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2009-07-102.5:Brecht Van Lommel
* 3D view Object menu works again, many operators missing still because they are not yet implemented. * Constraint types now have separator, and fix too much spacing in the constraints header.
2009-07-102.5:Brecht Van Lommel
* RNA: enum items with "" indentifier are now interpreted as separators. * Add Object menu: added consistent names, separators.
2009-07-092.5: VariousBrecht Van Lommel
* Weight paint: brush strength was changed to both define weight and strength, this can't work, made them separate buttons. * Allow adding particle system as modifier (fix crash). * 3D view modal ops (zoom ..) could not be ended when invoked from a button. * Fix some warnings. * Fix spelling in particle RNA property.
2009-07-092.5: Buttons WindowBrecht Van Lommel
* Fix poll() callback changes in recent commit, note that these have to work with pinned context too. * Hide header for context panels in py layout. * Don't jump back when collapsing a panel, allow the view to be over some empty space until you scroll back. * Fix follow context icon, order had to be reversed in icon file. * ID template now has icon as part of browse button instead of outside the buttons.
2009-07-092.5: X11Brecht Van Lommel
* Pass on mouse location on window leave/enter too, fixing some issues with button highlights and tooltips. * When a modal operator runs, grab the mouse cursor so that for example transform still works when you move your mouse outside of the window, previously it would just stop then. This is automatic now for all modal ops, perhaps not always needed? * Fix for a trailing button highlight issue.
2009-07-092.5Ton Roosendaal
Monthly cleaning round to make it compile warning free. Mostly it was const stuff (strings, Context), but also a couple useful fixes, like wrong use of temp pointers. Only Mathutils callback struct I left alone... design issue.
2009-07-09operator renameCampbell Barton
VIEW3D_OT_viewhome -> VIEW3D_OT_view_all VIEW3D_OT_viewcenter -> VIEW3D_OT_view_center VIEW3D_OT_clipping -> VIEW3D_OT_clip_border
2009-07-09Hooking transform operators with manipulator.Martin Poirier
It's just a straight application of the normal operator for now, none of the normal manipulator goodies yet (no draw code and you have to click to confirm).
2009-07-09Reduce multiplication factor for trackball input in transform (slows down ↵Martin Poirier
trackball rotation)
2009-07-09Cosmetic changes in etch-a-ton drawing code, mostly.Martin Poirier
2009-07-092.5:Brecht Van Lommel
* Rename OT_duplicate_add, to OT_duplicate. Also fixes warning print since I forgot to do this in the toolbar for MESH.
2009-07-092.5: Mesh and Various FixesBrecht Van Lommel
* 3D view Mesh menu works again, but incomplete. * Add Properties and Toolbar to 3D View menu. * Added "specials" menus back, vertex/edge/face and general. * Various fixes in existing mesh operators, some were not working. * Add MESH_OT_merge. * Merge all subdivide ops into MESH_OT_subdivide, subdivide code changes to make smooth + multi give good results. * Rename all select inverse ops to *_OT_select_inverse. * Fix "search for unknown operator" prints at startup, and some warnings in py code. * Don't run .pyc files on startup. * Remove unused image window header C code.
2009-07-082.5: code consistencyBrecht Van Lommel
* Rename BIF_transform/retopo.h to ED_transform/retopo.h for consistency. * Move MESH_OT_duplicate_add to editmesh_add.c. * Remove some code from BIF_gl.h which is not needed there anymore.
2009-07-082.5: Various FixesBrecht Van Lommel
* Context panel now draws without header, with arrows, no scene name. * Softbody vertex group search popup. * Improve names for autogenerated shortcut keys in menus. * Make most Select menus in the 3D view header work. * Fix armature border select selection syncing. * Add POSE_OT_select_constraint_target, MESH_OT_select_by_number_vertices, MESH_OT_select_vertex_path. * Merge mesh select similar into one operator. * Don't give MESH_OT_select_random Space hotkey. * Add DAG_object_flush_update to many mesh edit tools, not calling this will crash with modifiers. * RNA_def_enum_funcs for dynamic enums in operators, but not very useful without context yet. * Fix refresh issue with image window header + editmode. * Fix drawing of shadow mesh for image painting. * Remove deprecated uiDefMenuButO and uiDefMenuSep functions. * Remove keyval.c, code is in wm_keymap.c already. * Rename WM_operator_redo to WM_operator_props_popup.
2009-07-082.5Ton Roosendaal
Brought back the basics for transform manipulators. Martin will hook it all up to new transform system. Some notes: - Still uses G.moving - BIF_do_manipulator() is called as a View3D Operator I've tested selecting handles, added a print to confirm - BIF_GetTransInfo() returns a dummy struct now, just to get it running. - Marked some other issues with XXX
2009-07-08This fixes some NULL checks.Peter Schlaile
* base was referenced before NULL check * ob wasn't checked for NULL Still broken: Add Mesh doesn't seem to work in Object Mode. But now it doesn't crash anymore...
2009-07-072.5Ton Roosendaal
- Scrollers now only disappear for regions with a fixed total view, like lists, buttons, channels. More or less infinite views keep scrollers to indicate that you can still pan or zoom further. - Nodes: put back SHIFT+D "Add duplicate" (Also fixed duplicate objects menu name... it should be a bit more descriptive)
2009-07-072.5 filebrowser: previous/next + bugfix + elubie's changes and cleanupDalai Felinto
* Previous/Next Folder browser * bugfix: "open most recently opened directory". * Previous and Next functionalities: - use BACKSPACE to navigate to previous folders - use SHIFT+BACKSPACE to navigate forward - once you change the folder by other ways the forward folder list is cleared * bug fix: the sfile->params->dir set through ED_fileselect_set_params wasn't correct. According to the code taking the settings from the existing (previous) filebrowser is a temp solution. In that case this is a fix for a temp solution :) (changes in: wm_event_system.c, filesel.c and ED_fileselect.h) ** Andrea(elubie): we can get away of the folderlist_clear_next test if we manually pass a boolean to file_change_dir (e.g. file_change_dir(sfile, true)). I tried not to mess up with your changes here. It's slightly slower (and maybe hacky) but its's more conservative IMHO. (my first commit to 2.5 ... that was a good reason to put my paper on hold :p)
2009-07-062.5 Andrea Weikert
* fix for RNA generation dependency in MSVC projectfiles * added missing include
2009-07-062.5 filebrowserAndrea Weikert
* bringing back file numbering operator (PADPLUSKEY, PADMINUS) * Note: discovered conflicting key with View2D zooming that causes it to not work in panel area.
2009-07-04Rendering animations with particle trails cached.Janne Karhu
2009-07-04A bunch of fun stuff now possible because of new pointcache code:Janne Karhu
* Baked normal particles can now use the "Path" visualization. * Path "max length" & "abs length" are now history: - New option to set path start & end times + random variation to length. - Much more flexible (and calculated better) than previous options. - This works with parents, children, hair & normal particles unlike old length option. - Only known issue for now is that children from faces don't get calculated correctly when using path start time. * New option "trails" for "halo", "line" and "billboard" visualizations: - Draws user controllable number of particle instances along particles path backwards from current position. - Works with children too for cool/weird visualizations that weren't possible before. * Normal particle children's velocities are now approximated better when needed so that "line" visualization trails will look nice. * New particle instance modifier options: - "path"-option works better and has controllable (max)position along path (with random variation possible). - "keep shape"-option for hair, keyed, or baked particles allows to place the instances to a single point (with random variation possible) along particle path. - "axis" option to make rotation handling better (still not perfect, but will have to do for now). Some fixes & cleanup done along the way: * Random path length didn't work for non-child particles. * Cached & unborn particles weren't reset to emit locations. * Particle numbers weren't drawn in the correct place. * Setting proper render & draw visualizations was lost somewhere when initializing new particle settings. * Changing child mode wasn't working correctly. * Some cleanup & modularization of particle child effector code and particle drawing & rendering code. * Object & group visualizations didn't work. * Child simplification didn't work.
2009-07-032.5/Multires:Nicholas Bishop
Missed this somehow when merging the multires branch? Have to make sure that multires displacements are up-to-date before doing a modifier apply.
2009-07-032.5/Sculpt:Nicholas Bishop
Bugfix, mesh face normals not getting updated because a list was freed in the wrong place.
2009-07-032.5Brecht Van Lommel
* Lattices: properties editable, editmode operators, menus working again. As a bonus you can now edit u/v/w in editmode. * Shape Keys: some code cleanup, and added more buttons. The value/min/max buttons don't work correct yet though. * Fix issue with uv textures, vertex colors not being visible outside editmode, and a few other issue. Mesh.edit_mesh is now NULL when not in editmode.
2009-07-032.5Ton Roosendaal
More scroller work: - Added subtle arrow widgets to denote a scroller can zoom the view. - Made zoom symmetric (old convention to only zoom "one side" just worked badly)
2009-07-03fix for own missing var in recent commit.Campbell Barton
2009-07-032.5 - Additional warning fixJoshua Leung
2009-07-032.5 - Quick compiling fix for Ton's commit Joshua Leung
Patch (http://www.pasteall.org/6436/diff) by skejoe. Thanks.
2009-07-032.5Ton Roosendaal
Upgrading text editor to draw new scrollbar too.
2009-07-03cmake support for building without fluidsimCampbell Barton
2009-07-022.5: Physics ButtonsBrecht Van Lommel
All kinds of changes to get it ready for UI layouts. This means RNA and operators should be working correct, but most buttons are still not actually there yet. * Added near empty soft body, fluid, field and collision panels, tweaks to cloth panels. * Fluid bake works, but without escape or showing any progress. * Fluid/Softbody/Cloth/Collision can now be both added as modifiers or in the physics panels. * Missing: fields & soft body for particles. * Missing: proper updating softbodies, guess this code still needs updates after pointcache refactor?
2009-07-022.5Ton Roosendaal
Cleanup of scroller drawing in 2D windows. Before: http://download.blender.org/institute/rt11.jpg After: http://download.blender.org/institute/rt12.jpg Will add 'zoom' widget circles later, as mockupped here: http://www.reynish.com/files/blender25/fcurve_scrollbar.png Also note the scale values are inside scroller; drawing it on top conflicts with current frame item and markers. Currently scroller disappear entirely when view is total. For Joshua: To make sliders behave nicely, the boundbox (v2d->tot) has to be refreshed on each change. I've added it in graph drawing now, but it could be notifier based I guess... not sure what the correct anim api call would be. Can discuss tomorrow! On todo: Layout config hints so people can make scroller positions swap.
2009-07-022.5Ton Roosendaal
More toolbar functionality for workflow review. - Split the region in two parts, bottom has the Tool Properties, the top part shows 2 panels, one for python defined tools, other for a "tool shelf" which (later) will get saved in files. - Added a full context driven framework for this toolbar, showing the tools depending on 3D window 'mode'. Both python defined tools as the shelf respect this. So - for example - you will see different tools in editmode mesh, as in vertex paint mode, etc. - First template for the python tools will be committed after this commit; it has placeholder tools to just show/test functioning. NOTE: if you had saved a layout that shows tools region, open/close it once to get the new region created for properties. TODO: - Moving paint properties to tool settings - Test a layout with horizontal toolbar (without properties) - Bring back floating panels, and put tool-properties here. (as option)
2009-07-022.5: Lists for vertex groups, shape keys, uvs, vertex colors.Brecht Van Lommel
RNA * Added the relevant active_*_index properties, with proper get/set/range, updates and notifiers. * Context.tool_settings. * ToolSettings.vertex_group_weight. Operators * MESH_OT_uv_texture_add/remove * MESH_OT_vertex_color_add/remove * MESH_OT_sticky_add/remove * OBJECT_OT_vertex_group_add/remove/assign/remove_from/ select/deselect/copy/copy_to_linked * OBJECT_OT_shape_key_add/remove UI * Some updates and cleanups in list template code. Known issue: when going in & out of editmode, uv textures and vertex colors dissappear. I thought me->edit_mesh would be NULL when not in edit mode but it is not?
2009-07-012.5/Sculpt:Nicholas Bishop
== Re-added smooth stroke == UI: toggle is just in the sculpt menu for now. Also changes the sculpt paint cursor slightly, draws a line between previous and current locations. It's a different implementation than in 2.4, works like this: The stroke interpolates between the last mouse location and the current location, weighted towards the previous location. If the stroke gets within a certain radius of the current mouse location, the stroke stops. This radius allows for sharp turns in the stroke. Todo: there are two hard-coded parameters that should become user settable, that's the weighting between previous and current locations, and most important, the no-update radius. Note also that this option was added as a per-brush flag, worth discussing whether that's the correct place, or whether it should be a sculpt setting like symmetry? == Improved stroke spacing == The previous implementation of stroke spacing simply guaranteed that stroke dots would not occur any closer than the space setting. It now forces stroke dots to always be the specified distance apart. Todo: Performance gets pretty awful with a small spacing setting, this needs optimization.
2009-07-012.5 filebrowserAndrea Weikert
* show only name of the last directory for the bookmark * small fix of projectfile: header BLI_fileops.h was moved Note: full path should appear in tool tip later, also for renaming bookmarks later on.
2009-07-01Reverting changes made for laptop/two button mice - will make the changes ↵Tom Musgrove
available as a patch.
2009-06-302.5Brecht Van Lommel
Image Window * Unpack operator now works. * Some small layout code tweaks. Info Window Header * Moved to python UI code. * template_running_jobs, template_operator_search added. * Ported external data operators: pack/unpack all, make paths relative/absolute, find/report missing files. Also * Report RPT_INFO too, not only warnings and errors. * Run UI handle functions after RNA and Operators. * Rename particle system add/remove operators, to not include "slot", that's only there for materials because that's what they are called now in RNA.
2009-06-302.5 filebrowser Andrea Weikert
* Hide dot operator (HKEY) for theeth
2009-06-302.5 file browserAndrea Weikert
* adding GPL copyright header.
2009-06-302.5 file browserAndrea Weikert
* remove '.' and '..' from file browser list. sigh! * removed delete buttons from automatically added bookmarks (Desktop and Documents) Note: please check on non-Windows platforms
2009-06-302.5 file browser Andrea Weikert
* bookmark operators: add and delete bookmark * first start at menus in file browser: Directory and Bookmarks * Adding a bookmark via menu or via CTRL+B * Remove a bookmark with the X button next to it.
2009-06-30This commit adds Alt-LMB as an alternative to MMB, and CTRL-ALT-LMB as an ↵Tom Musgrove
alternative to CTRL-MMB so that laptop users can use 2.5
2009-06-302.5 filebrowser Andrea Weikert
* start of filebrowser RNA * system files, bookmarks, etc. now nicely inside panels to allow collapsing etc. * filebrowser header now defined in space_filebrowser.py TODO: * button type for bookmarks etc. not final yet, at least should get centered still. Suggestions welcome here.
2009-06-292.5Ton Roosendaal
Search Menu: added feature that on opening, it shows the current ID block, and selects it. Same can be used for other searches, just pass on pointer to active item for the search callback. Also fixed arrow triangle draw for search.
2009-06-282.5Ton Roosendaal
Starting GE should initialize opengl for the 3d region.
2009-06-282.5Ton Roosendaal
Menu usage: enabled arrow-key based browsing, especially for open and close sublevels. Only thing missing is to prevent sublevel to open on creating menu (like SHIFT+A now), this is design conflict in code. (It sends fake mouse move events causing it) Implementation note; the 'auto open sublevel' feature gets triggered with new state var, that checks if mouse was used or not. Also: on render in editmode, editmode result gets stored, as usual for 2.4x.
2009-06-282.5Ton Roosendaal
Bugfixes: - Preview Icon for render result crashed, there was still need for a scene pointer to be passed on. - Added quick fix for preventing shaded drawmode to call render while rendering is in progress. It crashes badly. Rendering while UI is alive is still in probation, most UI stuff will probably get blocked, with exception from inspecting buttons and using the image window.
2009-06-282.5/Sculpt:Nicholas Bishop
Improved sculpting in perspective mode; starting a stroke on the background would sometimes result in the brush having a huge effect on the mesh. Fixed by waiting to start the stroke until the mouse moves over the model. The fix is not quite perfect, because detection of the edge of the model is based on the depth buffer, so other things that change the depth buffer, like the grid and axis lines in the 3d view, can throw off the calculation.