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2012-01-21quiet warnings and possible NULL checking crash fix for indentation functions.Campbell Barton
2012-01-21modify number button copy/paste to work as if you enter the button, select ↵Campbell Barton
text, type into another button the same value. This means you can copy/paste units and python expressions.
2012-01-20Try fixing modifier keys not working correctly for uv sculpting.Antony Riakiotakis
2012-01-20comment some dead assibnment and set dummy values for image profile ↵Campbell Barton
conversion in case of invalid input.
2012-01-20quiet warnings for using uninialized color var in ED_image_draw_info().Campbell Barton
2012-01-20Cleanup of default_value handling in node sockets.Lukas Toenne
The structs stored in the anonymous void *default_value in bNodeSocket are now handled completely inside node_socket.c. All allocation/freeing/duplicating for this has been replaced by the appropriate calls to generic API functions (declared in NOD_socket.h). This will make the default value handling more reliable for future node socket code. Group socket copying and value conversion has also been moved into the generic socket API file.
2012-01-20Fix #27120: Bake to image used for rendering glitch (bake feedback loop)Sergey Sharybin
Detect feedback loop and do not bake to images detected in this loop and show nice warning message in such cases. It's a way which wouldn't overcomplicate code trying to duplicate images and so without real benefit.
2012-01-20- Fix for commit 43551 which caused a linking error in blenderplayer.Andrew Hale
- Minor clean up for commit 43551.
2012-01-20misc changes from bmesh, syncing across to trunk, no functional changesCampbell Barton
2012-01-20- Added functions to remove mesh vertices, edges and faces. These functions ↵Andrew Hale
remove a specified number of elements from the end of their respective arrays. For example, removing two vertices removes the last two vertices of the mesh. - Minor fixes to descriptions of add edge and add face functions.
2012-01-20smart stitchAntony Riakiotakis
============= * refactoring, separate common functionality to functions. * enable each uv to check independently for other stitchable uvs. This allows to limit stitch uvs belonging to the same vertex, while previously this was impossible. * made changes to island rotation when calculated from sole uvs when using midpoint stitch. It should now be evenly distributed across islands. There are still some glitches with vertices that have multiple uvs per island for the snap island + midpoint stitch combination. The solution is to precalculate the static island rotation/translation in this case. If I haven't managed to make this work correctly I may turn this combination off before release. It's more like an extra feature than really necessary.
2012-01-19simplify clipping loopCampbell Barton
2012-01-19style edits - < 120 line widthCampbell Barton
2012-01-19yRemove missed/unused "tweak" property from keymap for outliner's border selectSergey Sharybin
2012-01-19use color conversions functions in more places.Campbell Barton
also add rgba_float_to_uchar, rgba_uchar_to_float
2012-01-19rename rgb_float_to_byte, rgb_byte_to_float to rgb_float_to_uchar, ↵Campbell Barton
rgb_uchar_to_float and swap args (math functions mostly have dest arg first like strcpy).
2012-01-19add utility functions linearrgb_to_srgb_uchar4,Campbell Barton
linearrgb_to_srgb_uchar3, was being done inline.
2012-01-19Remove a couple more unneeded variables from paint cursor drawing.Nicholas Bishop
2012-01-19Remove some unused alpha code in paint_cursor.Nicholas Bishop
2012-01-19Remove stroke parameter from PaintStroke's StrokeGetLocation callback.Nicholas Bishop
Only affected sculpt.
2012-01-19Move paint's WM paint cursor code into a new file.Nicholas Bishop
The paint cursor code is fairly muddled still and needs futher cleanup (commented in the new file.) Over half the paint_stroke code was just called from the cursor draw function. There should be no functional changes from this.
2012-01-19Code cleanup: remove some unused code.Brecht Van Lommel
2012-01-19patch [#29924] Border select tool implementation for the outlinerCampbell Barton
from Perry Parks (scuey), with edits. - select row rather than icons. - adjust outliner selection rather than object selection.
2012-01-18Curve points of tracking curves now can be grabbed to smooth spikesSergey Sharybin
Curve points of tracks curves now can be selected for X and Y channels separately and can be moved along Y axis of curve viewer, points currently can't change frame they belong to. This allows to smooth spikes caused by unwanted marker jump. Also fixed some mistakes in cancel transform in cases when locked tracks were being trying to be moved; fixed incorrect calculation of marker speed for curve drawing.
2012-01-18Fix #29918: Set Scale does not work the second timeSergey Sharybin
Issue was caused by recently added operator presets stuff.
2012-01-18edit to r43487Campbell Barton
- make red outline more obvious (was hard to see when the camera was selected) - remove text, red-alert text IMHO should only be used when something is wrong (example - its used when FPS cant keep up), but this is just information. realize out UI isnt dealing well with added view3d options but dont think its good to solve by displaying options as text overlay. red outline for the camera is just a hint which users notice when enabling the camera, think its acceptable.
2012-01-18small usability edit, now there is some feedback on when the camera is ↵Michael Fox
locked to view. A warnign will now appear in the top left corner and the camera outline becomes red, this warning only appears in camera view
2012-01-17misc small changes and bmesh support for testing scriptCampbell Barton
2012-01-17fix for error in merge 43462Campbell Barton
2012-01-17Uv Tools branch GSOC 2011Antony Riakiotakis
========================= Documentation: http://wiki.blender.org/index.php/User:Psy-Fi/UV_Tools Major features include: *16 bit image support in viewport *Subsurf aware unwrapping *Smart Stitch(snap/rotate islands, preview, middlepoint/endpoint stitching) *Seams from islands tool (marks seams and sharp, depending on settings) *Uv Sculpting(Grab/Pinch/Rotate) All tools are complete apart from stitching that is considered stable but with an extra edge mode under development(will be in soc-2011-onion-uv-tools).
2012-01-17Disable "Ask for each file" menu option for files unpack. It was never ↵Sergey Sharybin
implemented in 2.5x
2012-01-17Fix #29905: extend transform a sequencer meta strip did not update the positionBrecht Van Lommel
and length of the meta strip properly, only its contents. Also overlap check was done too soon giving false positives, should be after meta strip update.
2012-01-17Fix #29762: columns in long enum property menu's were in the wrong order.Brecht Van Lommel
2012-01-17remove BKE_array_mallocn.h, replace use with BLI_array.h, also removed Campbell Barton
ifdef'd code which has since been moved into another file.
2012-01-17New pchan to pose matrices computes. Fixes [#27898] Bone snap to cursor ↵Bastien Montagne
fails and [#29461] Selection-to-Cursor works strange with bones with TrackTo constraint. Also fixes some inconsistant behavior of no Inherit Rotation/Scale options. WARNING: This commits modifies how translated unconnected child bones with *no Inherit Rotation option* are positionned. This means that if you open a posed/animated armature using such (corner-case) setup, you'll have to adjust manually the locations of such bones: now, disabling Inherit Rotation/Scale will no more move the bone, only affecting its rotation/scale. Many thanks to Bassam Kurdali (slikdigit) for his advices and tests of the patch! ----- Dev notes : the pchan_to_pose_mat() func was added to BKE_armature.h, which computes two matrices to get the pose transformations (pchan) of the bone directly in pose (i.e. armature object) space. The first matrix is the rotation/scaling parts, the second one is for location. That new function is used by (hence deduplicating and simplifying their code): * The pose evaluation code (where_is_pose_bone()). * The interactive transformation code (add_pose_transdata(), in transform_conversion.c). * The snap to cursor/grid code (through armature_loc_pose_to_bone()/armature_mat_pose_to_bone()).
2012-01-16patch [#29859] UTF-8 support for text editor.Sv. Lockal
This also fixes cursor movement in the beginning of line and adds do_versions block for converting text files with old extended ascii encoding into UTF-8.
2012-01-16more keymap editsCampbell Barton
- make sure defaults are not assumed (so reuse last settings doesnt override) - replace 0/1 for TRUE/FALSE defines.
2012-01-16middle mouse jump scrolling for text window.Campbell Barton
2012-01-16use a look for paint brush switching keysCampbell Barton
2012-01-16use TRUE/FALSE for boolean keymaps, no functional changesCampbell Barton
2012-01-16went over all keymaps to check for cases where defaults were assumedCampbell Barton
(which could be wrong if the previous setting was used).
2012-01-16fix for defaults not being set for object mode hide and delete keymap.Campbell Barton
2012-01-16Allow camera 1:1 and center camera view to run from menu's.Campbell Barton
2012-01-16opengl render save ignored alpha settings. also some FILE_MAX defines missed ↵Campbell Barton
last commit.
2012-01-16use FILE_MAX instead of 240 or comment where define cant be used.Campbell Barton
2012-01-16Minor sculpt/paint cleanups.Nicholas Bishop
Added some comments, constified a param, and moved a couple things around.
2012-01-15support for quick jump to scroll area with middle mouse clicking on scroll ↵Campbell Barton
area (become used to this for qt and gtk apps)
2012-01-15fix crash when calling bpy.ops.render.render('INVOKE_DEFAULT') from the ↵Campbell Barton
python console.
2012-01-15Another fix for previous own fix...Bastien Montagne
2012-01-15Color channels now can be disabled for the whole frame in clip editorSergey Sharybin