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2010-02-20Split numinput from transform (reusable in other operator).Martin Poirier
Use in marker move operator.
2010-02-19fix for empty xyz axis text drawing ontop of everything.Campbell Barton
2010-02-19apply visual transform to poseCampbell Barton
So constrainted bones can have their transform applied to their loc/scale/rot, then remove the constraints
2010-02-19dont allow linking an object into a linked scene.Campbell Barton
2010-02-19Enabling AV-sync again. You can now choose between No sync, Frame Dropping ↵Joerg Mueller
or AV-sync.
2010-02-19Pose Tools Cleanup:Joshua Leung
Moved some of the generic code used to determine the F-Curves linked to PoseChannel transforms (as used by the Pose Sliding tools) into a separate file, in preparation for migration of PoseLib tools to this system too. This should make it easier to add some useful new functionality to the PoseLib browsing system (pending in a later commit).
2010-02-18revert 27010, sorry but this makes playback of animation unusable & jerky, ↵Campbell Barton
we can provide some sample files for testing.
2010-02-18another speedup to constraint checking, skip the bone list and only lookup ↵Campbell Barton
pose channels that have constraints.
2010-02-18constraints were being checked twice (once from rna property update function ↵Campbell Barton
and once from the constraint panel callback) comment the update call in the panel function. also avoid one bone lookup which was taking a fair bit of CPU when profiling.
2010-02-18Basic AV Sync for forward playing.Joerg Mueller
2010-02-18constraints unique name length was set too long (could overrun the buffer), ↵Campbell Barton
use sizeof() with other instances of BLI_uniquename too
2010-02-18experemental code got mixed up in a patch. removing.Campbell Barton
2010-02-18Animation Playback Option (No negative frames) and Other Bugfixes:Joshua Leung
* Added a user-preference setting which disallows setting the current frame number to a negative number. This setting only applies when setting the current frame by scrubbing the time cursor in a timeline view, or by typing a value into the current frame number field. * Made the minimum frame number for the start frame to be 0, which should make setting keyframes by a regular step size less confusing. Also changed the MINFRAME define to 0 for consistency. Hopefully this doesn't cause any problems with any output formats. * Fixed some missing channel selection cases in animation editors.
2010-02-18fix for MS compliersJens Ole Wund
keep var declaration up in .c files
2010-02-18[#21207] bpy.ops.object.vertex_group_sort() sorts group names, but not group ↵Campbell Barton
data support for vertex group sorting in editmode
2010-02-17topology based mirror, (from apricot branch)Campbell Barton
- correct errors with non-mirrored meshes - mirror weight paint on asymmetrical meshes
2010-02-17Animation Editors: DopeSheet filter for Object-level animationJoshua Leung
Added a new option to filter the out Object-level (i.e. transforms, object visibility/settings, and also bone animation) animation data from the channels list. As most of these settings are transforms, I've used the transform manipulator icon and named the RNA setting display_transforms. This is useful when trying to filter out only material animation data for example, as requested by Colin.
2010-02-17Remove some unfinished code I accidentally commit for render thread safety.Brecht Van Lommel
2010-02-17Cleanup tweaks:Joshua Leung
1) Decreased the alpha value for unselected F-Curves in the Graph Editor, making them more invisible to help make the selected ones stand out more. 2) Removed various outdated settings from pose bone RNA
2010-02-17Animation Editors - Texture Animation:Joshua Leung
Texture animation is now shown in the animation editors. Texture stacks are shown for each Material/Lamp/World block that uses them. There is currently still a bit of a bug with this which means that unless the owner of the texture stack is animated too, the animation data for the textures won't show up. This will get rectified soon though.
2010-02-17Fill bones between joints (FKEY) was missing a suitable notifier.Joshua Leung
2010-02-16fix for make proxy, was checking dupligroup when it wasnt needed.Campbell Barton
2010-02-16Revert render slots commit for release, I can't find the bug or even redoBrecht Van Lommel
it myself, there will still be render slots just old implementation.
2010-02-16Last minute fixes for render crash.Brecht Van Lommel
2010-02-162.51 (2.5 alpha 1) first commit. With original durian render even!Ton Roosendaal
2010-02-16[#21102] Nonunique ID names in sequencer!Campbell Barton
now uniqute names are ensured with recursive name checking on the scene
2010-02-16Fix user preferences window contents being shifted to the left.Brecht Van Lommel
2010-02-16[#21182] Make proxy for object without group crash Blender.Campbell Barton
from Banlu Kemiyatorn (suchness), modified with more error messages.
2010-02-16bugfix [#20480] crash/lock-up for certain aspect ratiosCampbell Barton
2010-02-16Render Slots: change the implementation by moving it from the render to theBrecht Van Lommel
image code, this should be clearer and makes reusing the Render struct later on easier.
2010-02-16bugfix [#20938] Moving shape keys doest not correct the blend basis.Campbell Barton
2010-02-16bugfix [#21161] Multiresolution Reshape causes crashCampbell Barton
disallow reshape running when the multires mesh isnt available.
2010-02-16Missing flag to Curve Shrink Fatten transformMartin Poirier
2010-02-16bugfix [#21136] End frame And Cur Frame setting is broken with ↵Campbell Barton
Metric/Imperial units [26876] and minor changes for unit.c, no functional change.
2010-02-15Test code for Brecht:Ton Roosendaal
Added a function that quickly extracts a full main dbase from an undo buffer, to pass on to render code. This will efficiently then make a render using only own memory, allowing real threading and running multiple renders at once.
2010-02-15Fix #21078: image paint undo didn't work correct with wrap option, movedBrecht Van Lommel
wrapping code to paint_image.c so it can be used for the undo push.
2010-02-15support for camera shift with UV camera project.Campbell Barton
2010-02-15Inline tooltips and descriptions of export/importDaniel Salazar
Random fixes and tweaks in names and tooltips
2010-02-15GLSL: fix some notifiers for scene settings and remove unneeded check.Brecht Van Lommel
2010-02-15Console:Thomas Dinges
* Added own theme support for the cursor, was depending on the line_error color before.
2010-02-14Fix #21150: duplicating an empty could crash.Brecht Van Lommel
2010-02-14Using multiline descriptions like this:Daniel Salazar
""" Fixes the most common causes of gimbal lock in the fcurves of the active bone. """ is causing bad glitches (boxy characters) on the tooltips..
2010-02-14Better tooltips and button name in some case in file browserDaniel Salazar
2010-02-13- Extrude Menu call "extrude regions along normals" for Region optionMartin Poirier
- Extrude Menu not longer restricted by selection mode, only selection totals (will show all possible options for the selection, regardless of selection mode) - Missing operator descriptions
2010-02-13Copy vertex normals on extrude (Normal orientation is wrong otherwise when ↵Martin Poirier
not extruding faces).
2010-02-13[#21130] Fix segmentation fault when adding Empty object in Blender rev26870Campbell Barton
from Sergey Sharybin (nazgul)
2010-02-13Fix #19736: GLSL viewport materials are not updated on all changes.Brecht Van Lommel
2010-02-13Added support for animated texture draw, GLSL textures.Ton Roosendaal
Note, this is not like GE ffmpg, but Blender Image Texture display for GLSL materials. Speed can be disappointing, use smaller images for realtime edits.
2010-02-13Smart Extrude (hotkeys are tentative)Martin Poirier
Ekey: Extrude Region Based on selection totals: Extrude region along normal if at least one face selected Extrude vertex along normal if only one vertex selected (experimental) Extrude edge on its plane if only one edge selected (experimental) Extrude with no constraint axis otherwise Shift-Ekey: Extrude Individual Based on selection modes and selection totals Individual Faces if face select and some faces are selected Individual Edges if edge select and some edges are selected Individual Vertice otherwise Alt-Ekey: Extrude Menu (only shows valid options for selection mode and selection totals)
2010-02-12[#21121] Limit to visible don't works well in Face modeCampbell Barton
dont draw face dots when drawing backbuffer