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2010-11-04fix to allow [#24009] to be fixed.Campbell Barton
WM_operator_poll() could fail in cases WM_operator_name_call() would succeed because calling the operator would setup the context before calling poll. this would result in python raising an invalid error or menu items being greyed out. now python can also check with an operator context: bpy.ops.object.editmode_toggle.poll('INVOKE_SCREEN')
2010-11-04Fix #24531: UV editor: setting rotating/scaling pivot with [ , ] [ . ] not ↵Brecht Van Lommel
working. Patch by M.G. Kishalmi, thanks!
2010-11-04workaround/fix [#24451] Motion path not automatic recalculating + locking ↵Campbell Barton
obj moving Comment from source... /* re-calculating the frame positions means we loose our original transform if its not auto-keyed [#24451] * this hack re-applies it, which is annoying, only alternatives are... * - dont recalc paths. * - have an object_handle_update() which gives is the new transform without touching the objects. * - only recalc paths on auto-keying. * - ED_objects_recalculate_paths could backup/restore transforms. * - re-apply the transform which is simplest in this case. (2 lines below) */ Martin, if you think this workaround is unacceptable, then automatic recalculating of paths after transform should probably be disabled since it looses data on non transform un-keyed values.
2010-11-04fix for #24428, commit r32757 broke menu bar display for some users [#24454] ↵Campbell Barton
(but not me for some reason). For now revert most of r32757.
2010-11-04workaround [#24392] 2d Image paint editor: no clone/smear/soften tools etcCampbell Barton
the brush system matches the brush mode with the object mode, but this doesn't work for 2D image view paint. since the poll() function doesnt have access to the context, for now just check if no paint modes are active, default to texture paint.
2010-11-03A few texture node properties still had old rna names in draw code.Janne Karhu
2010-11-03[#23095] If no camera is present, a render starts but does nothing, and we ↵Sergey Sharybin
have no "No camera" warning Improve camera checking and move it before starting render jobs
2010-11-03bugfix [#24508] Render and changing scenes crashes.Campbell Barton
The scenes 'Render' is kept by blender while blender runs but the callbacks were not cleared when the render was done. In this case the callback would reference a freed render job. This isn't normally a problem because on re-rendering new callbacks are set, however the sequencer can render a previously rendered scene without setting up callbacks. Simple fix is to to dummy callbacks applied onto the scenes 'Render' struct once its finished.
2010-11-03use c90 compatible static initializers.Campbell Barton
2010-11-03bugfix [#24505] Python command bpy.ops.transform.rotate(...) does not follow ↵Campbell Barton
axis=(...) attribute the axis was being constantly re-initialized from the view.
2010-11-03paint/face mask lasso select was checking for uv coords, which isnt needed, ↵Campbell Barton
also make a mistake on this check last commit.
2010-11-03added metaball lasso select.Campbell Barton
2010-11-03fix [#24499] Consistency Issue with LassoSelect/ExtendOptionCampbell Barton
Added extend option to lasso. also... - selecting bones wasn't checking their layer of if they were hidden in a number of places. - fixed memory leak. small unrealed changes - added PBONE_VISIBLE macro - renamed functions used for paint selectoin from *_tface to paintface_*. sine they no longer have anything todo with tface's. - removed scanfill include from BLI_blenlib.h, this is only used in very few places and quite specific. Noticed lasso select is broken for metaballs and face mask mode but this has been the case for a while, will look into it next.
2010-11-03- remove BLANK* from rna icon enum, would string search this list for every ↵Campbell Barton
python icon button call, enum from 818 down to 444. - remove unused space image members
2010-11-02fix for compiling with the c90 standard, support for non-static variable ↵Campbell Barton
initializers is a c99 feature.
2010-11-02Fix #24435: GLSL 3D view lacks refresh on node setups, patch by Lukas Toenne.Brecht Van Lommel
2010-11-02bugfix [#24398] Select NthCampbell Barton
- use first selected if non active (clears confusion since this isn't at all clear) - dont take unselected into account when calculating connectivity, would mess up in many cases.
2010-11-02bugfix [#24455] Scene is left at last rendered frame from rendering an animationCampbell Barton
2010-11-02Patch [#24497] Fix for [#24484] Right Ctrl for snapping by Alexander ↵Thomas Dinges
Kuznetsov. Thank you! This fixes [#24484] Right Hand Ctrl key none functional for snapping?
2010-11-02Fix #24464: missing icons. It looks like there were some icons still namedBrecht Van Lommel
from the 2.4 them but they were never in the 2.5 theme, so marked as BLANK now.
2010-11-01improvement to axis/angle gimble conversion added last commit. fixed ↵Campbell Barton
flipping problems and enabled for pose bones.
2010-11-01bugfix [#24480] Axis Angle + manipulators: bad behaviourCampbell Barton
2010-11-01Patch: [#24479] fix for bug 24474, by Anthony Edlin. Thanks!Thomas Dinges
This fixes [#24474] Pressing <Shift Alt A> or clicking "Play Animation ... reverse = True" does not play animation backwards
2010-11-01bugfix [#24477] Can easily create bones with duplicate namesCampbell Barton
- fixed this error 7 different functions (deform groups, uv layers & similar). - support for numbers over 999. - renamed splitIDname() to BLI_split_name_num(), moved to BLI_path_utils
2010-11-01bugfix [#24449] User Preferences - Interface - ManipulatorCampbell Barton
2010-11-01bugfix [#24470] Ctrl+Tweak cutting connections failCampbell Barton
2010-10-31initialize structs to zero rather then using memset().Campbell Barton
2010-10-31bugfix: "glsl lamp not (directly) updated when there is no material in the ↵Dalai Felinto
object" reported by Olivier Amrein lamps require a depsgraph update. There is no more need to ED_render_id_flush_update because this is called by the DAG_id_flush_update. help (and the right fix) from Brecht.
2010-10-31Fix crashing running read full sample layers operator.Brecht Van Lommel
2010-10-31rename and negate DISABLE_PYTHON --> WITH_PYTHONCampbell Barton
2010-10-31rename definition for enabling the game engine GAMEBLENDER==1 --> ↵Campbell Barton
WITH_GAMEENGINE
2010-10-31Lock to CursorNathan Letwory
Patch by Dan Eicher. In 3dview properties you can enable this. Rotating view then uses cursor as pivot point. Note that with this option enabled just relocating the 3d cursor also changes the 3dview. Sebastian König: "Now the 3d cursor is actually useful" (sitting next to me while applying patch at bconf hostel)
2010-10-31Minor speedups for 3D view text drawing ~10-15% improved frame-rate with ↵Campbell Barton
particle display. - ascii text drawing functions, slightly faster since they dont have to do hash lookups & utf8 conversions for each char. - used ascii drawing functions for the view3d's number display. - each text item was using fixed 128 chars, now only allocate the string length needed.
2010-10-30warning/portability fixes.Campbell Barton
2010-10-30Fix for [#24448] User Preferences - Interface - Mini Axis - Brightness, none ↵Janne Karhu
working? * The axis draw function was changed by Campbell recently, but the brightness value was forgotten? * Solved currently by mapping the brightness value to axis alpha.
2010-10-30Fix for [#24374] VSE: Reassign Inputs ignores selection order.Janne Karhu
* No way currently to know the order of effect inputs, so I added a swap operator for the inputs. * Also added the effect inputs to the strip property panel (weren't even in rna before). These are not yet editable, but can be very helpful in determining what the inputs are if the strip is too short to see the name in the timeline.
2010-10-29bugfix [#23155] Metastrip contents area allowed to move vertically, ↵Campbell Barton
occasionally swapping order or overlapping overlapping tests cant be done recursively
2010-10-29Fix for[#24422] Crash when switching to Point Select Mode - particle hairJanne Karhu
2010-10-29Fix for [#24430] Hair Dynamics ProblemJanne Karhu
* Hair added in particle mode didn't have any weights assigned.
2010-10-28bugfix [#24439] Smear 2D paint failsCampbell Barton
small unrelated change: when setting the image type of an image, loop over all its Imbufs and set them.
2010-10-28bugfix [#24428] Interface Regions will not keep relative proportionsCampbell Barton
screen verts were being rounded so resizing a window would end up moving the border in one direction. for this to work properly we should store floats internally but for now compensate for this.
2010-10-28bugfix [#24432] HS+V color pickerCampbell Barton
2010-10-28for the color picker functions use UI_GRAD_* constants rather then numbers, ↵Campbell Barton
no functional change.
2010-10-27bugfix [#24341] Problems running blender headlessCampbell Barton
bg mode didnt have the screen context callback set. Though this sounds logical, bg mode defines a screen it should be set.
2010-10-27Commit new splash and bump version. Ready for tagging!v2.55Nathan Letwory
2010-10-27fix for shift offset in own recent commit for drawing the camera border in ↵Campbell Barton
camera view.
2010-10-27recent fix r32626 for [#24339] wasnt correctly clamping the depth rectangle, ↵Campbell Barton
crashing with grease pencil in some cases.
2010-10-27Convenience defines SEP and ALTSEP (python has these), move BLI_*_slash ↵Campbell Barton
function into path_util.h since these are not fileops.
2010-10-27Don't reset view clipping to 0.1 on entering local view, if you're working on Matt Ebb
something close up with < 0.1 clipping, then toggle into local view it gets very annoying.
2010-10-27keep the view centered with camera shift, camera view grease pencil ↵Campbell Barton
intentionally ignores shift.