Age | Commit message (Collapse) | Author |
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Thanks to Brecht for his help
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When cut a stroke, the cyclic must be set to off because keep it gets very weird results.
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As suggested by @sergey, better use RECALC flag dedicated to pointcache.
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Does not make sense to keep that with BLO_writefile.h, this can also be
used by read code, and some other parts of Blender (like ed_undo.c
currently)...
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Artists requested to show the stroke while drawing a new stroke using a material with fill color only, because it's very difficult to see the stroke.
Now the stroke shows always but using the fill color, not the stroke color because maybe is not set.
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Usual DEG tag missing.
Also do not tag/send notifiers when we do not change anything!
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This allows operators to distinguish between redo and executing
repeat last operator, needed for T60777 fix.
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This reverts commit 1d908bffddb4c9815a986305ad4588032b81deee.
Enough uses of repeat last expect skip-save properties to be set,
transform being the most obvious example T60777#605681.
I wanted to avoid operators having account for two kinds of 'skip-save'
but this may be unavoidable.
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Reviewers: brecht
Differential Revision: https://developer.blender.org/D4248
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Operator relys on 3DView and was failing from Topbar and Properties
Editor. Now tries to find the biggest 3DView and uses that.
Reviewers: brecht
Maniphest Tasks: T60133
Differential Revision: https://developer.blender.org/D4215
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Packing was not being called after multi-object editing changes. Includes code
refactoring to make function parameters more clear.
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There were two problems:
1. The scopes were only updated when the "Scopes" category is active,
but this category has been removed in Blender 2.8.
2. The scopes moved from the TOOLS to the UI region.
However the update-code still searched for the "Scopes" category
in the TOOLS region.
Both problems are fixed with this commit:
1. Scopes have there own category again.
2. The update code is in the correct draw function now.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4245
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Stupid mistake really, cannot use NO_MAIN here, temp shapekey is in
Main. Using/fully supporting out-of-main temp IDs is still a bit WIP...
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The intersection was being tested between ray and tri, the correct one is segment and tri.
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Object mode locking wasn't accounting for the 3D view context
which doesn't have an active object once its hidden.
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PROP_SKIP_SAVE is often used as a way to detect the difference between
adjusting options from the redo panel and initial execution.
Repeat last operator was executing with skip-save properties set,
preventing operators from initializing them based on the context.
Fixes 60777.
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This helps to generate cleaner topology and define sharp features for dynamic
topology. Best used on relatively low-poly meshes, it is not needed as much
for high detail areas and has a performance impact.
Differential Revision: https://developer.blender.org/D4189
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It seems more predictable, and makes more sense for future multi-object modes.
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Depending on area size, the scrollbar covered the bottom of the text,
with the extra it will only cover the padding at worst.
Differential Revision: https://developer.blender.org/D4207
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* Add threshold for minimum amount of mouse movement for dragging to
get activated.
* Limit angles at which dragging is considered an action, do nothing if
mouse does not clearly move up/down/left/right.
* Increase action zone size vertically.
Differential Revision: https://developer.blender.org/D4227
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There are probably many more cases in which the menu looks a little different.
However, I don't know them all and it's too easy to break something accidentally here.
Maybe a user could try the different combinations of object types and check if there are entries that should not be there.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4240
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Only for workbench solid/wire modes.
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Disabled for now because of draw-order issues.
Also move clipping test out of view3d_draw_legacy.c
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From own recent changes c8e75c2b00cfb7e8
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This reverts commit 06a6b5dba459d4153d85c5894e3c3e72abeb34e3.
The error is that geometry was hidden in the first place,
this should only apply when selecting verts/faces.
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Differential Revision: https://developer.blender.org/D4210
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Differential Revision: https://developer.blender.org/D4223
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The UV was not calculated for second point (1), only first and > 1
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The data was not caculated when complete a primitive and it was only updated when use Edit mode.
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