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2020-03-04Cleanup: Rename 'make local' functions to new scheme.Bastien Montagne
Also removed some only used locally from the header, `BKE_lib_id.h` is already way too big, no need to overload it with unused things.
2020-03-04UI: rename View Selected" to "Frame Selected"Asad-ullah Khan
Addresses T74331
2020-03-04Fix T73797: Selection/Editing after Make Single User for Object DataPhilipp Oeser
fails Exposed by rB50d5c03e2d14. This was only a problem when _only_ 'Object Data' was made local. If also e.g. 'Object' or 'Materials' was checked, these were already making sure realations were updated [DEG_relations_tag_update(bmain)]. Now also call DEG_relations_tag_update(bmain) for the 'Object Data' case. I assume the underlying issue is that there is some ID_NEW_REMAP happening in 'single_obdata_users()' -- including that for 'me- >texcomesh', which might be responsible for the glitches in selection/ editing? Also not entirely sure why this wasnt a problem prior to rB50d5c03e2d14.(I assume this was somewhat hidden by the fact this was always called with a default action being nothing, the user would always need to access the redo panel. So this might have been hidden by an Undo step involved?) Maniphest Tasks: T73797 Differential Revision: https://developer.blender.org/D7020
2020-03-04Cleanup: avoid the term old when storing/restoring context variablesCampbell Barton
2020-03-04Cleanup: replace CLAMP macros with functionsCampbell Barton
2020-03-04Cleanup: replace commented code with define checkCampbell Barton
Avoids duplicated comments, also quiet warning accessing non-existing variable.
2020-03-03Fix T72028: Crash switching to vertex paintPhilipp Oeser
This would happen when done from editmode, on a mesh with any modifier, after adding/removing geometry in editmode. Similar to rBba0870713b9b (which did this for weightpaint and sculpt already), ensure an evaluated depsgraph, otherwise 'runtime.mesh_deform_eval' would not be up to date causing problems later. Maniphest Tasks: T72028 Differential Revision: https://developer.blender.org/D7011
2020-03-03IDs: change FILTER_ID_* to 64 bit to make space for new ID typesBrecht Van Lommel
And change file browser to boolean from bitflag enum, which is only 32 bit. Differential Revision: https://developer.blender.org/D7004
2020-03-03Fix Snake Hook rake on rotated objectsPablo Dobarro
It was missing this local space conversion before calculating the rake angle. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7008
2020-03-03Fix T71871: Quadriflow remesh operator don't stack operationsSebastian Parborg
Made an explicit call to the exec function be a blocking call and a call from invoke (or otherwise) be nonblocking. Reviewed By: Bastien Differential Revision: http://developer.blender.org/D7006
2020-03-03Remove the "use mesh curvature" option from quadriflowSebastian Parborg
It sometimes caused the solver to get into an seemingly unrecoverable state and crash. Therefore I will disable this feature for now.
2020-03-03Cleanup: formatting, spellingCampbell Barton
2020-03-03Separate operators (mesh/curve/armature/gpencil): take user preferencesPhilipp Oeser
into account for duplicating actions Previously actions remained linked after duplication, now this is based on the User Preferences (PreferencesEdit.use_duplicate_action). note: default is ON here, so this changes default behavior of separate operators. First intuition was to respect _all_ preferences here (e.g. also duplicating materials if chosen in the User Preferences) but after consideration this is probably not what the User would expect from such 'modeling' opertions (e.g. separate by loose parts resulting in possibly many duplicate materials) Fixes T71038 Maniphest Tasks: T71038 Differential Revision: https://developer.blender.org/D6120
2020-03-03Fix dope sheet (Mask mode) keyframe editing not image/clip viewsCampbell Barton
Every key-frame edit was updating all grease pencil & mask data-blocks. Change the logic to only update edited data-blocks.
2020-03-03Fix T74292: Dope sheet (Mask mode) keyframe editing misses updateSybren A. Stüvel
2020-03-03Cleanup: Use a utility function to obtain the bvh_cacheGermano Cavalcante
2020-03-03Missed in the last commitGermano Cavalcante
2020-03-03Transform Snap: Clear 'SnapObjectData' after changes in the geometryGermano Cavalcante
Differential Revision: https://developer.blender.org/D6927
2020-03-03Revert "Transform Snap: Clear 'SnapObjectData' after changes in the geometry"Germano Cavalcante
This reverts commit fe7c4fb4a2d5d48555ebb9178fd5e7a8c1ace1ee. It does not work because `mesh_eval_cage` and `mesh_eval_final` always is `NULL` in this case.
2020-03-03Fix error parsing XDG path valuesCampbell Barton
Own error in recent changes to parsing.
2020-03-03Transform Snap: Clear 'SnapObjectData' after changes in the geometryGermano Cavalcante
Differential Revision: https://developer.blender.org/D6927
2020-03-02Cleanup: Use generics properties for arrow keys navigation (walk-select)Valentin
This patch refactors arrow keys navigation to move properties and enum to generic ED_select_utils.h and property to WM_operator_properties_select_walk_direction() No functional change Reviewed By: Julian Eisel Differential Revision: https://developer.blender.org/D4771
2020-03-02Fix T74278: Light, Image Object, and Compositor Backdrop Viewer NodePhilipp Oeser
gizmos are too big Caused by rB9cac5fa681c5 which fixed the handles for the camera border gizmo (being much too small)-- which in turn was broken by rB98e4fbc7cc9e. Camera border gizmo sets up its matrix_space a bit differently [this is why we are getting very small values in gizmo_calc_rect_view_scale -- needs more investigation], but instead of breaking it for Light, Image and Compositor Backdrop, lets just compensate by scaling the Camera Border Gizmo for now. Maniphest Tasks: T74278 Differential Revision: https://developer.blender.org/D6991
2020-03-02Cleanup: make remaining editor include headers work in C++Jacques Lucke
2020-03-02Shading: Add invert option to Vector Rotate NodeCharlie Jolly
Checkbox to invert rotation angle, suggested by @simonthommes Differential Revision: https://developer.blender.org/D6932
2020-03-02Fix T74334: VSE can't import multiple movie filesRichard Antalik
Add `directory` RNA property to add operators. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6986
2020-03-02Clay Thumb: Remove hardcoded hardness valuePablo Dobarro
Clay Thumb was using a custom hardness implementation and value to make it functional. Hardness is now a property of brushes and it is implemented for all brushes, so this is no longer needed. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6981
2020-03-02Cleanup: Correct forward declarationSergey Sharybin
2020-03-02Fix T74320: Sound strip waveforms drawing allows negative volume valuesRichard Antalik
While animating sound strips volume within the graph editor, it is possible to set keyframes to negative values. The drawing code of waveforms wasn't clamping these values to zero and was instead drawing an "inverted" curve Author: a.monti Reviewed By: iss Differential Revision: https://developer.blender.org/D6971
2020-03-01Fix: Build error on windows.Ray Molenkamp
Use of undefined GSQueue type was causing build errors.
2020-03-01Sculpt: Hardness brush propertyPablo Dobarro
The hardness property moves the brush falloff towards the edges, making the brush sharper. This should be the intended way to control the brush falloff instead of tweaking the falloff curve manually, as it can be mapped to pressure to make the falloff variable during the stroke. It is also a good idea to show in the UI that the custom curves is an advance features and it should almost never be modified when sculpting/ painting unless you want to create some advanced effects. By modifying the curves freely it is really easy to break the brushes and make them produce artifacts. This needs to be done in a later after merging the pending projects to reorganize all the brush properties accordingly. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6902
2020-03-01Cleanup: Move pose brush to its own filePablo Dobarro
Reviewed By: brecht Differential Revision: https://developer.blender.org/D6973
2020-03-01Fix T73707: Missing mesh normals update on sculpt undoPablo Dobarro
When sculpting on multi user data normals needs to be recalculated to avoid artifacts. I refactored that line to make it more readable. Reviewed By: brecht Maniphest Tasks: T73707 Differential Revision: https://developer.blender.org/D6957
2020-03-01Fix T74074: Strokes with timer events don't get pressure valuesPablo Dobarro
When processing a timer event WM_event_tablet_data returns 0 instead of the last valid pressure value from the tablet. This always stores the last pressure value and uses it in case a timer event is being processed. Reviewed By: brecht Maniphest Tasks: T74074 Differential Revision: https://developer.blender.org/D6950
2020-03-01Fix T73947: Support radial symmetry in Multiplane ScrapePablo Dobarro
This includes the following changes: - Use always the angle stored in the StrokeCache when deforming - Interpolate between the previous and the new sampled angles - Calculate the cursor matrix only on the 0 radial symmetry iteration Reviewed By: brecht Maniphest Tasks: T73947 Differential Revision: https://developer.blender.org/D6901
2020-02-29Cleanup: Move transform_constraints declarations to its own headerGermano Cavalcante
2020-02-28Sculpt: Cloth brushPablo Dobarro
This brush has a simple physics solver that helps when sculpting cloth. - The mass and the damping properties of the simulation are properties of the brush. - It has two additional radius control to limit the influence and falloff of the simulation. - Masked vertices are pinned in the simulation, and it applies the sculpt gravity directly in the solver. - The Cloth Brush has 7 deformation modes with 2 falloff types (radial and plane). The brush can create the constraints only on the required PBVH nodes, so the simulation is isolated on high poly meshes. As long as the brush size is not too big it should be possible to keep it real time. Known issues: - The way constraints are created is extremely basic and it creates repeated constraints. Maybe there is another way to create fewer constraints while keeping the simulation quality decent. This part can also be multithreaded. (As it is it works ok, but it could be better) Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6715
2020-02-28Fix wrong coordinates being read when using the sculpt APIPablo Dobarro
The coordinates should be read from the PBVH when using deform modifiers. This is needed for the cloth brush to work with subdivisions, as it reads the vertex coordinates using this function when building and updating the constraints. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6967
2020-02-28Cleanup: clang-formatBrecht Van Lommel
2020-02-28Fix T65351: visual glitches when scrolling in popoversYevgeny Makarov
2020-02-28Fix T72404: particle brush size radial control mismatch on high DPI displayYevgeny Makarov
2020-02-28Fix (unreported) Separate bones creates empty armaturePhilipp Oeser
Fix for fix (rB8bf7ca9fe31c). The fix was not actually working [neither for multi-armature-editing as intended nor for single armatures] and it broke single-armature bone separation completely. More or less indentation issue, move relevant code out of bone loop, do after all bones have been checked, guess this was intended anyways. Differential Revision: https://developer.blender.org/D6949
2020-02-28Fix T71611: Outliner - Show only Visible/Hidden Objects not working when ↵Philipp Oeser
hiding Collections Use BASE_VISIBLE_VIEWLAYER (rather than BASE_VISIBLE_DEPSGRAPH -- which is not including the 'Hide in Viewport') Note: the is one case where this still 'fails': - 'Show only Hidden' plus excluding the parent collection (would be nice to show those -- but contents of excluded excluded collections dont get show in any case... this would be more work and for another report...) Maniphest Tasks: T71611 Differential Revision: https://developer.blender.org/D6953
2020-02-28Preview Render: Disable Unneeded Render PassesJeroen Bakker
2020-02-28File Browser: Add Ctrl+F shortcut to activate filter textboxJacques Lucke
Reviewers: Severin, brecht Differential Revision: https://developer.blender.org/D6941
2020-02-28UI: add theme option for grid levels to display in node editor backgroundPawel Franitza
Differential Revision: https://developer.blender.org/D6916
2020-02-28UI: improve label text colors in save and security popupsYevgeny Makarov
This adds a utility functions to draw a label highlighted or in red. Differential Revision: https://developer.blender.org/D6934
2020-02-28Objects: make evaluated data runtime storage usable for types other than meshBrecht Van Lommel
This is in preparation of new object types. This only changes mesh_eval, we may do the same for mesh_deform_eval and other areas in the future if there is a need for it. This previously caused a bug in T74283, that should be fixed now. Differential Revision: https://developer.blender.org/D6695
2020-02-28Revert "Objects: make evaluated data runtime storage usable for types other ↵Brecht Van Lommel
than mesh" This reverts commit f2b95b9eae2ee913c99cff7595527b18d8b49d0a. Fix T74283: modifier display lost when moving object in edit mode. The cause is not immediately obvious so better to revert and look at this carefully.
2020-02-28Fix T73587: Wrong sub-panel animation on double-clickTobias Langen
Under the special circumstance of double clicking and then opening a panel with sub-panels again, the parent panel's offset in y-direction was added twice to the child panels: once inside "get_panel_real_ofsy" and once within "align_sub_panels". This introduced a visible glitch. Reviewed by: Julian Eisel Differential Revision: https://developer.blender.org/D6942