Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-08-20 | macros for rectangle center and size | Campbell Barton | |
2012-08-20 | minor cleanup to node pasting. | Campbell Barton | |
2012-08-20 | fix for crash pasting nodes into a node tree when the ID pointer is lost. | Campbell Barton | |
also fix for ID user count on paste which wasn't increasing. | |||
2012-08-20 | Sequencer: Python API for sequence modifiers | Sergey Sharybin | |
2012-08-20 | added 'Unselected' option to remove doubles, merges selected vertices into ↵ | Campbell Barton | |
unselected ones, but not each other. | |||
2012-08-20 | copy as script operator for the console, so you can copy input from a ↵ | Campbell Barton | |
console for use in a textblock. | |||
2012-08-19 | Fix crash when adding skin modifier to empty mesh | Nicholas Bishop | |
Fixes bug [#32362] SIGSEGV when adding skin modifier to empty mesh projects.blender.org/tracker/?func=detail&atid=498&aid=32362&group_id=9 | |||
2012-08-19 | - fix for error in ndof patch. | Campbell Barton | |
- ColorBalanceModifierData wasn't aligned on 32bit systems. - BM_vert_find_first_loop() was missing NULL check. | |||
2012-08-19 | Sequencer: per-sequence modifier stack for color grading | Sergey Sharybin | |
This implements basic color grading modifiers in sequencer, supporting color balance, RGB curves and HUE corrections. Implementation is close to object modifiers, some details are there: http://wiki.blender.org/index.php/User:Nazg-gul/SequencerModifiers Modifiers supports multi-threaded calculation, masks and instant parameter changes. Also added cache for pre-processed image buffers for current frame, so changing sequence properties does not require rendering of original sequence (like rendering scene, loading file from disk and so) | |||
2012-08-19 | Patch #32326: NDOF support of rotation and panning the view at the same time | Sergey Sharybin | |
Additional changes: - Option to the ndof menu letting you pick turntable/trackball independently of the mouse viewport navigation style - Option to change the rotation sensitivity separate from the panning Holding shift + moving the ndof does just as before locking it to panning Holding ctrl + moving will lock it to only rotation Patch by Fredrik Hansson, thanks! Reviewed by self and Mike Erwin. | |||
2012-08-19 | style cleanup | Campbell Barton | |
2012-08-19 | re-enable metaball orientation for manipulator and view axis setting (was ↵ | Campbell Barton | |
disabled since 2.4x) | |||
2012-08-19 | fix for own commit r49991, this exposed bad logic in rect copy function. | Campbell Barton | |
2012-08-18 | Fix incorrect error test when removing a modifier | Nicholas Bishop | |
r49989 had the test reversed | |||
2012-08-18 | Fix reversed names in modifier-remove error report | Nicholas Bishop | |
2012-08-18 | code cleanup: use BLI rect functions for interface button and block code. | Campbell Barton | |
2012-08-18 | use rctf struct for UI buttons and blocks, easier to read and means we can ↵ | Campbell Barton | |
use BLI_rctf functions. | |||
2012-08-18 | utility functions: BLI_findptr, BLI_rfindptr --- use for finding an item in ↵ | Campbell Barton | |
a linked list by a pointer. | |||
2012-08-18 | fix [#32353] 'Focus'(center) applied on a rig should only take visible bones ↵ | Campbell Barton | |
into account | |||
2012-08-18 | style cleanup: also correct some doxy comments | Campbell Barton | |
2012-08-18 | Typo fix: BKE_sequwnce_get_by_name -> BKE_sequence_get_by_name | Joshua Leung | |
2012-08-18 | Bone color groups now get synced too when syncing bone <-> animdata stuff | Joshua Leung | |
For now, the notifiers on bone group color setting won't trigger the necessary color syncing, so it will be necessary to select another bone/object before the view responds properly. | |||
2012-08-18 | Selecting nodes (and making one active) sets active F-Curve too now | Joshua Leung | |
2012-08-18 | Bugfix [#27652] Selecting a bone doesn't update Driver Properties panel | Joshua Leung | |
More specifically, selecting bones didn't update the active F-Curve/Groups. This meant that when editing drivers, it was often easy to accidentally edit the drivers for the wrong bone. | |||
2012-08-18 | Bugfix [#32331] Graph editor zoom to selected includes coordinate origin if more | Joshua Leung | |
than one curve is displayed The range calculation used to use a fixed 0-1 range whenever it couldn't find any values for a particular F-Curve. However, this was then taken by the aggregation calculation to be used as just another value, leading to problems if only vertices of a very high-value curve are selected to be included. Modified the range calculation to ensure that suitable vertices were found before trying to take the range values returned. | |||
2012-08-17 | fix own error in recent smoothview cleanup, also correct some cross ↵ | Campbell Barton | |
references in bmesh docs. | |||
2012-08-17 | HDR color picking was not working for node space | Campbell Barton | |
2012-08-17 | code cleanup: | Campbell Barton | |
- pass wire color to camera draw_viewport_object_reconstruction() rather then getting the theme color directly. this makes a change where selection color wont be used for unselected cameras (which IMHO is better, drawing selected wire color on nonselected cameras was confusing). - use rgb_uchar_to_float() | |||
2012-08-17 | fix for crash showing tooltip for NODE_OT_add_search() | Campbell Barton | |
2012-08-16 | more draw code cleanup: was making wrong guess about wire color for ↵ | Campbell Barton | |
empty-image draw types. also pass wire color to the metaball. | |||
2012-08-16 | change to draw extra wire (draw_wire_extra) | Campbell Barton | |
- was changing color and changing glDepthMask even when the object type didnt support wire drawing and no wire would draw. - was setting the color when no wire would draw. | |||
2012-08-16 | re-work mesh drawing a little since we know the wire color some checks can ↵ | Campbell Barton | |
be avoided. | |||
2012-08-16 | fix for odd bug/drawing glitch where loose mesh edges would draw with the ↵ | Campbell Barton | |
wrong wire color. This was because the draw code was ignoring the wire color and incorrectly try to figure it out again. | |||
2012-08-16 | use filtersize of 1.0 for distort and uv - compositor nodes. | Campbell Barton | |
Experimenting here and 0.765625f is too sharp, but 1.0 wont blur with 0 distorted pixels but gives nice interpolation otherwise. | |||
2012-08-16 | support fro HDR color picking (values over 1.0) when color picking in the ↵ | Campbell Barton | |
image editor or node space. | |||
2012-08-15 | escape key now quits composite. | Campbell Barton | |
2012-08-15 | rendering now stops the composite job first, then renders. | Campbell Barton | |
2012-08-15 | use job types when checking for jobs in areas of the code that made ↵ | Campbell Barton | |
assumptions about job types (that could be wrong) | |||
2012-08-15 | fix for missing change to fluidsim from last commit and name jobs a more ↵ | Campbell Barton | |
useful name - 'wm_job'. | |||
2012-08-15 | add wm job types they are not used yet, so this just defines them for new ↵ | Campbell Barton | |
jobs add add argument to search by job type. | |||
2012-08-14 | patch [#32325] textured solid backface culling option | Campbell Barton | |
from Fredrik Hansson (fredrikh) | |||
2012-08-14 | fix [#32299] 16bit float texture + 'Quick Edit' gives wrong result | Campbell Barton | |
2012-08-14 | add variable size option to bokeh blur node, remove f_stop option (it wasnt ↵ | Campbell Barton | |
used), and add `blur_max` to the interface. | |||
2012-08-14 | rename blur `Reference` to `Variable Size`, improve tooltip | Campbell Barton | |
2012-08-14 | code cleanup: reduce calling sqrt() when distances are only calculated for ↵ | Campbell Barton | |
comparison use dist_squared_to_line_segment_v2(). | |||
2012-08-14 | fix [#32315] Circle select unreliable when in vertex+edge select mode | Campbell Barton | |
dist_squared_to_line_segment_v2() was returning the sqrt'd value in some cases. also use int's for edge_inside_circle() rather then shorts since it was doing int/float/short conversions and we're now using int's for screen vars in more places. | |||
2012-08-13 | draw ugly red bands on a sequence strip when its data cant be found (mask, ↵ | Campbell Barton | |
clip, scene, sound) | |||
2012-08-13 | add hook now has option to add to active bone (mango request). | Campbell Barton | |
2012-08-12 | confusion minf/fmin, broke msvc | Campbell Barton | |
2012-08-12 | 2d smoothview now scales back the time to move for smaller view zoom/panning. | Campbell Barton | |
also the compositor bounds (used for scroll bars), were only calculated when pressing the home key in 2.63, how this is updated on draw |