Age | Commit message (Collapse) | Author |
|
|
|
* Change ICON_NULL --> ICON_NONE to avoid two #defines with the same meaning.
|
|
* Moved two #defines out of the enum to make code more readable.
|
|
Curve widget editing used bad pointer, unsure in which cases it
would crash though...
|
|
* Moved ICON_BLENDER away from (0,0) spot in blenderbuttons, since ICON_BLENDER=0 define is conflicting ICON_NULL define as well as with logic checks for nonzero icon id.
* This solved bug where ICON_BLENDER can't be set from Python as well as when using new UI functions from within Blender.
|
|
- Invalid shape when deformation mesh was disabled befoe undoing
- Crash when deformation modifier was enabled before undoing
Still got problems with undoing multires changes when toggling modifiers.
|
|
* Added a NC_OBJECT|ND_TRANSFORM notifier to it, so we get a refresh when using the operator from python console. Issue reported by calli in IRC.
|
|
using a different method.
|
|
to be safer).
- detect includes for qtcreator projects as well as the ones from cmake (it didnt return all of the right paths).
|
|
to sequential error by adopting a two-pass smoothing strategy instead.
This seems to give some minimal reductions in the amounts of unwanted
shrinkage that occurs
|
|
- Fixed problem where just trying to replace existing keyframes would
result in the intepolation set on that keyframe to get lost. This was
mostly an issue if trying to re-block some animation in the middle of
a shot, with the rest of the keys set to Bezier, but the first
keyframe in this new segment needing to be Constant so that we don't
get sloppy automatic interpolation in the way
- Hooked up Media-Play/Stop/Next/Prev controls to animation playback
and keyframe jumping functionality in default keymap in addition the
existing controls. I'm also considering whether to migrate Next/Prev
Keyframe key mappings off the Ctrl-PageUp/Down keys for a more
ergonomic option (i.e. shift <, shift >)
|
|
Let's make it four! :)
|
|
Mesh editing: operator "Blend From Shape" had blending off as default.
A bit weird... so let's change :)
|
|
- errors would jump to the line which gets in the way.
- the window wouldn't always redraw.
|
|
|
|
Two bugs in one:
- Lukas commit monday for new group/socket handling accidentally removed
to set socketype in stacks, which as used by (texture) nodes to detect
whether value, color or vector had to be read.
Result was that all texture nodes were rendering as B&W
- Old 2.5 bug: preview renders for texture nodes didn't call a
NodeEndExec function, which gave crashes on deleting nodes.
The change in interface_hanlers.c is only a comment to explain
how keymaps are being found.
|
|
markers were always drawn as local pose-markers, even when they were
not.
|
|
markers.
This is useful for when working with lipsync shots, where you've used
markers for noting down key syllables and want to separate these out
into chunks to manage things better.
|
|
the strength of the brush, as it was in 2.49
Layer height used to be controlled with brush radius, quite confusing decision.
Added new property for brushes - height for adjusting affectable brush height
(it could be not only layer height in the future).
|
|
Menu Help -> Operator Cheat Sheet crashed, calling function with NULL context.
|
|
render-result doesn't get an ibuf with BKE_image_get_ibuf
added a poll method to grey-out entries if !ibuf for now.
|
|
* Timeline duplication code freed the original time caches too.
|
|
(warning will be printed).
|
|
a header every build with the time, date, svn revision.
|
|
also added hide-unselected option to armature mode.
|
|
Shift+Numpad, uses manipulator code.
|
|
* inv_ -> inverted_
* flagged image dirty after invert.
* restored properties accidently cut out of unpack operator.
brecht.beers[lmg]++
thanks for paying attention! :)
|
|
Having 2 or more windows open, a render in another window made the
other (active) window fail badly on F11 key (show render).
Now things should go smoothly. If a render is being shown in
inactive windows, they get popped to the front nicely.
|
|
Invert Image Colors (RGB)
--
Invert Red Channel
Invert Green Channel
Invert Blue Channel
Invert Alpha Channel
mostly because of the recent changes in normalmap channels,
so users can adopt old bakes quickly.
though they might aswell prove useful in other situations.
|
|
|
|
note: BPY_class_validate() could come in handy later if we need to check classes for properties/functions but for now there is no point in keeping it in.
|
|
|
|
hash in 2.4x.
available from vertex menu.
|
|
|
|
auto-ik updates are done by notifiers at the moment which are ignored when running bpy.ops.transform.translate(), so add an special_aftertrans_update() check for this case.
|
|
- add info to create_dupli_objects rna function docstring.
- transform snap had bad define, disabling BVH accelerated snap (own fault).
|
|
socket lists don't outgrow the group box any more; the box height is adjusted to fit the length of the socket list instead.
|
|
value to the group sockets. The "expose" function on group inputs/outputs has an optional parameter "add_link", which can be used to prevent the automatic linking.
|
|
sockets or adding custom sockets by name and type (fixes #26171). Changed a few function names for groups for consistency.
|
|
line, added moving to exact column for syntax errors too.
|
|
vertex iter should be declared inside omp block or it'll be
thread-unsafe otherwise.
|
|
* Tsk! Using sizeof(string) to determine string length works if the string is a char array, but not if it's a pointer to a char array!
* Now the fluid code uses the actual size of the string directly.
|
|
|
|
doesn't update vertice number ( in info header )
missing notifier.
|
|
next).
|
|
|
|
of input/output sockets. Those can be linked to internal nodes just like links between regular nodes. In addition group sockets can be renamed and have a defined order, which can be modified, and they can be removed again.
More details can be found in the patch tracker description (#24883) and on the code.blender.org development blog.
|
|
|
|
The butterfly wing flap, causing a nice storm in the rest of blender.
Now all dependencies should point ok again. CMakers, do double-test.
|
|
* Transform info text array was too short for all cases, so some characters got written to invalid addresses.
|