Age | Commit message (Collapse) | Author |
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collect timing data
This will be useful for checking on the progress of our optimisation
efforts, and to generate some nice stats for later.
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Pretty minor, from 0.6 to 0.8, but the improvement is noticeable
especially when using a stylus, without overlapping too much with
the buttons and dropdowns in headers.
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The transform tried to calculate the multiframe falloff, but there was not any stroke to do that.
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Note, the keys for changing line display are now more obscure
(Shift-Q, Shift-Alt-Q), and might be changed.
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Move 'View3D.flag3' options into 'gp_flag'.
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Having 'flag, flag2, flag3' is getting out of hand especially
when we support increasing the size of types.
Make flag2 into an int.
Note, this looses the 'show world' option,
but it's not such an important setting.
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This also include a small optimisation (remove of a double loop and half of
the memory allocation for hit points)
This should fix T55946 Crash using knife tool on mesh with large number of
vertices.
Tried with a 500K vert suzanne and it seems fine.
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This also Fix T55574 Crash on sequencer preview
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The value of the index was above the size of image
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After clearing motion paths from objects, those objects needed to be
tagged for copy on write so that the copied data (i.e. viewport)
recieve the changes (i.e. removed paths)
Reported by Hjalti
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Replace with generic context toggle operator.
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This solves wrong user counter of custom shape when duplicating bone
few times and then undoing all the duplications.
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This commit merge the full development done in greasepencil-object branch and include mainly the following features.
- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.
You can get more info here:
https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/
This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.
Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
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D3571 by @alm
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Now disabling anti-aliasing doesn't impact sequencer, render stamp etc.
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D3201 by @ambient w/ edits not to impact fonts used for rendering
(only change display for UI text).
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Fixes T56155 when merging into 2.8
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By popular demand, the CLean Keyframes operator will now
leave handles and other interpolation settings untouched.
Previously, it would recreate the keyframes from scratch,
keeping only the frame + value, under the assumption that
the handle information was "bad" (i.e. the source of bumps
and roughness, due to bad hand tweaking). However, since
most animators use this on hand-keyed animation instead of
motion-capture data, this assumption didn't hold, and was
actually overly destructive - wiping out lots of hand-adjusted
curve data.
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Most of these were mismatched const qualifiers
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Also, fix missing cleanup of Object.runtime when copying Object
datablocks!
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D3056 by @alourenco
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Thanks to @brita_ for the fix.
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Code was trying to hide properties by name that may not exist.
Check if it was actually found and add 'files' to the filter,
since it is what WM_OT_studio_lights_install uses.
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Replaced the draw world option with a shading.background_type enum.
Where the user can select Theme, World or a Custom color.
World and theme colors do not always work in workbench. We needed to
have an option what the user could control locally (per viewport).
Especially when using linked data.
I removed the world background drawing from the draw_manager. It was never used as EEVEE and Workbench both override the logic.
Not 100% sure about the naming of Theme, World, Viewport.
In other parts of blender's codebase World is sometimes called Scene.
Will stick to the names that describes its location best.
{F3990139}
Reviewers: fclem, campbellbarton
Reviewed By: fclem
Subscribers: venomgfx
Tags: #bf_blender_2.8
Differential Revision: https://developer.blender.org/D3551
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Custom drawing functions were used just to control property display.
Move to poll function.
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