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2019-01-26Fix T59921: RuntimeError:bpy.ops.object.gpencil_modifier_apply()Antonioya
Thanks to Brecht for his help
2019-01-26Cleanup: blank lines over doxy headersCampbell Barton
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2019-01-26Cleanup: remove blender-internal update flagCampbell Barton
2019-01-25GP: Set cyclic to OFF when use cutterAntonioya
When cut a stroke, the cyclic must be set to off because keep it gets very weird results.
2019-01-25Ammend to rBea5326df86cb.Bastien Montagne
As suggested by @sergey, better use RECALC flag dedicated to pointcache.
2019-01-25Cleanup: BLO: move validate code into own header.Bastien Montagne
Does not make sense to keep that with BLO_writefile.h, this can also be used by read code, and some other parts of Blender (like ed_undo.c currently)...
2019-01-25Fix T60775: Stereo drawing in image editor broken (shows only right eye)Dalai Felinto
2019-01-25GP: Use Fill color when drawing strokes for no stroke materialsAntonioya
Artists requested to show the stroke while drawing a new stroke using a material with fill color only, because it's very difficult to see the stroke. Now the stroke shows always but using the fill color, not the stroke color because maybe is not set.
2019-01-25Depsgraph: use specific tag to update shadingCampbell Barton
2019-01-25Fix T59958: Blender 2.80 - Removing second Particle System cache causes crash.Bastien Montagne
Usual DEG tag missing. Also do not tag/send notifiers when we do not change anything!
2019-01-25Fix T60777: Grid fill fails when run via Repeat LastCampbell Barton
2019-01-25WM: don't set repeat flag w/ interactive repeatCampbell Barton
This allows operators to distinguish between redo and executing repeat last operator, needed for T60777 fix.
2019-01-25Revert "WM: Repeat Last no longer reuses skip-save properties"Campbell Barton
This reverts commit 1d908bffddb4c9815a986305ad4588032b81deee. Enough uses of repeat last expect skip-save properties to be set, transform being the most obvious example T60777#605681. I wanted to avoid operators having account for two kinds of 'skip-save' but this may be unavoidable.
2019-01-25Missed last commitCampbell Barton
2019-01-25Cleanup: sort cmake file listsCampbell Barton
2019-01-24Fix T59650: adding texture paint slot image shows wrong color.Brecht Van Lommel
2019-01-24Cleanup: remove unused "guide_origin" propertyJacques Lucke
2019-01-24Fix T60816: Specify subtype for some properties of mesh operatorsJacques Lucke
Reviewers: brecht Differential Revision: https://developer.blender.org/D4248
2019-01-24Fix T60133: texture paint external editing not workingPhilipp Oeser
Operator relys on 3DView and was failing from Topbar and Properties Editor. Now tries to find the biggest 3DView and uses that. Reviewers: brecht Maniphest Tasks: T60133 Differential Revision: https://developer.blender.org/D4215
2019-01-24Fix T59972: UV live unwrap does not pack islands.Brecht Van Lommel
Packing was not being called after multi-object editing changes. Includes code refactoring to make function parameters more clear.
2019-01-24Fix T59933: timeline keyframe display not updating when selecting objects.Brecht Van Lommel
2019-01-24Fix T58502: scopes don't work in the image editorJacques Lucke
There were two problems: 1. The scopes were only updated when the "Scopes" category is active, but this category has been removed in Blender 2.8. 2. The scopes moved from the TOOLS to the UI region. However the update-code still searched for the "Scopes" category in the TOOLS region. Both problems are fixed with this commit: 1. Scopes have there own category again. 2. The update code is in the correct draw function now. Reviewers: brecht Differential Revision: https://developer.blender.org/D4245
2019-01-24Fix T60795: Crash when joining objects with shape keys.Bastien Montagne
Stupid mistake really, cannot use NO_MAIN here, temp shapekey is in Main. Using/fully supporting out-of-main temp IDs is still a bit WIP...
2019-01-24Fix T59423: Mesh deform modifier bind bug causing spiky deformations.mano-wii
The intersection was being tested between ray and tri, the correct one is segment and tri.
2019-01-24Fix T60807: Can't select when active pose object is hiddenCampbell Barton
Object mode locking wasn't accounting for the 3D view context which doesn't have an active object once its hidden.
2019-01-24Cleanup: use braces for single line if statementsCampbell Barton
2019-01-24Cleanup: Replace BASACT use w/ a variableCampbell Barton
2019-01-24Cleanup: removed unused 3D view header template.Brecht Van Lommel
2019-01-24Fix T58216: backdrop drawing in sequencer broken.Brecht Van Lommel
2019-01-24Fix T54581: Clip editor doesn't synchronize frame on layout changeSergey Sharybin
2019-01-24WM: Repeat Last no longer reuses skip-save propertiesCampbell Barton
PROP_SKIP_SAVE is often used as a way to detect the difference between adjusting options from the redo panel and initial execution. Repeat last operator was executing with skip-save properties set, preventing operators from initializing them based on the context. Fixes 60777.
2019-01-24Cleanup: styleCampbell Barton
2019-01-23Sculpt: add Topology Rake, to align edges along brush while painting.Jean Da Costa
This helps to generate cleaner topology and define sharp features for dynamic topology. Best used on relatively low-poly meshes, it is not needed as much for high detail areas and has a performance impact. Differential Revision: https://developer.blender.org/D4189
2019-01-23Fix T59152: dynamic topology constant detail should be in world space.Brecht Van Lommel
It seems more predictable, and makes more sense for future multi-object modes.
2019-01-23UI: fix horizontal scrollbar overlapping last row of filesgsr b3d
Depending on area size, the scrollbar covered the bottom of the text, with the extra it will only cover the padding at worst. Differential Revision: https://developer.blender.org/D4207
2019-01-23UI: make editor corner splitting / joining more reliable.Harley Acheson
* Add threshold for minimum amount of mouse movement for dragging to get activated. * Limit angles at which dragging is considered an action, do nothing if mouse does not clearly move up/down/left/right. * Increase action zone size vertically. Differential Revision: https://developer.blender.org/D4227
2019-01-23Fix T60791: Don't show automatic weights option when not supportedJacques Lucke
There are probably many more cases in which the menu looks a little different. However, I don't know them all and it's too easy to break something accidentally here. Maybe a user could try the different combinations of object types and check if there are entries that should not be there. Reviewers: brecht Differential Revision: https://developer.blender.org/D4240
2019-01-233D View: draw clipping regionCampbell Barton
Only for workbench solid/wire modes.
2019-01-23Refactor: use guard clauses instead of nested conditionalsJacques Lucke
2019-01-233D View: add back clipping draw code (disabled)Campbell Barton
Disabled for now because of draw-order issues. Also move clipping test out of view3d_draw_legacy.c
2019-01-23Fix T60781: DOF Distance (pick) crashesCampbell Barton
From own recent changes c8e75c2b00cfb7e8
2019-01-23Fix T58199: Spin tool top bar settings don't applyCampbell Barton
2019-01-23Cleanup: use eGPU prefix for GPU enum typesCampbell Barton
2019-01-23Cleanup: add BEGIN/END to GPL headersCampbell Barton
2019-01-23Revert "Fix T60126: Gradient affects hidden vertices when weight painting"Campbell Barton
This reverts commit 06a6b5dba459d4153d85c5894e3c3e72abeb34e3. The error is that geometry was hidden in the first place, this should only apply when selecting verts/faces.
2019-01-22UI: disable scene and view layer delete buttons when not available.Harley Acheson
Differential Revision: https://developer.blender.org/D4210
2019-01-22Fix T60602: outliner pose bone selection does not update in viewport.Sebastian Parborg
Differential Revision: https://developer.blender.org/D4223
2019-01-22GP: Fix UV error for second pointAntonioya
The UV was not calculated for second point (1), only first and > 1
2019-01-22GP: Recalc UV data for primitive strokesAntonioya
The data was not caculated when complete a primitive and it was only updated when use Edit mode.