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2011-07-22Merge with trunk up to r38584.Joerg Mueller
2011-07-21Corrected View Selected operator for image editor so now it worksSergey Sharybin
fine for images with different X and Y aspect ratio.
2011-07-21Fixed bug with multires baking to float buffers.Sergey Sharybin
Was missed a flag to set rect marked as changed.
2011-07-21fix [#28037] Missing orange selection lines (trivial)Campbell Barton
From what I can tell there is no good fix for this bug, calculating the 2d/3d viewborder and then attempting to align them to be pixel perfect fails because of float imprecision. Added a workaround, so the camera border is always drawn in 2d space, since this workaround may cause problems later on its kept under the define VIEW3D_CAMERA_BORDER_HACK so we can get old behavior back easily.
2011-07-21fix/workaround [#28040] float images reduced to 256 levels per channel upon saveCampbell Barton
Generated images would not be re-generated with a float buffer on load, even when selected on creation. Now save the float buffer setting as a generated image flag. This means you can enable before baking to enable baking to a float buffer.
2011-07-21Attempted bugfix: don't perform any keyframe remapping stuff ifJoshua Leung
rendering, to prevent any race condition problems I've noticed some weird and random crashes recently while rendering, which I suspect have been arising from having an Action Editor open while rendering. Previously only the timeline was patched against these problems, though the issues may be more widespread. Hence, solving this problem at the root cause instead.
2011-07-20Add/Clear Fake Users from Outliner by RMB on ID blocksJoshua Leung
2011-07-20View All/Selected tools for NLA EditorJoshua Leung
2011-07-17Modified behavior when replacing input links: The new target socket for the ↵Lukas Toenne
existing link is now chosen from available sockets that match the _target_ type, instead of the source type. This leads to more usable replacements, e.g. for toggling inputs on mix nodes. Still not a great solution to the mute/autoconnect problem, but a bit more intuitive for replacements.
2011-07-17Changed the default keys for duplicate-nodes-while-keeping-input-links to ↵Lukas Toenne
ctrl+shift+dkey, to avoid conflicts with alt+dkey for linked duplicates.
2011-07-17Little modification of the duplicate operator on artist request: The default ↵Lukas Toenne
behavior (shift+dkey) is now to copy nodes and internal links, but not the input links from unselected nodes. This feature is available with the alternate duplicate operator (alt+dkey).
2011-07-17Removed the autoconnect call when adding new nodes, this hardly ever gives ↵Lukas Toenne
usable results and leads to annoyed artists.
2011-07-17Bugfix [#27412] PoseLib bug(maybe also corrupted data)Joshua Leung
* Find first unused frame function was failing to correctly detect conflicts with the lower bound due to the way that markers are not stored in sorted order. Fixed by performing additional search passes. * Fixed some update bugs where there were missing notifiers. Most noticable when the poselib is being viewed in an Action Editor
2011-07-17cmake: cleanup include paths, some duplicates and going up some unneeded dirs.Campbell Barton
2011-07-17Added notifier listener for node editor.Sergey Sharybin
Now it behaves right on playback: - Starting playback "Anim Player" button appears on header. It used to appear only on mouse hover before. - Stopping playback triggers refresh on compositor, so actual result would be visible if image sequence/movie is used in nodes.
2011-07-17cmake source definitions:Campbell Barton
remove missing includes and use more strict formatting.
2011-07-16Fixed crash of multires baker when baking from sculpt mode.Sergey Sharybin
Incorrect low level was used for this case -- it should be sculpt level, not preview level. Thanks to Morten Mikkelsen to point on this bug :)
2011-07-16Bugfix [#27157] keyframing a constrained bone does not work as beforeJoshua Leung
Visual Keyframing was broken by r.34685, which used another method which, at the time, appeared to work perfectly fine. Apparently not. Also, extend/fixed visual keying to work for axis-angle rotations too. Needs some testing, but should probably work
2011-07-16fix for crash with edit armature buttons when no bones were selected ↵Campbell Barton
(uninitialized pointer)
2011-07-15Fix for [#27307] Blender crashes when loading a new scene while baking fluid ↵Janne Karhu
dynamics * Fluid bakes didn't respect the job stop flag. * Also made msvc happy with some casts.
2011-07-13dont include the preview.blend in headless modeCampbell Barton
2011-07-13use linked duplicates in preview.blend to save some space.Campbell Barton
2011-07-13Fix #26704: activating a texture node inside material nodes did not show thatBrecht Van Lommel
texture in the texture properties.
2011-07-13Fix #27951: armature edit mode transform panel shows "nothing selected" evenBrecht Van Lommel
when something is selected.
2011-07-13Advanced CMake option to build the player without blender: WITH_BLENDERCampbell Barton
2011-07-12Add delete with reconnect feature.Jeroen Bakker
this will reconnect nodes as if the deleted node is muted. Operation is added to the space_node node menu and to the keymap as CTRL-X to test this just add some nodes to the space_node select one or multiple nodes and press CTRL-X It should reconnect the nodes as they were muted limitations: 1. it performs a delete and reconnect per node. It does not evaluate all selected nodes as one whole 2. mute only supports Value, Vector and Color data types, so does this feature 3. not usable for nodes where input and output does not match (like colorToBW) Where reconnect could not be preformed the links will be removed from the model. Undo works with this delete with reconnect.
2011-07-12Merging trunk up to r38329.Joerg Mueller
2011-07-12Timeline Drawing - Time cursor draws extra wide in timeline so thatJoshua Leung
keyframe lines are wrapped up nicely by it Ideally it could be made so that it only became wide when it is on a frame with a keyframe, though that could end up causing performance problems, so this will have to do (if a bit "chunky" looking at times).
2011-07-12Bugfix [#27548] Timeline view - 2D drawing issuesJoshua Leung
* Keyframe lines were being drawn too short when frame number box was enabled. The code for drawing this was modifying the View2D view-space to get it's stuff in the right place, but the timeline code was not accounting for this. * In order to make the time ticks more visible outside the frame range, I've moved the start/end frame drawing stuff in timeline to occur after the grid drawing, and to draw semi-transparent, just like the preview range curtains in the other animation editors
2011-07-12NLA Drawing - More prominent communication of the "solo" featureJoshua Leung
* When a track is being solo'd, all other channels for that block are drawn darker * Strips in non-solo tracks are drawn flat shaded instead of with shading * Mute toggles are hidden (they wouldn't affect the result)
2011-07-12CMake fixes for r38303 (splitting up the outliner code).Mitchell Stokes
2011-07-12NLA Drawing Tweak - New icons for "solo" togglesJoshua Leung
Added some new star icons for the "solo" toggles in NLA editor. Unfortunately they look a tad scruffy alongside some of the other icons, although they should hopefully turn out to be more descriptive (especially when combined with some drawing tweaks I've got in the pipeline...)
2011-07-12Bugfix [#27650] graph editor -> drivers -> Delete Channels (X) deletesJoshua Leung
wrong entries if obdata selected In this case, the problem was that there were some lingering F-Curves that were unselected by still had "active" flags set (a problem caused by the old filtering channel visible vs list visible bug). Now, "active" flag is treated separately from "selected" flag (bringing this back into line with bones), leaving no confusion.
2011-07-12Bugfix #27881: Motion paths don't correctly update with pose slidingJoshua Leung
tools
2011-07-11Further Outliner code cleanup - Split out tree building stuff for IDJoshua Leung
blocks and Objects from add_element These two chunks were significantly large that they really needed to be placed into their own functions to allow for easier source navigation.
2011-07-11== The great Outliner code split up ==Joshua Leung
As per my proposal (http://lists.blender.org/pipermail/bf- committers/2011-July/032553.html), I've split outliner.c into several new files based on the purpose of the relevant code. * outliner_tree.c - building outliner structure * outliner_draw.c - outliner drawing (including toggle buttons and their handling) * outliner_edit.c - all operators for toggling stuff, and/or hotkey accessed operators. Also KeyingSet and Driver operators go here * outliner_tools.c - all operators and callbacks used for handling RMB click on items * outliner_select.c - stuff for selecting rows, and handling the active/selected toggling stuff In a few cases, the split hasn't been totally clear-cut due to cross- dependencies and other spaghetti. However, in a few cases, I have managed to remove the need for some of the prototypes that were needed in the past by judicious reshuffling of functions, which also makes it easier to actually find what you're looking for.
2011-07-10Fix #27926: autokey not working with auto IK, broke this with an earlier bugfix.Brecht Van Lommel
2011-07-09Wrong tooltip for OBJECT_OT_make_links_scene() operator.Ton Roosendaal
2011-07-09fix [#27915] Relax Pose crashes blender on bone with ChildOf constraint in ↵Campbell Barton
linked rig
2011-07-09Ctrl-R sets rotation mode for Pose BonesJoshua Leung
2011-07-09Compiler warning fixJoshua Leung
2011-07-08Fix #27897: mesh with negative scale disappears while sculpting, clippingBrecht Van Lommel
planes were wrong in that case.
2011-07-08Deleting Grease Pencil layers from Action-Editor works againJoshua Leung
2011-07-08Fix #27902: autokey bones with individual origins transform not working.Brecht Van Lommel
2011-07-07Merging trunk up to r38193.Joerg Mueller
2011-07-07Animation Goodie: Cyclic "Extrapolation" can be toggled from the "SetJoshua Leung
Extrapolation" tool again Added "Make Cyclic" and "Clear Cyclic" options to "Set Extrapolation" tool (found from Channels menu) in Animation Editors. These options simply add or remove (respectively) Cycles FModifiers from the selected F-Curves, making them have cyclic extrapolation with a single click, instead of having to go through the FModifiers UI (or Graph- Editor only "Add FModifier" operator), which should make it easier to do this apparently common chore.
2011-07-07Grease Pencil ActEdit Mode: Filtering CleanupJoshua Leung
* Ported filtering code for Grease Pencil frames editing to the newer- style refactored stuff * Decoupled active status of layers from selection status, bringing this into line with everything else again
2011-07-07Fix part of #26811: absolute shape keys should not show influence value in list.Brecht Van Lommel
2011-07-07Tiny tweak: hierarchy lines in outliner were nearly invisible. Color isTon Roosendaal
blend between backdrop and text color (black), made it blend 0.4 instead of 0.2
2011-07-07NLA Drawing - Second attempt at providing options for streamlining theJoshua Leung
view for transforming strips When the "Include animation data blocks with no NLA data" toggle (action icon) is off, action lines are only shown if they have keyframes. So when this option is off, only NLA blocks that have NLA tracks will be shown, and of those, only those which currently have an active action with keyframes will have their red action lines shown. Combined with the vertical-space tweak when show control curves is turned off, this should be good enough for most cases.