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AgeCommit message (Expand)Author
2012-08-18style cleanup: also correct some doxy commentsCampbell Barton
2012-08-18Typo fix: BKE_sequwnce_get_by_name -> BKE_sequence_get_by_nameJoshua Leung
2012-08-18Bone color groups now get synced too when syncing bone <-> animdata stuffJoshua Leung
2012-08-18Selecting nodes (and making one active) sets active F-Curve too nowJoshua Leung
2012-08-18Bugfix [#27652] Selecting a bone doesn't update Driver Properties panelJoshua Leung
2012-08-18Bugfix [#32331] Graph editor zoom to selected includes coordinate origin if moreJoshua Leung
2012-08-17fix own error in recent smoothview cleanup, also correct some cross reference...Campbell Barton
2012-08-17HDR color picking was not working for node spaceCampbell Barton
2012-08-17code cleanup:Campbell Barton
2012-08-17fix for crash showing tooltip for NODE_OT_add_search()Campbell Barton
2012-08-16more draw code cleanup: was making wrong guess about wire color for empty-ima...Campbell Barton
2012-08-16change to draw extra wire (draw_wire_extra)Campbell Barton
2012-08-16re-work mesh drawing a little since we know the wire color some checks can be...Campbell Barton
2012-08-16fix for odd bug/drawing glitch where loose mesh edges would draw with the wro...Campbell Barton
2012-08-16use filtersize of 1.0 for distort and uv - compositor nodes.Campbell Barton
2012-08-16support fro HDR color picking (values over 1.0) when color picking in the ima...Campbell Barton
2012-08-15escape key now quits composite.Campbell Barton
2012-08-15rendering now stops the composite job first, then renders.Campbell Barton
2012-08-15use job types when checking for jobs in areas of the code that made assumptio...Campbell Barton
2012-08-15fix for missing change to fluidsim from last commit and name jobs a more usef...Campbell Barton
2012-08-15add wm job types they are not used yet, so this just defines them for new job...Campbell Barton
2012-08-14patch [#32325] textured solid backface culling option Campbell Barton
2012-08-14fix [#32299] 16bit float texture + 'Quick Edit' gives wrong resultCampbell Barton
2012-08-14add variable size option to bokeh blur node, remove f_stop option (it wasnt u...Campbell Barton
2012-08-14rename blur `Reference` to `Variable Size`, improve tooltipCampbell Barton
2012-08-14code cleanup: reduce calling sqrt() when distances are only calculated for co...Campbell Barton
2012-08-14fix [#32315] Circle select unreliable when in vertex+edge select modeCampbell Barton
2012-08-13draw ugly red bands on a sequence strip when its data cant be found (mask, cl...Campbell Barton
2012-08-13add hook now has option to add to active bone (mango request).Campbell Barton
2012-08-12confusion minf/fmin, broke msvcCampbell Barton
2012-08-122d smoothview now scales back the time to move for smaller view zoom/panning.Campbell Barton
2012-08-12new parameter in assign_material() to specify where material shall be assigne...Gaia Clary
2012-08-12replace ELEM8(gs, ID_ME, ID_CU, ID_MB, ID_LT, ID_LA, ID_CA, ID_TXT, ID_SPK) w...Campbell Barton
2012-08-12Sequencer: overlay display type optionsSergey Sharybin
2012-08-12NDOF navigation support for clip editorSergey Sharybin
2012-08-12smooth-view for 2d views, graph editor, sequencer, node view, works with bord...Campbell Barton
2012-08-12style cleanupCampbell Barton
2012-08-12code cleanup: WM naming conventionsCampbell Barton
2012-08-11Fix #32306: Applying location or rotation scales sculpt dataSergey Sharybin
2012-08-11remove all remaining data files from source, now all are converted at build t...Campbell Barton
2012-08-11generate brush icons C files at build time.Campbell Barton
2012-08-11simplified data_to_c macro in cmakeCampbell Barton
2012-08-11startup.blend and preview.blend are now converted to C at build time.Campbell Barton
2012-08-11fix for minor UI annoyance - when the window is fullscreen now dont draw area...Campbell Barton
2012-08-10fix [#32289] Border Zoom, Zoom Border or Zoom to Border?Campbell Barton
2012-08-10fix [#32300] Convex Hull Poll Shouldn't Require 3D ViewCampbell Barton
2012-08-10split off auto depth option to have cursor placement use depth too since you ...Campbell Barton
2012-08-10Separate uv selection operator: Y key, behaves much the same way as the mesh ...Campbell Barton
2012-08-09Fixed typo in clip's display aspect usageSergey Sharybin
2012-08-09utility functions for getting/setting rectangles for operators.Campbell Barton