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AgeCommit message (Expand)Author
2016-11-07OpenGL: simple batch of all mesh trianglesMike Erwin
2016-11-07Merge branch 'master' into blender2.8Bastien Montagne
2016-11-04Fix T49905: Segfault when copying object data of linked object.Bastien Montagne
2016-11-04Fix (unreported) asserts in `make_object_duplilist_real()`.Bastien Montagne
2016-11-02COLLADA: Removed obsolete Export select option 'Both' which created invalid d...Gaia Clary
2016-11-02Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2016-11-02Change frame for animations should not bein the UNDO stackDalai Felinto
2016-11-01Add 'copy array' for rna buttonsBastien Montagne
2016-11-01Fix T49856: Blender 2.78 crashes after loading data from a blendfileBastien Montagne
2016-10-31OpenGL: draw NLA strip curves with new imm modeThomas Beck
2016-10-31Added 'delete unlocked vertex groups' option.Sybren A. Stüvel
2016-10-31UI: Don't show empty panel right-click menuJulian Eisel
2016-10-30Viewport smoke: add support to render the volume using a color ramp.Kévin Dietrich
2016-10-29Alembic export: fix frame range values being reset at every update, drawKévin Dietrich
2016-10-28OpenGL: draw filebrowser dropshadow with new imm modeThomas Beck
2016-10-28Cleanup: avoid using G.main.Kévin Dietrich
2016-10-28Alembic Export: set start and end frame to that of the scene forKévin Dietrich
2016-10-28CacheFile: only enable scale property slider if we are editing the cacheKévin Dietrich
2016-10-27Fix T49829: Removal of custom icon previews during add-on unregister crashes ...Bastien Montagne
2016-10-26Viewport: Set outline color for mesh based on active/select stateDalai Felinto
2016-10-26Cleanup: rename functions in BLI_bitmap_draw_2dCampbell Barton
2016-10-26Cleanup: move bitmap drawing into its own moduleCampbell Barton
2016-10-26OpenGL: follow up on mesh wire TODOsMike Erwin
2016-10-26OpenGL: new mesh draw routines for new viewportMike Erwin
2016-10-25Viewport: fix depth not being cleared in ortho modeDalai Felinto
2016-10-25Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2016-10-25OpenGL: mesh batch cache (WIP)Mike Erwin
2016-10-25make View3D depth debug code optionalMike Erwin
2016-10-25OpenGL: 3D View background & depth buffer detailsMike Erwin
2016-10-25OpenGL: clean up glActiveTexture usageMike Erwin
2016-10-24Viewport: original gradient backgroundDalai Felinto
2016-10-24Viewport: move the background to the "modern" viewportDalai Felinto
2016-10-24immediate mode: backgroundDalai Felinto
2016-10-24Viewport: fix depth filled before solid platesDalai Felinto
2016-10-24Fix unlikely uninitialized pointer usage.Bastien Montagne
2016-10-24Fix T49827L Crash linking material while in Material viewport shading modeSergey Sharybin
2016-10-22GPencil: New option to lock strokes to axisAntonioya
2016-10-22Fix T49656: Crash when starting playback while using JACK audio with A/V syncJörg Müller
2016-10-21Viewport: use depth shader to debug the depthDalai Felinto
2016-10-21Viewport: Bring camera, speaker, rigid body shape and bounding boxDalai Felinto
2016-10-21OpenGL: disable GL_CULL_FACE state only when neededMike Erwin
2016-10-21Fix build for gameengineDalai Felinto
2016-10-21Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2016-10-20OpenGL: draw lamp objects with new imm modeMike Erwin
2016-10-20OpenGL: box & circle outline functions that work with 3D position (z=0)Mike Erwin
2016-10-20immediate mode: outliner backgroundDalai Felinto
2016-10-20immediate mode: ed_util.cDalai Felinto
2016-10-20Python API: add full_path parameter for bpy.ops.ui.copy_data_path_button.christian brinkmann
2016-10-19OpenGL: draw empties with new imm modeMike Erwin
2016-10-19OpenGL: draw cameras using new matrix APIMike Erwin