Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2014-02-27Fix for view3d name getting concatenatedCampbell Barton
2014-02-27Transform: remove recently added ival2, use editbones temp dataCampbell Barton
2014-02-27Fix T38678: Long strings on Search widget not getting shortened/no tooltip.Bastien Montagne
Note this commit only makes search menus wider and adds shortening to their strings. Adding tooltips here is not trivial, would need much bigger changes... Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D341
2014-02-27Fix T38843: Bone parallel to world z axis flicking when scale in edit mode.Bastien Montagne
This commit hopefully fixes all glitches we had when bone was Z-aligned. Note that when you init a transform with a Z-aligned bone and change it to be non-Z-aligned, you will still get some brutal roll change, there is not much things we can do here afaik...
2014-02-26Fix T38856: mark seam in search menu clearing the seam in some cases.Brecht Van Lommel
It should not remember the operator property for the next time here.
2014-02-26Fix T38853: right click menu add driver should not be possible to redo.Brecht Van Lommel
This was already disabled for the keyframing operators, needs to be done for drivers as well as this doesn't work.
2014-02-26Further work to fix T38726: signal viewport to update when adding/removing ↵IRIE Shinsuke
render layers. Reviewers: brecht Differential Revision: https://developer.blender.org/D346
2014-02-26Nicer solution to T38846: Split off the render layer forcing from theLukas Tönne
validity check for render operator. This way scene DNA can stay read-only there, cleaner and we don't have to pass an awkward bool pointer around.
2014-02-26Fix T38846: Render layer checkbox is not refreshed.Lukas Tönne
The render operator invoke checks render layers, which can force the render layer to be activated. This requires a notifier, which has to be done in the operator itself (can't do this inside pipeline code).
2014-02-26Fix crash happening when drawing GP for a track which doesn't have visible ↵Sergey Sharybin
marker
2014-02-26Fix 3D tracks to mesh not aligning mesh properlySergey Sharybin
Also fixed wrong frame number used for reconstructed object visualization in 3D viewport.
2014-02-26Fix for own regression: remove doubles deselected facesCampbell Barton
2014-02-26BMesh: add overwrite option to BM_mesh_elem_hflag_enable/disable_testCampbell Barton
2014-02-26Fix T38837: Ctrl+RMB can't select posemodeCampbell Barton
This used to work (unintentionally), now check for paint-select modes as well as editmode for ctrl+rmb to force object selection.
2014-02-26Paint API: add BKE_paint_select_elem_test: to check on paint selectionCampbell Barton
2014-02-26Sculpt: allow to select objects when in sculpt modeCampbell Barton
This was disabled with circle select (which makes sense), but all other paint modes allow this and sculpt isnt using select mouse.
2014-02-26WM: hide screen management and ndof operators from seach popupCampbell Barton
2014-02-26Fix for sequencer add operators showing up in spacebar search.Campbell Barton
2014-02-26Fix for constraint poll function succeeding when no constraint existsCampbell Barton
2014-02-25Fix text select offset /w zoomed UI & popups (colorpicker)Campbell Barton
2014-02-25Revert "Fix T38819: Mark Seam misbehaves when accessed through spacebar search"Campbell Barton
This reverts commit d47d030275f14b1c1b7a35452f9b3c841ebeb178. This isn't a bug.
2014-02-25Fix T38819: Mark Seam misbehaves when accessed through spacebar searchDalai Felinto
2014-02-25UI: remove number specific button offset when selecting textCampbell Barton
2014-02-25Fix T38808: image opened with 'relative path', gets absolute pathDalai Felinto
2014-02-25Fix T38809: regression, text cursor offset in number buttonsCampbell Barton
Use the same offset for all edit-buttons now.
2014-02-25Fix T38804: unnecessary empty space in the modifier UI.Brecht Van Lommel
2014-02-24Fix T38810: ctrl + click panel collapse not taking tabs into account.Brecht Van Lommel
2014-02-24Fix T38812: color picker incorrectly cancelling operation when clicking next ↵Brecht Van Lommel
to it.
2014-02-24Fix misaligned alpha slider label in color picker.Brecht Van Lommel
2014-02-24Fix T38784: smoothview using perspective transition with ortho cameraCampbell Barton
2014-02-24Fix T38798: Can get stuck in world nodes when switching from Cycles toLukas Tönne
BI. The shaderfrom setting in the node editor only makes sense for "new" shading nodes (cycles), otherwise it should be ignored and default to SNODE_SHADER_OBJECT.
2014-02-24Fix T38756: Regression with vertex slide responding to mouse eventsCampbell Barton
2014-02-24Fix T38786: Curve unable to make segmentCampbell Barton
2014-02-24Fix for recent changes with NDOFCampbell Barton
2014-02-24NDOF: various fixes for view3dCampbell Barton
- allow zooming when in ortho+user mode - fix for using VIEW3D_OT_ndof_orbit_zoom when the camera is locked. - fix for locked camera changing the dist value when used with ndof. - de-duplicate ndof_pan_zoom and ndof_all operators
2014-02-24NDOF: Auto-Depth preference was used while orbitingCampbell Barton
2014-02-24NDOF: fix for use with locked offsetCampbell Barton
- when locked to cursor or object. fallback to orbit and allow zoom. - correct speed calculation in perspective mode.
2014-02-23MSVC: resolve utf8 encoding issue with some codepagesCampbell Barton
2014-02-23Code cleanup: use lowercase names for varsCampbell Barton
2014-02-22Followup for numinput: activate numinput when hitting pad* or =, this is the ↵Bastien Montagne
expected behavior from users!
2014-02-22Minor UI messages fixes.Bastien Montagne
2014-02-22Fix T38743: Modal input feature appears to be missing from 2.70 test buildsBastien Montagne
Add 'pad *' in addition to '=' to toggle basic/advanced numinput modes.
2014-02-22Fix T38407: Bone roll calculation flips local axes at wrong rotation angle.Bastien Montagne
Basic idea is now to have the transformes bones keep "facing" the armature's Z axis, see comments in code for details. That might not be ideal, but at least we now have humanly predictable and consistent results.
2014-02-22NDOF: fix for view3d ignoring lens values when panningCampbell Barton
image, mce, view2d and view3d now have matching pan speed.
2014-02-22Fix T38348: Panel remains scrolled when switching tabsCampbell Barton
2014-02-22Code cleanup: styleCampbell Barton
2014-02-21Fix T38737: Box select channels in dope sheet doesn't select corresponding ↵Joshua Leung
bones in rig
2014-02-21Fix T38739: Simulations, unsupported in the Game Engine, could not be ↵Thomas Dinges
removed from the UI. Also shorten info messages a bit.
2014-02-21Reduce crease & bevel weight precision to hide float/ubyte roundingCampbell Barton
2014-02-21NDOF: Fit key working for logic, clip and sequencerCampbell Barton
Patch D334 from Inês Almeida