Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-09-12 | Fixed a disconnected vertex in bevel; fixed header print for bevel. | Howard Trickey | |
2012-08-22 | Bridge, add n-gon optimization | Alexander Mokhov | |
Bevel, fix error in calculating profile. | |||
2012-08-21 | svn merge ^/trunk/blender -r50014:50094 | Campbell Barton | |
2012-08-21 | fixed [#32373] Copy Vertex Group operator copies any value as full 1.0 | Campbell Barton | |
2012-08-21 | alt+wheel scrolling over the render slots works again (this didnt support ↵ | Campbell Barton | |
scrolling when new interfaces would replace the old ones). | |||
2012-08-21 | fix [#32374] Curve compositor UI drawing glitch | Campbell Barton | |
copy the curve for the compositor. | |||
2012-08-21 | Fix #32334: mesh separate by material with > 2 materials could include some | Brecht Van Lommel | |
incorrect extra edges. | |||
2012-08-21 | Fix #32355: select vertex path not working when vertices are selected with e.g. | Brecht Van Lommel | |
border select. There was a fix before bmesh where it would require exactly two vertices to be selected, but this was not ported over, and it also wasn't quite correct. This case should also work: click on two vertices, selected the path between them, and then click on a 3rd vertex and select path, to extend the path further from the 2nd to the 3rd vertex. Now both use cases should work. | |||
2012-08-21 | fix for bug with render slots - where the menus wouldnt only show layers ↵ | Campbell Barton | |
from the last render which could be meaningless in different render slots. | |||
2012-08-21 | Sequencer: invalidate current frame cache on sequence transform | Sergey Sharybin | |
2012-08-21 | mask: skip self intersection on drawing when fill is disabled, since it was ↵ | Campbell Barton | |
only drawing on one side of an unfilled spline. | |||
2012-08-21 | code cleanup: some legacy compo nodes were not ifdef'd | Campbell Barton | |
2012-08-21 | code cleanup: don't use magic numbers for curve flag & use bool args for ↵ | Campbell Barton | |
curvemapping_changed() | |||
2012-08-21 | code cleanup: use BLI_RCT_SIZE macro | Campbell Barton | |
2012-08-20 | Parallel, and Planar snapping implemented, along with some fairly major | Luke Frisken | |
work on SnapSystem. More to come in the comming weeks! GSOC 2012 Precision Modelling tools | |||
2012-08-20 | HDR color picker now works in the clip space. | Campbell Barton | |
2012-08-20 | macros for rectangle center and size | Campbell Barton | |
2012-08-20 | minor cleanup to node pasting. | Campbell Barton | |
2012-08-20 | fix for crash pasting nodes into a node tree when the ID pointer is lost. | Campbell Barton | |
also fix for ID user count on paste which wasn't increasing. | |||
2012-08-20 | Sequencer: Python API for sequence modifiers | Sergey Sharybin | |
2012-08-20 | added 'Unselected' option to remove doubles, merges selected vertices into ↵ | Campbell Barton | |
unselected ones, but not each other. | |||
2012-08-20 | copy as script operator for the console, so you can copy input from a ↵ | Campbell Barton | |
console for use in a textblock. | |||
2012-08-19 | Fix crash when adding skin modifier to empty mesh | Nicholas Bishop | |
Fixes bug [#32362] SIGSEGV when adding skin modifier to empty mesh projects.blender.org/tracker/?func=detail&atid=498&aid=32362&group_id=9 | |||
2012-08-19 | - fix for error in ndof patch. | Campbell Barton | |
- ColorBalanceModifierData wasn't aligned on 32bit systems. - BM_vert_find_first_loop() was missing NULL check. | |||
2012-08-19 | Sequencer: per-sequence modifier stack for color grading | Sergey Sharybin | |
This implements basic color grading modifiers in sequencer, supporting color balance, RGB curves and HUE corrections. Implementation is close to object modifiers, some details are there: http://wiki.blender.org/index.php/User:Nazg-gul/SequencerModifiers Modifiers supports multi-threaded calculation, masks and instant parameter changes. Also added cache for pre-processed image buffers for current frame, so changing sequence properties does not require rendering of original sequence (like rendering scene, loading file from disk and so) | |||
2012-08-19 | svn merge ^/trunk/blender -r49508:50014 | Campbell Barton | |
2012-08-19 | Patch #32326: NDOF support of rotation and panning the view at the same time | Sergey Sharybin | |
Additional changes: - Option to the ndof menu letting you pick turntable/trackball independently of the mouse viewport navigation style - Option to change the rotation sensitivity separate from the panning Holding shift + moving the ndof does just as before locking it to panning Holding ctrl + moving will lock it to only rotation Patch by Fredrik Hansson, thanks! Reviewed by self and Mike Erwin. | |||
2012-08-19 | style cleanup | Campbell Barton | |
2012-08-19 | re-enable metaball orientation for manipulator and view axis setting (was ↵ | Campbell Barton | |
disabled since 2.4x) | |||
2012-08-19 | fix for own commit r49991, this exposed bad logic in rect copy function. | Campbell Barton | |
2012-08-18 | Fix incorrect error test when removing a modifier | Nicholas Bishop | |
r49989 had the test reversed | |||
2012-08-18 | Fix reversed names in modifier-remove error report | Nicholas Bishop | |
2012-08-18 | code cleanup: use BLI rect functions for interface button and block code. | Campbell Barton | |
2012-08-18 | use rctf struct for UI buttons and blocks, easier to read and means we can ↵ | Campbell Barton | |
use BLI_rctf functions. | |||
2012-08-18 | utility functions: BLI_findptr, BLI_rfindptr --- use for finding an item in ↵ | Campbell Barton | |
a linked list by a pointer. | |||
2012-08-18 | fix [#32353] 'Focus'(center) applied on a rig should only take visible bones ↵ | Campbell Barton | |
into account | |||
2012-08-18 | style cleanup: also correct some doxy comments | Campbell Barton | |
2012-08-18 | Typo fix: BKE_sequwnce_get_by_name -> BKE_sequence_get_by_name | Joshua Leung | |
2012-08-18 | Bone color groups now get synced too when syncing bone <-> animdata stuff | Joshua Leung | |
For now, the notifiers on bone group color setting won't trigger the necessary color syncing, so it will be necessary to select another bone/object before the view responds properly. | |||
2012-08-18 | Selecting nodes (and making one active) sets active F-Curve too now | Joshua Leung | |
2012-08-18 | Bugfix [#27652] Selecting a bone doesn't update Driver Properties panel | Joshua Leung | |
More specifically, selecting bones didn't update the active F-Curve/Groups. This meant that when editing drivers, it was often easy to accidentally edit the drivers for the wrong bone. | |||
2012-08-18 | Bugfix [#32331] Graph editor zoom to selected includes coordinate origin if more | Joshua Leung | |
than one curve is displayed The range calculation used to use a fixed 0-1 range whenever it couldn't find any values for a particular F-Curve. However, this was then taken by the aggregation calculation to be used as just another value, leading to problems if only vertices of a very high-value curve are selected to be included. Modified the range calculation to ensure that suitable vertices were found before trying to take the range values returned. | |||
2012-08-17 | fix own error in recent smoothview cleanup, also correct some cross ↵ | Campbell Barton | |
references in bmesh docs. | |||
2012-08-17 | HDR color picking was not working for node space | Campbell Barton | |
2012-08-17 | code cleanup: | Campbell Barton | |
- pass wire color to camera draw_viewport_object_reconstruction() rather then getting the theme color directly. this makes a change where selection color wont be used for unselected cameras (which IMHO is better, drawing selected wire color on nonselected cameras was confusing). - use rgb_uchar_to_float() | |||
2012-08-17 | fix for crash showing tooltip for NODE_OT_add_search() | Campbell Barton | |
2012-08-16 | more draw code cleanup: was making wrong guess about wire color for ↵ | Campbell Barton | |
empty-image draw types. also pass wire color to the metaball. | |||
2012-08-16 | change to draw extra wire (draw_wire_extra) | Campbell Barton | |
- was changing color and changing glDepthMask even when the object type didnt support wire drawing and no wire would draw. - was setting the color when no wire would draw. | |||
2012-08-16 | re-work mesh drawing a little since we know the wire color some checks can ↵ | Campbell Barton | |
be avoided. | |||
2012-08-16 | fix for odd bug/drawing glitch where loose mesh edges would draw with the ↵ | Campbell Barton | |
wrong wire color. This was because the draw code was ignoring the wire color and incorrectly try to figure it out again. |