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AgeCommit message (Expand)Author
2013-04-18Fix "duplicate area into new window" making the window too big with high DPI ...Brecht Van Lommel
2013-04-18UV unwrap: decrease ABF minimum angle, I couldn't find cases where it needs toBrecht Van Lommel
2013-04-18code cleanup: removed unneeded null check in object drawing, some warnings, s...Campbell Barton
2013-04-18A few fixes for recent own commit r56133.Lukas Toenne
2013-04-18Fix for #35015, Alpha input in color selectors was showing 0 precision. Proba...Lukas Toenne
2013-04-18Fix: view plane for sculpting did not work correctly for rotatedAntony Riakiotakis
2013-04-18Fix for #35010, Node Groups don't show up anymore in Material Surface. Fixing...Lukas Toenne
2013-04-18Fix #34970: in glsl mode the vertex paint face mask is not visibleSergey Sharybin
2013-04-18View2D could potentially divide stuff by zero, giving bad matrices.Ton Roosendaal
2013-04-18Bug fix #34943Ton Roosendaal
2013-04-18Make freestyle use local Main for temporary objectsSergey Sharybin
2013-04-18Bug fix #34868Ton Roosendaal
2013-04-18add mesh distort display mode (highlights distorted faces)Campbell Barton
2013-04-18style cleanupCampbell Barton
2013-04-18use modified vertex coords for calculating display thickness and intersections.Campbell Barton
2013-04-17Fix for #34911, Compositor with multiple views autozooms to node when creatin...Lukas Toenne
2013-04-17Fix for render results acquire/release in viewport render, should only releaseBrecht Van Lommel
2013-04-17Bug fix #34974Ton Roosendaal
2013-04-17Don't use auto vectorization for MinGW-w64. It may be a source forAntony Riakiotakis
2013-04-17display options to help with 3d printing.Campbell Barton
2013-04-17text editor reload no-longer resets scroll & cursor - annoying when making tw...Campbell Barton
2013-04-17style cleanupCampbell Barton
2013-04-16Blender Internal Render in viewportTon Roosendaal
2013-04-16Fix: texture scaling for sculpting is different between overlay andAntony Riakiotakis
2013-04-16add missing call to flush selection on selecting manifold geometry.Campbell Barton
2013-04-16add distance arg to BKE_bmbvh_ray_cast(). currently unused.Campbell Barton
2013-04-16Option to hide overlay during a stroke. To enable, press the brush iconAntony Riakiotakis
2013-04-16code cleanup: use BKE naming conventions for functions in BKE_editmesh.h and ...Campbell Barton
2013-04-16move editmesh_bvh.c into blenkernel.Campbell Barton
2013-04-16Fix a few warnings. One was an actual bug in freestyle where stroke attributesBrecht Van Lommel
2013-04-16Random number generator: replace a bunch of usage of the global random numberBrecht Van Lommel
2013-04-15Fix #34978: for cycles, images displayed in the UV editor where coupled to theBrecht Van Lommel
2013-04-15Fix for cycles border render optimization commit, render status bar was off b...Brecht Van Lommel
2013-04-15rename axis_angle_to_mat3_no_norm() --> axis_angle_normalized_to_mat3().Campbell Barton
2013-04-15Fix: when using a search menu with an operator's enum prop, the operator was ...Bastien Montagne
2013-04-15New implementation for twist brushes.Antony Riakiotakis
2013-04-15WIP, jason's patchAntony Riakiotakis
2013-04-15minor edits to DM_update_weight_mcol(), skip getting vars when in editmode, a...Campbell Barton
2013-04-15code cleanup: minor BMESH_TODO's, some were left in even though they were don...Campbell Barton
2013-04-15Cycles: optimization for 3D viewport border render with heavy scenes, the OpenGLBrecht Van Lommel
2013-04-14Fix for r55961 which revered texture icons fix at r55499Sergey Sharybin
2013-04-14code cleanup: minor changes, clang checker option for exact size matches and ...Campbell Barton
2013-04-14Texture stencil:Antony Riakiotakis
2013-04-14Node Socket UI:Thomas Dinges
2013-04-14Fix for #34910, NodeGroup input/output sliders bug. Initially i thought this ...Lukas Toenne
2013-04-14bmesh operators: use operator type-flag to specify which operations require n...Campbell Barton
2013-04-14modify snapObjectsRayEx() to use a pointer to 'ray_dist' rather then passing ...Campbell Barton
2013-04-14code cleanup: rename BKE_tessmesh -> BKE_editmesh, rename EditDerivedBMesh.tc...Campbell Barton
2013-04-13Node editor: create the toolbar area right at the start in node space, in ord...Lukas Toenne
2013-04-13Fix: uiBlockSetNFunc was using uiButHandleFunc as param signature, instead of...Bastien Montagne