_clean()`, invalidating the assumption in the comment. I moved the sorting code into `BKE_gpencil_layer_frames_sort()`, which is now called from both `ANIM_animdata_update()` and `posttrans_gpd_clean()`.
2020-03-16UI: fix backdrop and alignment in anim channelsSybren A. Stüvel
This patch fixes various problems of alignment and element backdrops for the animation channels drawing, mainly in the Graph editor but also for grease pencil and mask layers in the Dope Sheet. Reviewed By: billreynish, sybren Differential Revision: https://developer.blender.org/D5204
2020-03-16Cleanup: use unsigned char for UI_view2d_text_cache_addCampbell Barton
Avoids casts when used with other UI code where the color is often unsigned.
2020-03-16UI: Add an Outline to the Popover ArrowsYevgeny Makarov
Reviewed By: billreynish, fclem Differential Revision: https://developer.blender.org/D5873
2020-03-15GPencil: Reduce factor to 5 in previous commitAntonio Vazquez
10 decimals is too high
2020-03-15GPencil: Remove Keep parameter from Select Vertex ColorAntonio Vazquez
Also changed range of threshold from 0 to 10
2020-03-15Fix outliner edit-mode checkCampbell Barton
2020-03-15Cleanup: add parens for clarityCampbell Barton
2020-03-15Cleanup: redundant checksCampbell Barton
In some cases moved the checks into asserts, to ensure changes in the future don't cause the checks to become necessary again.
2020-03-15Cleanup: redundant assignmentsCampbell Barton
2020-03-15Cleanup: use 'const' style argumentCampbell Barton
2020-03-15Cleanup: shadow warning, clang-formatCampbell Barton
2020-03-14UI: Larger Alert IconsHarley Acheson
Adding a set of larger icons for use in informational dialogs. Differential Revision: https://developer.blender.org/D6859 Reviewed by Campbell Barton
2020-03-14GPencil: Change Select Vertex Color to similar selectionAntonio Vazquez
Now, instead to use the Brush color as selection patron, now it uses any previous selected color.
2020-03-14GPencil: Add option to keep selected in Select Vertex ColorAntonio Vazquez
2020-03-14GPencil: Use Linear color instead of sRGB for Select Vertex ColorAntonio Vazquez
The brush color is sRGB but the Vertex Color is linear.
2020-03-14GPencil: Rename operator select_color to select_vertex_colorAntonio Vazquez
2020-03-14GPencil: Rename operator color_select to select_materialAntonio Vazquez
The old name was related to the old palettes.