Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-09-15 | replace BLI_strncpy with BLI_strncpy_utf8 where input isnt ensured to be valid. | Campbell Barton | |
also replace strcpy's which copy using "" with str[0]='\0' | |||
2011-09-14 | move ED_object_pose_armature --> object_pose_armature_get to so we dont get ↵ | Campbell Barton | |
bad level calls in the weight paint branch. | |||
2011-09-14 | resolve bad level calls from blenkenel/ into editors/ & remove editors from ↵ | Campbell Barton | |
the include path from CMake & SCons. * ED_curve_editnurbs --> curve_editnurbs * ED_sculpt_modifiers_changed --> object_sculpt_modifiers_changed | |||
2011-09-13 | fix [#28635] Mirror Modifier - Clipping still active when modifier is disabled | Campbell Barton | |
2011-09-12 | Fixes #28599: Wrong re-assigning of layers in RenderLayer comp nodes when ↵ | Bastien Montagne | |
deleting a render layer. Also added the check of comp nodetree of all scenes, as others might also use that scene in their compositing! | |||
2011-09-12 | Fixed "bug" #28611: Subdiv value for icosphere should not be below 1. | Bastien Montagne | |
2011-09-12 | replace VECCOPY -> copy_v3_v3, added copy_v*_v*_short too for typesafe ↵ | Campbell Barton | |
copying, some parts of the code are copying float -> short normals without scaling. fix coming next. | |||
2011-09-12 | cleanup for object color theme (no functional changes), could set the opengl ↵ | Campbell Barton | |
color 2-3 times per object. | |||
2011-09-12 | fix for passing NULL to strstr() in visualkey_can_use() | Campbell Barton | |
2011-09-12 | fix for ntreeGPUMaterialNodes(), using uninitialized exec pointer. | Campbell Barton | |
also commented some set-but-unused variables. | |||
2011-09-11 | Found other problems similar to bug #28619 in other primitive_add ops… ↵ | Bastien Montagne | |
Will continue to chek! | |||
2011-09-11 | Fixed bug #28619: values of X/Y grid size were allowed to be below 3, when ↵ | Bastien Montagne | |
adding a grid primitive. | |||
2011-09-11 | Recast: fix bad level calls, Recast compiled out if BGE not enabled. SCons ↵ | Benoit Bolsee | |
updated but not tested. | |||
2011-09-11 | Audio: | Joerg Mueller | |
* Fix for high quality upsampling which was wrong. * Fix for doppler effects which were calculated wrong for scenes. * Improved animation evaluation at the beginning and end of a scene. | |||
2011-09-11 | replace magic numbers for flags for uiSetRoundBox(); | Campbell Barton | |
2011-09-11 | use vertex arrays for 3d view grid floor, reduce calls to glColor3ubv. ↵ | Campbell Barton | |
clanup some unrelated odd formatting in draw_rotation_guide. | |||
2011-09-11 | draw grid lines in 1 loop rather then 2. | Campbell Barton | |
2011-09-11 | change grid floor loop | Campbell Barton | |
- split out axis drawing into its own loop (makes it more readable) - left GRID_MIN_PX at 1.0 by mistake last commit. | |||
2011-09-11 | simple changes to grid drawing logic. | Campbell Barton | |
- make ortho grid drawing use vertex arrays - make perspective view floor drawing cache result of UI_ThemeColorShade so its not called on every line. - make perspective view floor only loop once on each axis when the grid floor isnt being drawn (was looking over all grid lines for no reason). - add UI_GetColorPtrShade3ubv() to replace UI_GetColorPtrBlendShade3ubv() when no blending is needed. | |||
2011-09-11 | minor edits / cleanup - no functional changes. | Campbell Barton | |
- use 'const float *' and array size in some function declarations. - replace macros for BLI_math functions INPF, VECCOPY, VECADD etc. - remove unused VertRen.clip struct member. - remove static squared_dist() from 2 files, replace with BLI_math function len_squared_v3v3(). - use vertex arrays for drawing clipping background in the 3D viewport. | |||
2011-09-11 | cmake edits to navmesh so includes are not added unless the game engines ↵ | Campbell Barton | |
enabled. | |||
2011-09-10 | Fix #28609: UV Sphere Operator Panel allow Segments and Ring to be manually ↵ | Sergey Sharybin | |
set to 0 Set hard min for segments and rings to 3. Lower values doesn't make real sense and can only confuse. | |||
2011-09-10 | Fixed for navmesh on FreeBSD. Oatch by sambler, thanks! | Sergey Sharybin | |
2011-09-10 | Change priority for editor util library. Gave linking errors here. | Sergey Sharybin | |
2011-09-10 | Another set of fixes for recats: osx uses different order of arguments for ↵ | Sergey Sharybin | |
sort_r and it's callback. Also do not use char constants like 'NAVM' which is casting to int. And added defautl section to switch in KX_NavMeshObject::DrawNavMesh. | |||
2011-09-10 | use vertex arrays for wireframe octahedral bone drawing. | Campbell Barton | |
2011-09-10 | fix for building with collada and some other warnings | Campbell Barton | |
2011-09-10 | Navigation Mesh Modifier: | Thomas Dinges | |
* Fix scons define for operator append * Don't use abbreviations in the UI. | |||
2011-09-10 | MSVC build fix by MiikaH for NAVMESH. Thanks! :) | Thomas Dinges | |
2011-09-10 | Compile fix for scons: | Thomas Dinges | |
* Don't compile with navmesh_conversion.cpp if Game engine is disabled. | |||
2011-09-10 | disable navmesh feature when building without the game engine. | Campbell Barton | |
2011-09-10 | recast and detour patch now builds again with GCC | Campbell Barton | |
- rearrange structs to work for 64bit - define all vars before goto's - ifdefs for qsort_r/qsort_s - dont cast pointers to int only for NULL checks - dont printf STR_String directly, get the char pointer from it also minor change to gpu py module, no need to pass empty tuple to PyObject_CallObject, can just be NULL | |||
2011-09-10 | fix own mistake in recent commit, was using glIndexPointer incorrectly. | Campbell Barton | |
2011-09-10 | SVN maintenance. | Guillermo S. Romero | |
2011-09-09 | svn merge -r 40061:40078 ↵soc-2010-nicks | Benoit Bolsee | |
https://svn.blender.org/svnroot/bf-blender/trunk/blender | |||
2011-09-09 | use opengl vertex arrays for the base widgets, their rounded corners, arrows ↵ | Campbell Barton | |
and emboss. (note, this is from OpenGL 1.1 from 1992, nothing fancy), gives moderate speedup on my system when showing many buttons (10% - 15%). | |||
2011-09-09 | [#28595] Select similar edges by face angles ignores z component of normal ↵ | Sergey Sharybin | |
angles Patch provided by Andrew Wiggin (ender79). Thanks! | |||
2011-09-09 | Fix #28590: Sculpt Overlay Texture in Viewport Glitched and Wrong icon for ↵ | Sergey Sharybin | |
Overlay Option? Use clamp to border for fixed textures. | |||
2011-09-09 | error (case insensitive search replace) | Campbell Barton | |
2011-09-09 | replace magic numbers with defines to make the interface source more readable. | Campbell Barton | |
only functional change is the uiWidgetBase struct stored up to 64 verts, changed this to 36 since thats the most that is used atm, added assert if this ever changes. | |||
2011-09-09 | Hotkey tweaks: Start/End frame jumping back to Shift-Left/Right | Joshua Leung | |
I'd moved them to Ctrl-Shift-Left/Right having thought that they were for some reason now conflicting with some other hotkeys. Apparently not. | |||
2011-09-09 | Patch [#23443] Change outliner filter into search | Joshua Leung | |
Shane Ambler (sambler) for this 12-month vintage! From description: One thing with the outliner filter box is it only filters items that are currently visible. To find what you want you need to manually expand a few levels so that what you want to find is visible. This small patch expands items when filtering is done - effectively turning it into a search. Currently this does not alter the datablocks view as expanding all entries takes waaaay tooooo long. I prevent the expansion of RNA entries for userprefs which prevents infinite recursion but the datablocks list is just too big for this approach. I think it would need a custom outliner_build_tree for a full search. | |||
2011-09-09 | svn merge -r 39975:40061 ↵ | Benoit Bolsee | |
https://svn.blender.org/svnroot/bf-blender/trunk/blender | |||
2011-09-09 | Fix #28392: some selection operators were working in linked scenes, others not. | Brecht Van Lommel | |
This allows all object selection operators now, useful for inspecting the scene. | |||
2011-09-09 | - turn RNA_warning into a macro which includes the function name (was being ↵ | Campbell Barton | |
written in manually but had incorrect func names in places). - add __func__ define to BLI_utildefines.h for MSVC. | |||
2011-09-08 | Minor fixes for some unfounded clang warnings. | Lukas Toenne | |
2011-09-07 | svn merge -r 37306:39975 ↵ | Benoit Bolsee | |
https://svn.blender.org/svnroot/bf-blender/trunk/blender | |||
2011-09-07 | Commiting patch #28552 which was posted by Andrew Wiggin as fix for #28551 | Sergey Sharybin | |
Didn't notice this patch when was fixing bug myself, but it fixes some more suspecious usages of angle_v2v2 instead of angle_v3v3. | |||
2011-09-07 | Node comparison function for sort order did not take parent selection into ↵ | Lukas Toenne | |
account. | |||
2011-09-07 | Fix #28551: Select similar by normals ignores z component of normal angles | Sergey Sharybin | |
Select grouped used angle_v2v2 instead of angle_v3v3. |