Age | Commit message (Collapse) | Author |
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Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
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Only' is on.
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also don't draw grease pencil over scopes.
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With the view3d 'Render Only' option, grease pencil wouldn't draw, but for OpenGL render it did.
Since grease pencil can be very useful in opengl renders, enable grease pencil drawing with 'Render Only' option in the viewport,
and add a checkbox in the grease pencil header not to draw (unchecking each layer is annoying and applies to all spaces).
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The code to connect across a face didn't stop after it found one.
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Region sizex/sizey should store the actual used sizes, for hide/reveal.
Didn't happen correctly, resulting in opening button regions of size 1.
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Tooltips in Blender were not scaling when zooming in/out on UI elements.
(They did follow DPI though, but tooltips were in a 'global' fixed size).
Error was that for tooltips on large scaled popups (like in Node editor)
the drawing was entirely wrong even.
Now tooltips scale correctly, also for fonts.
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textures when Cycles is selected as render engine.
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When deleting all keyframes in F-Curves, the corresponding F-Curves are deleted.
If all the F-Curves in an action group were deleted in such a way, the group
wouldn't be removed. This meant that these groups would never be shown (until
F-Curves for these groups were created again), but would still exist, causing
problems when trying to rearrange groups in the animation editors (i.e. groups
would appear to not move). Now these groups get deleted when they get empty.
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I also added comment to avoid this happening in the future.
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Removal of this line fixed the bug.
But!
I suspect it opens up for an excaption.
I will try to identify the exception and handle it in a different way.
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Color Pickers, square versions, didn't draw the 'cursor' correctly.
Was missing colorprofile check.
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Removed unused panel colors (and panel text) from Themes.
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in vertex paint, just pass the mesh.
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Notes and image:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability
- now each editor has own settings for "show panel header" and
"show panel background", and colors+alpha for this.
- this setting used to be global for all editors, but it can conflict
with looks of specific editors.
- Now you can set for editors to show panels with a 100% transparent
tool/properties region.
Note: read XML theme files now might get an error, Campbell will fix.
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now blenlib/BLI doesn't depend on any blenkern/BKE functions,
there are still some bad level includes but these are only to access G.background and the blender version define.
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#if MAC_OS_X_VERSION_MIN_REQUIRED comparison clause: If the code is loaded on an older system that does not include the symbol definition, the comparison still works
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Previous commit broke dragging area edges.
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With larger header sizes (via DPI setting), splitting an area horizontally (using
left-bottom corner widget, move up) stopped immediate after split, not allowing
to drag it to a position.
Culprit was code to check minimum header size, and area operator using the same
flags. Now ScrVert has two flags - one for internal use, one for the tools to set.
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in the text editor and ui paste.
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also use BLI_findindex for modifiers_indexInObject
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don't work in Windows. These shortcuts are taken by the operating system,
so ctrl+numpad 2/4/8 now work as well and are the shortcuts shown in menus.
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impossible. In this case matrix inversion failed and didn't give a useful result.
Now it falls back to a pseudoinverse in that case, so that moving along the
other axes still works.
There may be other places that can benefit from this, but this is a place where
it has no significant performance impact, doing this in general for e.g. bone
matrices could be quite slow.
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ED_mask_pixelspace_factor(). - was getting the image width/height when its not needed before.
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function: BM_vert_calc_shell_factor_ex
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keys, eventually we may want to have some kind of priority here)
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- Move to layer (and more popups) didn't scale yet
- User Prefs and render window now open on right location on Mac Retinas
- Brush sizes for painting now scale for Mac Retina
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Mode with and 0 hairs object
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degrees
No need to clamp tilt value in transform panel, til beyond 360 degrees works
fine and clamping it in panel lead to some unexpected behavior.
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node with aspect != 1
It was strange logic in code from 2010 which forced image aspect to be 1 for
viewer nodes and render results.
Not sure why it's needed, was only used for unwrapping aspect correction,
but render result/viewer images are already handled differently there.
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