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AgeCommit message (Expand)Author
2010-01-20Durian request: Added 'Color Balance' node to compositor. uses Lift/Gamma/Gain Matt Ebb
2010-01-20Drivers UI: Debug InfoJoshua Leung
2010-01-20patch from Bjørnar Hansen (anachron)Campbell Barton
2010-01-20Motion Paths are now recalculated again after transforms (with autokeying and...Joshua Leung
2010-01-19Preview Range Tweak:Joshua Leung
2010-01-19Small tweaks to 26108 - Graph Select Borderselect:Joshua Leung
2010-01-19added a missing include.Kent Mein
2010-01-19bugfix [#20736] crash if lasso select while invisble object is selectedCampbell Barton
2010-01-19Aligorith: please check. this was copied from mouse select. however BKE_nla_t...Campbell Barton
2010-01-19removed 3D view listener for changing the background image frame.Campbell Barton
2010-01-19set teh active face on entering editmode to the last selected, visible face ...Campbell Barton
2010-01-19Motion Paths - (Part 3) Operators, Drawing, and FixesJoshua Leung
2010-01-19patch [#20690] Cut Linking for Logic BricksCampbell Barton
2010-01-19setting the timeline endframe didnt work if the preview range was used.Campbell Barton
2010-01-19Fix [#20730] Auto Auto-depth with scroll wheelMatt Ebb
2010-01-19Added new macro "file.select_execute", by default mapped to LMB doubleclick i...Matt Ebb
2010-01-19* Make image Histogram only update when region is visibleMatt Ebb
2010-01-19Finished some work from the weekend to keep local tree clean..Matt Ebb
2010-01-19Timeline: Keyframe Drawing for All Selected ObjectsJoshua Leung
2010-01-19Fix input issue with Time Scale (center2d needs to be specially calculated fo...Martin Poirier
2010-01-18revert for last commit, this should fix the proplem properly.Campbell Barton
2010-01-18fix for weight painting bug, weight painting would fail when entering weight ...Campbell Barton
2010-01-18- opengl render anim exec function so python can render opengl animations wit...Campbell Barton
2010-01-18Fix for part of [#20251] Some Node UI problemsMatt Ebb
2010-01-18Fix [#19914] spacebar menu text stays on screen after click and dragMatt Ebb
2010-01-18Fix [#20703] Minor UI bug in file browserMatt Ebb
2010-01-18DopeSheet Keyframe/NLA Strip Scaling Tool:Joshua Leung
2010-01-18NLA (Un)Mapping Fixes:Joshua Leung
2010-01-18BGE: Mouse Sensor type defaults to 1 (MOUSELEFT ) + remove camera attribute f...Dalai Felinto
2010-01-17bugfix [#20639] BF25_SVN_25888 and below - OBJ and 3DS import failsCampbell Barton
2010-01-17Test Editor fix: Ctrl+LEFT/RIGHT was set twice (one of them wrongly)Dalai Felinto
2010-01-17resizing any area/region would redraw all views in every window.Campbell Barton
2010-01-16bugix [#20687] Selection code on duplis gets incorrect draw mode flagCampbell Barton
2010-01-16- UV header sync selection vert/edge/face buttons were displayed as 3 tickboxesCampbell Barton
2010-01-16Fix: MESH_OT_DELETE wasn't working since rev. 26027, MESH_OT_select_by_number...Dalai Felinto
2010-01-16mirror modifier vgroup option was doing string name conversion to find the fl...Campbell Barton
2010-01-16Fix [#20418] ring select in face mode selects edges not facesMatt Ebb
2010-01-16generic operator menu was searching for "type" and using the first enum prope...Campbell Barton
2010-01-15*Fix for last commit. Removed unused code. Thomas Dinges
2010-01-15- particle drawing was using invalid memory with weights.Campbell Barton
2010-01-15a new generic invoke function - WM_enum_search_invoke()Campbell Barton
2010-01-15Console:Thomas Dinges
2010-01-15Reverting changes made in r25940 with the NLA unmapping. Joshua Leung
2010-01-15Fix [#20129] emulate numpadMatt Ebb
2010-01-15Tweaked/added poll functions to prevent operators that requireMatt Ebb
2010-01-15Transform Constraints: When axis is quasi perpendicular to the screen (within...Martin Poirier
2010-01-15fix for possible crash with the boundbox of a mesh used when freed.Campbell Barton
2010-01-15Text Editor: Add an option "Tabs as Spaces".Dalai Felinto
2010-01-14Ctrl+RMB select in the dope-sheet wasnt working, this nlabackup stuff isnt be...Campbell Barton
2010-01-14Mkey toggles mask while in vertex/texture/weight paint mode.Campbell Barton