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2019-08-28Fix symmetry in pose brush, add radius preview.sculpt-mode-featuresPablo Dobarro
2019-08-21Mask filter: update only modified nodesPablo Dobarro
2019-08-20Fix merge errorsPablo Dobarro
2019-08-20Merge branch 'master' into sculpt-mode-featuresPablo Dobarro
2019-08-20Cleanup: clang-format, sorted listsCampbell Barton
2019-08-20Fix crash with no grid unitmano-wii
2019-08-20Fix T61286: Viewport grid units not visiblemano-wii
The original code was commented on. Unlike blender 2.79, the grid units are now displayed only when RV3D_VIEW_IS_AXIS. The visible subdivisions in the grid are made by the GPU and depending on the pixel. The code used here only mimics this behavior and adds a bit of overhead. Reviewers: fclem, campbellbarton Subscribers: FloridaJo, zlsa, rl.amorato, EitanSomething Differential Revision: https://developer.blender.org/D4325
2019-08-20Cleanup: outliner range selectionNathan Craddock
No functional changes. This commit simplifies the recursive call, removes unneeded function calls, and adds comments.
2019-08-20Outliner: Add range extend selectNathan Craddock
Add support for ctrl+shift+lmb to default and industry compatible keymaps to select a range without removing the existing selection.
2019-08-19GPencil: Improve reproject operator in surface modeAntonio Vazquez
This change was applied to GP branch during the period 2.80 cannot be updated. Now the patch can be moved to master. The commit fix the problem when reproject over surface in multiframe mode and the surfaces can moved. Also improved the surface algorithm thanks to Lukas W (@geloescht). New Algorithm: Differential Revision: https://developer.blender.org/D4878 Tested by @mendio and @pepeland
2019-08-19GPencil: Change UI scale for z-depth offsetAntonio Vazquez
Actually, the value for this parameter must be in the order of 0.00001 and this makes the UI uncomfortable. Now, the value is divided by 1000 internally and the UI values are more logic. Reviewers: mendio, pepeland Differential Revision: https://developer.blender.org/D5528
2019-08-19View3D Grid: fix imperial grid drawingmano-wii
This is a step to finish the D4325 and fix the T61286. Currently the grid is highlighted in steps of 10 out of 10, which is wrong for the imperial units as seen in `buImperialLenDef`. The idea of the code is to pass the steps of the grid already dimensioned as a uniform. Another important thing to note is that subdivisions now only affect the grid without unity. This matches the 2.7x Blender versions. No performance loss (almost no gain too). Reviewers: fclem Subscribers: zlsa, rl.amorato Differential Revision: https://developer.blender.org/D4379
2019-08-19Outliner: sync selection on undo/redoNathan Craddock
Tags all outliner sync types on undo and redo operations.
2019-08-19Outliner: rename filter "invisible" to "hidden"Nathan Craddock
No functional changes. Renames the "invisible" object filter to "Hidden" to be more consistent.
2019-08-19UI: replace "reports to text" operator with showing info logBrecht Van Lommel
This operator only existed to be able to see multiple reports, now instead the info log can be opened and contents can be copy/pasted. Patch by Valentin (Poulpator) Differential Revision: https://developer.blender.org/D5510
2019-08-19Fix T68672: splash screen does not remain centered when window resizesLuis de Bethencourt Guimera
Differential Revision: https://developer.blender.org/D5508
2019-08-19Fix T68647: objects cannot be moved to collection if there is no activePhilipp Oeser
object This showed e.g. when deleting active object, then selecting using box select. This commit also lifts the restriction that linked objects could not be moved to a collection. Reviewers: campbellbarton, dfelinto Maniphest Tasks: T68647 Differential Revision: https://developer.blender.org/D5485
2019-08-19Fix T68779: "Match Texture Space" causes blender to crashPhilipp Oeser
need to access curve_cache from evaluated object. thx @sergey for pointing that out. Reviewers: sergey Maniphest Tasks: T68779 Differential Revision: https://developer.blender.org/D5526
2019-08-19Fix T68806: UI: underscores instead of spaces in some labels.Bastien Montagne
2019-08-18Fix T67008: Missing move handle and flickering in FileBrowserAndrea Weikert
Fix T67008: Missing move handle and flickering in FileBrowser Allow split regions (child regions) to contribute to the action zones (azone) of the parent region. This fixes the issues in file browser and also in the user preferences. Reviewers: Severin, mont29, campbellbarton Reviewed By: Severin, mont29, campbellbarton Subscribers: brecht, campbellbarton Maniphest Tasks: T67008 Differential Revision: https://developer.blender.org/D5273
2019-08-18GPencil: Interpolate pressure in active SmoothAntonio Vazquez
Now the pressure is interpolated in active smooth and not only position as before.
2019-08-17Cleanup: spellingCampbell Barton
2019-08-17Cleanup: correct commentsCampbell Barton
2019-08-17Fix T68723: GPencil - Split Select mode for Sculpt and Edit modeAntonioya
Actually, the selection mode is not visible in Sculpt mode when mask is enabled, but still is used. Also, the mode is shared between Edit mode and Sculpt mode and for meshes the selector is by mode. This commit splits the select mode in different properties and show the selector in Sculpt mode to define the Select mode. Also, the Select Mask button has been removed and now the Select Mode buttons work equal to Meshes where the select buttons are the mask enable too. Fixed some old code not valid detected during these changes. Differential Revision: https://developer.blender.org/D5500
2019-08-17Fix T68722: Improve Smooth algorithm for Thickness and StrengthAntonioya
Now the GPencil smooth algorithm uses a average value instead to use only two points and the interpolated value. Differential Revision: https://developer.blender.org/D5489
2019-08-16Outliner: Add range extend select and modify keymapNathan Craddock
Modifies selection keymap to be more conventional, with shift click for range selection and ctrl click for extend selection.
2019-08-16Outliner: Support box select on click+dragNathan Craddock
2019-08-16Outliner: set parent for entire selectionNathan Craddock
Set and clear parents for all elements in the selection in the outliner. This also removes the popup menu for setting the parent to curves, armatures, and lattices. It makes more sense to keep the outliner simple and only do object parenting.
2019-08-16Outliner: Fix scenes in scene display not starting openNathan Craddock
2019-08-16Outliner: Fixes to show active and scroll pageNathan Craddock
Adjusts the scrolling of show active and scroll page operators to use the `outliner_scroll_view` operator to ensure scrolling does not leave the outliner bounds. Also changes show active to expand subtrees containing all instances of the active object, which may be linked to multiple collections.
2019-08-16Outliner: set scene camera on camera data activateNathan Craddock
2019-08-16Outliner: Draw sequencer and vertex group iconsNathan Craddock
Draw icons for sequencer and vertex groups. The sequence types need updates because they all draw in various colors and some sequence types do not have an icon.
2019-08-16Outliner: Use F2 to rename active outliner itemNathan Craddock
Previously with F2 mapped to the global rename active object operator, it was not posible to use the conventional F2 to rename any outliner element like collections or object data. This adds F2 to the outliner keymap to call the outliner rename operator rather than the popup rename object operator.
2019-08-16Outliner: walk navigation operator and openclose fixesNathan Craddock
Adds a keyboard walk navigation and selection operator to the outliner. Up and down arrow keys walk up and down the list of elements, and left and right will open and close elements if the elements are closed or opened respectively. Holding shift while walking up and down the tree expands the selection. Holding shift while clicking or pressing left and right arrows will expand or collapse all children elements recursively. Pressing enter to openclose the hovered element is removed. Also allows click+drag for openclose of element subtrees. This moves openclose toggling to the openclose operator to remove duplicate code. The outliner tree building is tweaked slightly to set the proper parents in scene display mode for walk select to walk to parents without errors.
2019-08-16Outliner: invisible object filterNathan Craddock
Adds an invisible object filter in the outliner to show hidden objects. This is useful to quickly locate hidden items in a large outliner tree and easily toggle visibilty back on. Invisible refers to an object being hidden, or viewport visibility restricted.
2019-08-16Outliner: Allow select on row iconsNathan Craddock
Allow selection of subtree elements on a collapsed element's row. Because subtree elements are aggregated by type, a select on an icon that represents multiple subtree elements will invoke a popup menu to select the specific subtree element. Also draws highlights on cursor hover over a row icon. Any child elements that are linked to multiple collections will only be listed in the popup one time, and selection from the popup will select the first instance in the subtree.
2019-08-16Outliner: Draw constraint icons and enable buttonNathan Craddock
Draw all constraint icons and enable/disable restrict buttons. The action constraint needs its own icon. It currently draws white instead of the blue modifier color.
2019-08-16Eyedropper: Support datadropper in the outlinerNathan Craddock
Adds support for using the eyedropper in the outliner in addition to the 3D view.
2019-08-16Outliner: Synced selection and active element highlightingNathan Craddock
Adds a toggle to the filter menu for outliner synced selection. Enabled by default, this ensures selection is synced between objects, bones, and sequences. An active outliner element theme color is added to indicate which element is active. Synced selection is controlled on the operator level. Each operator that modifies selection for objects, bones, sequences, or outliner elements needs to call the respective ED_outliner_select_sync_from.. function to tag outliners to be synced. Syncing is done lazily on outliner draw.
2019-08-16Fix T68702: Input socket in the Normal node isn't drawn properly.OmarSquircleArt
The Normal vector socket in the Normal node wasn't drawn properly and couldn't be controlled. Additionally, the socket name was drawn over it. This happened because the socket had a default value of a zero vector. To fix this, we set the default value to the unit vector `(0, 0, 1)`. Moreover, we don't draw the UI name if the subtype is `PROP_DIRECTION`. Reviewers: brecht Differential Revision: https://developer.blender.org/D5503
2019-08-16Revert "Outliner: only activate outliner items when clicking on icon/text"Campbell Barton
The soc-2019-outliner branch relied on the previous behavior, since this is going to be merged soon, postpone this change. This reverts commit 9dab57a9f829881dad1e659b53413ded15ec085e.
2019-08-16Cleanup: clang-formatCampbell Barton
2019-08-16Cleanup: spellingCampbell Barton
2019-08-16Cleanup: unused args/varsCampbell Barton
2019-08-16UI: click on status bar report message now opens window with Info editorBrecht Van Lommel
Patch by Valentin (Poulpator) Differential Revision: https://developer.blender.org/D5468
2019-08-16Fix part of T62917: selected edge not highlighted with black and white overlaysEitanSomething
Differential Revision: https://developer.blender.org/D5369
2019-08-16Fix T67999: calling Mesh.materials.clear() crashes BlenderSybren A. Stüvel
The `BKE_material_pop_id()` and `BKE_material_clear_id()` functions had a parameter `update_data` that, when `false`, would cause the mesh polys to keep their material index, even when the indexed material slots were removed. This behaviour was never used in the C code and not supported by the drawing code, making polygons disappear and causing crashes. The Python binding in RNA, however, defaulted to `update_data=False`. This commit removes the `update_data` parameter altogether, and makes the functions always fix up the material indices. Reviewed by: mont29, brecht
2019-08-16Fix T64998: Multi window spin tool crashCampbell Barton
There could be a more direct way to initialize a gizmo in a view, for now this resolves the crash.
2019-08-16Cleanup: fix compiler warningsBrecht Van Lommel
2019-08-16Transform: use a kd-tree to calculate proportional distancesCampbell Barton
While speedup is non-linear, it gives ~30% speedup for ~6 million verts. D3993 by @Al with edits.