Age | Commit message (Collapse) | Author |
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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- remove MEM_guardedalloc.h from header files (include directly)
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-1..1) to fix errors in keying. Simplified chroma key to not take
despill into consideration (handled elsewhere). Simplified user
interface for pieces not used.
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commenting 'blend_factor' for now, its not used.
COLOR and EULER internal pyrna subtypes were causing color type variables to try update euler rotation order.
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Partial fix. It now checks if selected parents are modifiable (due to the look up for base, this could get slow, but no other good way to do it).
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render from a Main database created from the undo buffer. That means extra
memory usage and processing needed, but gives no interference with other
data.
Still won't work entirely since there are a few things that don't get
flushed always (editmode, sculpt, ..) and some places that use globals.
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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pressed. Patch by Justin Dailey (dail)
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causing 3d view drawing to break.
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causing problems with thread safe malloc after baking once.
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curve, missing type checks.
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(was reallocing too little memory).
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Values. Previously, only ZeroKey (i.e. 0 on top row) was used, which was not very convenient to hit)
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file->relname was being edited when its length allocated at the size of the original name, realloc'ing failed because the old string was still used by a button.
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I forgot to update the UI code (or to commit) when I changed the rna name to match docs. (0 to 1 values should be called factor)
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- rename TextLine.line -> body, ConsoleLine.line -> body
- minor speedups when setting the body text, also re-allocate console lines if they are < half the length.
- added option to highlight current line in the text editor.
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of background on the right side
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comments), these were mixed in with file reading code - BLO_readfile.h bot these functions are not spesific to reading.
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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- Disable changing of lattice size if there are shape keys
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headers, better include inline with the C files that need them
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directory entered?
For !WIN32 systems the fix was in ED_fileselect_set_params
(basically adding the first folder in the sfile->folders_prev list)
For WIN32:
I talked with Nathan (Jesterking) and he agreed that the fix in path_util.c was required too. Without that BLI_path_abs was always making WIN32 paths ending with \ to end with \\
(e.g. C:\Blender\ --> C:\Blender\\)
And this was making the folder to fail ISDIR tests.
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This fixes: [#23184] Problems with speed control effect strip in the
video sequence editor
Also: got rid of tstripdata caches in DNA.
Fixes some potential crashes in SEQ_IMAGE rendering (s_elem wasn't
checked for NULL).
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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by Justin Dailey (dail) with minor edit
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image editor, but there's no reason they wouldn't work in all regions,
so moved the function call.
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one of them is in edit mode. This doesn't give correct results for modifiers
though, there was already a check to disable this when are shape keys, so
now it is also disabled if either of the meshes has modifiers.
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means you can easily undo what the script did, and keeps the undo stack
up to date. Maybe sometimes it's not necessary, but I think it's
reasonable to do this always.
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- re-arranged UI in a way that gave far too much vert scrolling.
- was added all over for simple things like making text="", layout engine should handle this.
- Ton and Brecht are ok with removing this now. Ton would like to work on the layout engine to make it better support these cases.
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Setting the 3d cursor in perspective mode would keep the cursor behind the viewport,
now check if the cursor is begind the viewport and use the orbit location to set the cursor depth rather then the existing plane.
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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wrap is off
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(sculpt brushes only available in sculpt mode)
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- remove brush array for each Paint struct, just use a single brush pointer.
- removed rna function based template filtering.
- filter brushes using a flag on the brush and the pointer poll function.
- set the brushes using a new operator WM_OT_context_set_id().
TODO
- remake startup.blend, currently brush groupings are lost.
- rewrite WM_OT_context_set_id() to use rna introspection.
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* add support for LCMS (disabled by default, set WITH_LCMS to true to enable it)
* fixed typo that prevented TIFF support to be properly enabled
* enable ray optimization by default (scons and cmake already did this)
* fixed building with libsndfile on darwin (disabled by default)
* quicktime: use audaspace headers from $(NAN_AUDASPACE)/include instead of intern
* gameengine: add -DWITH_FFMPEG to compiler flags when building with ffmpeg support
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- removed DNA_brush_types.h from DNA_scene_types.h (and some other similar cases)
- removed DNA_wave_types.h (never used)
- removed Main.wave
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in image editor
notes,
- Use our own callback which doesnt exit() blender.
- Hard coded 'MONOSCNR.ICM' is bad, should this be a user preference or stored per image?
- imb->crect was being set to imb->rect in some cases, disable this because its possible 'rect' gets reallocated and crect becomes freed memory.
- when crect cant be created draw pink checkers, so users dont get confused if color correction isnt working. (previously would draw the uncorrected image, if it didnt crash)
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