Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2022-09-08Cleanup: Remove unused face customdata for merging meshesHans Goudey
2022-09-08Outliner: Hide "data operations" context menu entries unless supportedJulian Eisel
The context menu would always show a section with "Select", "Deselect", "Hide", "Unhide" and "Select Linked" if there were no more specific operators to show (e.g. modifier operations). For many tree elements they did not make sense and simply would do nothing. Only show the section for supported types.
2022-09-08Cleanup: Simplify outliner context menu building queriesJulian Eisel
- Remove unnecessary calls to `get_element_operation_type()` (result wasn't used). - Remove branches/checks for cases that couldn't possibly happen. (assert instead). - Ensure all return arguments are set so caller can't make the mistake of forgetting that. - Early exit instead of big `if` block. - Use `const`.
2022-09-08IDManagement: Add new `BKE_id_owner_get` accessor.Bastien Montagne
Essentially calls `IDTypeInfo->owner_get` for now, will make more sense once the callback is changed to return the address of the pointer instead.
2022-09-08Cleanup: make meaning of base visibility flags more clearBrecht Van Lommel
Rename, add comments, and use flag in the depsgraph to ensure the logic matches. Differential Revision: https://developer.blender.org/D15883
2022-09-08Console: Support page up/down and home keys for scrollingJulian Eisel
- Page up/down scrolls up/down an entire page - Home resets the scrolling back to the bottom. The fact that these were missing was probably an oversight. Other similar editors have them. This works by including the "View2D Buttons List" keymap for the console, which the other similar editors use as well.
2022-09-08Fix T100887: Some C++ importers/exporters (e.g. OBJ) reset file dialog Sort ↵Aras Pranckevicius
By mode A couple years ago D8598 made it so that C++ operators generally should use "default" sort mode, which remembers previously used sort setting. Back then all the places that needed it got changed to use this "default" one, but since then some more IO code landed, where seemingly by accident it used "sort by file name": - USD importer, - Grease Pencil exporter, - OBJ importer & exporter, - STL importer. Reviewed By: Julian Eisel Differential Revision: https://developer.blender.org/D15906
2022-09-08Fix T96297: obj: improve layout of UI fields and axis validationAras Pranckevicius
Implement ideas from T96297: - Fix "invalid axis settings" (both forward & up along the same direction) validation: now similar to the Python based code, when invalid axis is applied, the other axis is changed to not conflict. - Make axis enums be expanded inside the row, similar to Collada UI. - Move "selected only" near the top, similar to how it's in Collada, USD, FBX and glTF export UIs. - Move animation export options to the bottom.
2022-09-08Fix T100822: Merging objects does not assign materials correctlyPhilipp Oeser
Caused by {rBf1c0249f34c4} This is what (I think) went wrong in the above commit: - `join_mesh_single` was writing material indices to the custom data / attribute of the source mesh - the `polyofs` of each mesh that was joined was not taken into account Now, instead of using the AttributeWriter on a particular mesh, use the CustomData (`pdata`) - that is constantly changed during joining - directly for writing. Otherwise we end up writing into customdata that has not been "extended" yet (even if we use the destination mesh). Also note that even on the destination mesh, CustomData would be freed anyways after all calls to `join_mesh_single` took place, to be replaced with the mentioned `pdata` which should be the single customdata to write to here. When doing this (writing to `pdata`), we also need to take into account the poly offset of each contributing mesh. Maniphest Tasks: T100822 Differential Revision: https://developer.blender.org/D15878
2022-09-08Fix: Spreadsheet row filters unimplemented for boolean typeHans Goudey
This was lost in 474adc6f883c2d5a85
2022-09-08Cleanup: Use C++ methods to retrieve attribute accessorsHans Goudey
Replace `mesh_attributes`, `mesh_attributes_for_write` and the point cloud versions with methods on the `Mesh` and `PointCloud` types. This makes them friendlier to use and improves readability. Differential Revision: https://developer.blender.org/D15907
2022-09-08Cleanup: remove ED_types.h & ACTIVE, DESELECT definitionsCampbell Barton
- ACTIVE flag is no longer in use. - DESELECT was used in some places as an alias for false, even though this could arguably help readability, in practice this was often passed with a selection flag leading to confusing calls such as `select_beztriple(bezt, DESELECT, SELECT, HIDDEN)`. Replace SELECT/DESELECT with true/false in these cases. - Remove ED_types.h. Add a 'SELECT' definition to DNA_anim_types.h, for fcurve_test, we could use a shared DNA header, or remove use of the define entirely in favor of typed enums.
2022-09-08Cleanup: prefer terms verts/polys over vertices/polygonsCampbell Barton
Follows existing naming for the most part, also use "num" as a suffix in some instances (following our naming conventions).
2022-09-08Cleanup: Removed handling of unused flag in TimeMarkersColin Basnett
This removes the defunct handling of the ACTIVE flag in TimeMarker::flags. It's not possible for that flag to be set though normal operation. Differential Revision: https://developer.blender.org/D15828
2022-09-07UI: Small Adjustments to Event IconsHarley Acheson
Minor adjustments to event icons required after recent font changes. See D15582 for more details and examples. Differential Revision: https://developer.blender.org/D15582 Reviewed by Brecht Van Lommel
2022-09-07Cleanup: factor out "set default filepath" into a ↵Aras Pranckevicius
ED_fileselect_ensure_default_filepath Follow up to D15904, a bunch of places had exact same logic for "is filepath set? if not, set some default one", so factor all that out into a separate ED_fileselect_ensure_default_filepath function.
2022-09-07Fix T100797: C++ exporters do not remember the path on subsequent exportsAras Pranckevicius
Most/all C++ based IO code had a pattern of doing using RNA_struct_property_is_set to check whether a default path needs to be set. However, it returns false for properties restored from "previous operator settings" (property restoration code sets IDP_FLAG_GHOST flag on them, which "is set" sees and goes "nope, not set"). The fix here is to apply similar logic as 10 years ago in the T32855 fix (rBdb250a4): use RNA_struct_property_is_set_ex instead. Reviewed By: Campbell Barton Differential Revision: https://developer.blender.org/D15904
2022-09-07Cleanup: Remove some references to proxies in comments/log messages.Bastien Montagne
Note that there are still some references to proxies left, in some cases it's unclear if the code related to the comment is even still relevant, this goes beyond mere cleanup to address then.
2022-09-07Cleanup: Tweak naming for recently added mesh accessorsHans Goudey
Use `verts` instead of `vertices` and `polys` instead of `polygons` in the API added in 05952aa94d33eeb50. This aligns better with existing naming where the shorter names are much more common.
2022-09-07Cleanup: spelling in comments, correct doxy slashes, replace '/w'Campbell Barton
2022-09-07Cleanup: remove unused Main argument to RNA_path functionsCampbell Barton
Note that lib_override functions have kept the unused argument, but this may be removed too. It impacts many lib_override functions so this can be handled separately.
2022-09-06Fix weight paint smoothing with vertex selection.Alexander Gavrilov
Broken in rB2480b55f216c3137 by incorrectly converting a boolean expression. There is also another suspect expression nearby.
2022-09-06Cleanup: Return earlyHans Goudey
2022-09-06Cleanup: Avoid using runtime node flag, use topology cacheHans Goudey
It's easier to keep track of state in these algorithms if it's stored in a central place like a set. Plus, using flags requires clearing them beforehand. For the selected linked operators, using the topology cache means we don't have to iterate over all links.
2022-09-06Cleanup: Move select all nodes code to operatorHans Goudey
This more specific high level functionality isn't needed elsewhere. Move it to the operator and clean it up a bit.
2022-09-06Cleanup: Use more specific function for deselecting all nodesHans Goudey
2022-09-06Fix T100841: Creating a frame node with shortcut doesn't sort nodesHans Goudey
Before 58c650a44c25, the nodes span was rebuilt on every redraw. Now that it's only rebuilt as necessary, we need to tag it dirty when nodes are reordered. Relying on the order of the nodes at all isn't ideal, but it's fairly fundamental in many areas at the moment.
2022-09-06Cleanup: Remove unnecessary node sorting, rename variablesHans Goudey
Changing node colors shouldn't change the output of `node_sort`.
2022-09-06Cleanup: IDManagement: Simplify `owner_get` calllback of IDTypeInfo.Bastien Montagne
Now that all embedded IDs have a loopback pointer to their owner, we do need anymore extra parameters for this accessor.
2022-09-06Cleanup: Remove use of designated initializers in C++ codeChris Blackbourn
Does not compile on Windows.
2022-09-06Cleanup: spelling in comments, formatting, move comments into headersCampbell Barton
2022-09-06Cleanup: Move uvedit_islands to c++Chris Blackbourn
Differential Revision: https://developer.blender.org/D15870
2022-09-06GPU: remove 'GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR'Germano Cavalcante
The only difference between `GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR` and `GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR` is that in the vertex shader the 2D version uses `vec4(pos, 0.0, 1.0)` and the 3D version uses `vec4(pos, 1.0)`. But VBOs with 2D attributes work perfectly in shaders that use 3D attributes. Components not specified are filled with components from `vec4(0.0, 0.0, 0.0, 1.0)`. So there is no real benefit to having two different shader versions.
2022-09-06GPU: remove 'GPU_SHADER_3D_IMAGE_MODULATE_ALPHA'Germano Cavalcante
`GPU_SHADER_3D_IMAGE_MODULATE_ALPHA` can be seamlessly replaced by `GPU_SHADER_3D_IMAGE_COLOR` with no real harm done.
2022-09-05GPU: convert 'GPU_SHADER_2D_IMAGE_COLOR' to 3DGermano Cavalcante
3D shaders work in both 2D and 3D viewports. This shader is a good candidate to be exposed in Python.
2022-09-05GPU: remove 'GPU_SHADER_2D_SMOOTH_COLOR'Germano Cavalcante
The only real difference between `GPU_SHADER_2D_SMOOTH_COLOR` and `GPU_SHADER_3D_SMOOTH_COLOR` is that in the vertex shader the 2D version uses `vec4(pos, 0.0, 1.0)` and the 3D version uses `vec4(pos, 1.0)`. But VBOs with 2D attributes work perfectly in shaders that use 3D attributes. Components not specified are filled with components from `vec4(0.0, 0.0, 0.0, 1.0)`. So there is no real benefit to having two different shader versions. This will simplify porting shaders to python as it will not be necessary to use a 3D and a 2D version of the shaders. In python the new name for '2D_SMOOTH_COLOR' and '3D_SMOOTH_COLOR' is 'SMOOTH_COLOR', but the old names still work for backward compatibility.
2022-09-05GPU: remove 'GPU_SHADER_2D_FLAT_COLOR'Germano Cavalcante
The only real difference between `GPU_SHADER_2D_FLAT_COLOR` and `GPU_SHADER_3D_FLAT_COLOR` is that in the vertex shader the 2D version uses `vec4(pos, 0.0, 1.0)` and the 3D version uses `vec4(pos, 1.0)`. But VBOs with 2D attributes work perfectly in shaders that use 3D attributes. Components not specified are filled with components from `vec4(0.0, 0.0, 0.0, 1.0)`. So there is no real benefit to having two different shader versions. This will simplify porting shaders to python as it will not be necessary to use a 3D and a 2D version of the shaders. In python the new name for '2D_FLAT_COLOR'' and '3D_FLAT_COLOR' is 'FLAT_COLOR', but the old names still work for backward compatibility.
2022-09-05GPU: remove 'GPU_SHADER_2D_UNIFORM_COLOR'Germano Cavalcante
The only real difference between `GPU_SHADER_2D_UNIFORM_COLOR` and `GPU_SHADER_3D_UNIFORM_COLOR` is that in the vertex shader the 2D version uses `vec4(pos, 0.0, 1.0)` and the 3D version uses `vec4(pos, 1.0)`. But VBOs with 2D attributes work perfectly in shaders that use 3D attributes. Components not specified are filled with components from `vec4(0.0, 0.0, 0.0, 1.0)`. So there is no real benefit to having two different shader versions. This will simplify porting shaders to python as it will not be necessary to use a 3D and a 2D version of the shaders. In python the new name for '2D_UNIFORM_COLOR'' and '3D_UNIFORM_COLOR' is 'UNIFORM_COLOR', but the old names still work for backward compatibility. Differential Revision: https://developer.blender.org/D15836
2022-09-05UI: Corrected Scaling of AREAMINXHarley Acheson
Minimum horizontal area size should be scaled by UI resolution. See D15865 for more details. Differential Revision: https://developer.blender.org/D15865 Reviewed by Brecht Van Lommel
2022-09-05Mesh: Remove redundant custom data pointersHans Goudey
For copy-on-write, we want to share attribute arrays between meshes where possible. Mutable pointers like `Mesh.mvert` make that difficult by making ownership vague. They also make code more complex by adding redundancy. The simplest solution is just removing them and retrieving layers from `CustomData` as needed. Similar changes have already been applied to curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of the pointers generally makes code more obvious and more reusable. Mesh data is now accessed with a C++ API (`Mesh::edges()` or `Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`). The CoW changes this commit makes possible are described in T95845 and T95842, and started in D14139 and D14140. The change also simplifies the ongoing mesh struct-of-array refactors from T95965. **RNA/Python Access Performance** Theoretically, accessing mesh elements with the RNA API may become slower, since the layer needs to be found on every random access. However, overhead is already high enough that this doesn't make a noticible differenc, and performance is actually improved in some cases. Random access can be up to 10% faster, but other situations might be a bit slower. Generally using `foreach_get/set` are the best way to improve performance. See the differential revision for more discussion about Python performance. Cycles has been updated to use raw pointers and the internal Blender mesh types, mostly because there is no sense in having this overhead when it's already compiled with Blender. In my tests this roughly halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million face grid). Differential Revision: https://developer.blender.org/D15488
2022-09-05Cleanup: Remove unused code for VSE waveform drawingRichard Antalik
2022-09-05Fix VSE: accidentally commented out codeRichard Antalik
`DEG_id_tag_update` was commented out in `sequencer_meta_toggle_exec()`. Tagging does not affect functionality now, but it should be done.
2022-09-05Cleanup: make formatBrecht Van Lommel
2022-09-05IDMAnagement: Add owner ID pointer to embedded ones.Bastien Montagne
Add a dedicated `owner_id` pointer to ID types that can be embedded (Collections and NodeTrees), and modify slightly come code to make handling those more safe and consistent. This implements first part of T69169. Reviewed By: brecht Differential Revision: https://developer.blender.org/D15838
2022-09-05I18n: translate untitled file namesDamien Picard
When saving, the default file name is "untitled" regardless of selected language. This can be translated, like many graphical applications do. This applies to: - blend file - alembic file - collada file - obj file - usd file - rendered image - grease pencil export - subtitles export - other Python exports through ExportHelper Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15868
2022-09-05I18n: fix translation of status barDamien Picard
- Use the proper context (Operator, since that is what the cursor keymap status uses) - Add a few missing message extraction tags Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15867
2022-09-05GPencil: New BKE function to set stroke start pointAntonio Vazquez
This function allows to set the start point for cyclic strokes. The function is required by a new modifier and operator that are currently under development.
2022-09-04Cleanup: Clarify multi-socket input sortingHans Goudey
The multi-socket input sorting was used for two purposes: moving links to the proper positions when dragging a new link, and resetting the multi-input indices on the links when removing a link. They are now separated into two functions, and the sorting when making a group node that didn't accomplish anything is removed (in that case a proper implementation would copy the indices from the original exterior sockets).
2022-09-04Cleanup: Replace recursive quadratic node link mute operationHans Goudey
The previous implementation iterated over all links multiple times recursively. Instead, use the node tree topology cache, only iterate over all links once, and use a stack to propagate the mute upsteam and downstream.
2022-09-03Cleanup: Deduplicate node link intersection testHans Goudey