Age | Commit message (Collapse) | Author |
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Properties Editor
Since rBb279fef85d1a, the nodes properties for geometry nodes using a
texture are displayed in the Properties Editor.
rB85421c4fab02 added an attribute search button, but this was missing
still (gave just the regular text button) if this was displayed in the
Properties Editor.
ref b279fef85d1a / T86416 / D10671 / D10673
Maniphest Tasks: T86416
Differential Revision: https://developer.blender.org/D10674
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Adds toggle to graph editor (View->Show Extrapolation). When disabled,
then fcurves only draw over the keyframe range. For baked fcurves and
ghost fcurves, the range is all sampled points.
It is intended for frequent use so anybody could assign hotkey or add
to quick favorites that's why GE-View is the best place for it.
Show Extrapolation is the default.
Reviewed By: sybren, Stan1, looch
Differential Revision: http://developer.blender.org/D10442
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A missing continue in this loop.
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D10610
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This adds an extra option to the Face Sets Init operator to initialize
individual Face Sets based on the current Face Sets boundaries.
In particular, this is useful for splitting the patterns created by
Expand into individual Face Sets for further editing.
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D10608
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Missing NULL check in {rB2bae11d5c08a}.
Candidate for corrective release I guess.
Maniphest Tasks: T86417
Differential Revision: https://developer.blender.org/D10666
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Prior to rB99a7c917eab7, Shift + D was used to set detail size for both
constant and relative detail (using radial control). The commit added an
improved operator for doing this for constant detail (showing the
triangle grid representation), but left the user without a shortcut to
do this for relative detail.
Interestingly rB99a7c917eab7 only changed this for the Blender keymap,
the Industy Compatible keymap still has the "old" entry.
This patch changes both keymaps to have both entries.
For user experience, the real change here is to have both available on
one 'primary' shortcut (Shift+D), the improved
'dyntopo_detail_size_edit' operator will now act on all possible cases.
If it deals with constant detail, it acts as before, if it deals with
relative detail etc, it will fallback to the "old" way of doing it via
radial control instead. I assume this adresses what was stated in
rB99a7c917eab7: "Deciding if both detail sizes can be unified needs a
separate discussion"
Also, move dyntopo_detail_size_edit to sculpt_detail.c
Fixes T83828
Maniphest Tasks: T83828
Differential Revision: https://developer.blender.org/D9871
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Splits up `tree_element_id.cc`/`tree_element_id.hh`.
If we move all ID types into this one file, it will become rather big. Smaller
files are probably easier to work with. We could still keep small classes like
`TreeElementIDLibrary` in the general file, don't mind really, but this creates
separate files for that too.
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These files can contain more than just the "base" tree element types. E.g. the
class for the view-layer base element can also contain the class for the
view-layer elements. Otherwise we'd end up with like >50 files for the
individual types, most of them very small.
So just give the files a general name and put the related classes in there.
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code design
Continuation of work in 2e221de4ceee, 249e4df110e0 and 3a907e742507.
Adds new tree-element classes for the scene-ID, scene collections, scene
objects, and the view layers base.
There is some more temporary stuff in here, which can be removed once we're
further along with the porting. Noted that in comments.
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Fix ID preview not updating in Asset Browser, by actually sending an
explicit `NA_EDITED` along with the `NC_ASSET` notifier.
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This was reported as opening alembic caches ignoring the
'use_relative_paths' preference, but this operator just did not have
this setting. Fortunately, adding this is just a simple switch.
Maniphest Tasks: T86063
Differential Revision: https://developer.blender.org/D10568
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This adds the initial boilerplate code that is required to introduce
the new spreadsheet editor. The editor is still hidden from the ui.
It can be made visible by undoing the change in `rna_screen.c`.
This patch does not contain any business logic for the spreadsheet editor.
Differential Revision: https://developer.blender.org/D10645
Ref T86279.
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Pass `FILE_OPENFILE` instead of `FILE_SAVE` when selecting a file for
reading.
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Add operator `FILE_OT_view_selected` to the file browser (and thus also
to the asset browser) that scrolls selected files into view.
This includes the active file, even though it is not selected. In
certain cases the active file can loose its selected state (clicking
next to it, or refreshing the asset browser), but then it's still shown
in the right-hand sidebar. Because of this, I found it important to take
it into account when scrolling.
This also includes a change to the keymaps:
- Blender default: {key NUMPAD_PERIOD} is removed from the "reload"
operator, and assigned to the new "view selected files" operator. The
reload operator was already doubly bound, and now {key R} is the only
remaining hotkey for it.
- Industry compatible: {key F} is assigned to the new "view selected
files" operator. This is consistent with the other "view selected"
operators in other editors.
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D10583
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The Tool stores desired dimensions as `scale` and thus had to half the
scale again in `make_prim_init()` because by default all primitives are
created at a size of 2 in blender.
This worked, but:
- [1] it logged something like size=2, scale=2,2,2 for a 2x2x2 cube
[which does not sound right, it should be size=2 scale=1,1,1]
- [2] it had to make an exception for the case scale is exactly 1x1x1
[this happens when the property is not set specifically, e.g. adding
primitives from the menu]
-- this exception led to double sized primitives being created when the
tool asked for exact dimensions of 1x1x1
Now - instead of compensating in `make_prim_init()` - do this earlier in
the tool itself, see `view3d_interactive_add_modal`, this fixes the bug
and now also correctly logs size=2 scale 0.5,0.5,0.5 for a 1x1x1 cube.
Maniphest Tasks: T86347
Differential Revision: https://developer.blender.org/D10632
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crash
The handle of a drawing callback can be removed within the drawing function itself.
This causes `var = (type)(((Link *)(var))->next` to read an invalid memory value in C.
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It looks like we never generated correct icon previews for images with
float_rects (non-8bit-images). Images from the report were 16bit pngs.
In this case, `icon_preview_startjob` would return early (it only
checked if the ImBuf `rect` was NULL -- which is the case if it has a
`rect_float` instead). This is not neccessary since `icon_copy_rect` is
perfectly capable of taking float rects.
Now correct the check and only return early if both `rect` & `rect_float`
are NULL.
note: this will not refresh icon previews from existing files
automatically. For this, use File > Data Previews > Clear Data-Block
Previews.
Maniphest Tasks: T86210
Differential Revision: https://developer.blender.org/D10601
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Caused by {rB85421c4fab02}.
Above commit treated `SOCK_RGBA` and `SOCK_STRING` the same in
`std_node_socket_draw`.
That would turn a RGBA button into a text button (for attribute search),
leading to trouble.
Note these were just treated the same prior to above commit because both
were doing the layout split.
Now just give RGBA sockets their own case.
Maniphest Tasks: T86373
Differential Revision: https://developer.blender.org/D10646
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Used for local structs/variables,
since `ofs` is by far the most widely used abbreviation.
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The commit rB6f63417b500d that made exact boolean work on meshes
with holes (like Suzanne) unfortunately dramatically slowed things
down on other non-manifold meshes that don't have holes and didn't
need the per-triangle insideness test.
This adds a hole_tolerant parameter, false by default, that the user
can enable to get good results on non-manifold meshes with holes.
Using false for this parameter speeds up the time from 90 seconds
to 10 seconds on an example with 1.2M triangles.
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Because the search didn't run when the menu first opens, the attributes
appeared in a different order than after you typed anything into the
search field. This commit instead runs the search when the menu
is first opened, but it only sorts items without filtering.
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Not needed anymore since 3a907e742507.
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Continuation of work in 2e221de4ceee and 249e4df110e0 .
This prepares things so we can start porting the individual ID types to
the new code design. I already added some code for library IDs, because
they need some special handling during construction, which I didn't want
to break.
The `AbstractTreeElement::isExpandValid()` check can be removed once
types were ported and can be assumed to have a proper `expand()`
implemenation.
Also makes `TreeElementGPencilLayer` `final` which I forgot in
e0442a955bad.
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Mistake in aa3a4973a30f. The expanded `ELEM()` check would include
`0 && te->idcode != 0`, which always evaluates to `false`/`0`. That
wouldn't cause the asset to fail, but the `te->idcode` part would never
be checked.
Fixed the error and cleaned up the check against "0" with a check
against `TSE_SOME_ID`, see b9e54566e3b1a.
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Code to check if the Outliner tree-element type was the general ID one
would always check against "0" (explicity or even implicitly). For
somebody unfamiliar with the code this is very confusing. Instead the
value should be given a name, e.g. through an enum.
Adds `TSE_SOME_ID` as the "default" ID tree-element type. Other types
may still represent IDs, as I explained in a comment at the definition.
There may also still be cases where the type is checked against "0". I
noted in the comment that such cases should be cleaned up if found.
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Use _fn as a suffix for callbacks.
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Add an RNA function `activate_asset_by_id(asset_id: ID, deferred: bool)`
to the File Browser space type, which intended to be used to activate an
asset's entry as identified by its `ID *`. Calling it changes the active
asset, but only if the given ID can actually be found.
The activation can be deferred (by passing `deferred=True`) until the
next refresh operation has finished. This is necessary when an asset has
just been added, as it will be loaded by the filebrowser in a background
job.
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D10549
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Continuation of work in 2e221de4ceee and 249e4df110e0. Now the tree-element
types have to be ported one by one. This is probably the most straight forward
type to port.
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Gave warning on Windows platform. There are more of these cases.
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Reserve `event` for wmEvent.
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Following naming convention of most operators.
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Now, if the Autokey is not enabled, a new frame is not created and it is used the last active one. If no active frame, a message is displayed and the operation is canceled.
This is a common request for 2D artists.
Also, grease pencil was not working as Blender does in other areas.
Reviewed By: pepeland
Differential Revision: https://developer.blender.org/D10557
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The `MAX_LIBARRAY` define was an annoying doublon to the `INDEX_ID_MAX` enum value
now defined in `DNA_ID.h`, and it is no more useful.
And comments were somewhat outdated. Also added an explanation about
chosen order for the `INDEX_ID_<IDTYPE>` order.
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Pasting nodes can create new id relations, because nodes can reference IDs.
Therefore the depsgraph has to be updated when nodes are pasted.
We could somehow check if the pasted nodes referenced IDs, but I'm not sure
if this complexity is worth it.
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Use event modifier checks that follow most of Blender's code.
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