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2011-04-21whitespace only, no functional change mixed tabs/spaces --> tabs.v2.57aCampbell Barton
2011-04-21Bugfix [#27095] B-Bone doesn´t resize correctly with numeric inputJoshua Leung
B-Bone resizing was acting more like translation than resizing when using numeric input. Added the flag to set all xyz values to same value when using numeric input
2011-04-21remove checks on deprecated multires pointer.Campbell Barton
2011-04-21minor changesCampbell Barton
- remove some warnings - fix typos - cmake allow in-source build (when WITH_IN_SOURCE_BUILD is defined) - cmake, use an explicit list of rna files (don't glob)
2011-04-20Bugfix #27026Ton Roosendaal
Outliner objects showed "active" or "selected" in confusing ways. Now the display is simply binary, and more in line with how other items in outliner draw: - text is white = item is active - color circle behind icon: shows selection state
2011-04-20Bugfix #27044Ton Roosendaal
Enter or exit localview changes bitflags (layers) in Objects, and should get an undo push for that reason.
2011-04-20Bugfix #27058Ton Roosendaal
Top bar: Add -> Mesh -> UV Sphere + Enter crashed. It didn't crash with leftmouse, but that was coincidentally working. Menus were freeing modal handlers in Window, while handlers were still in use. Fix provides to tag handlers for being freed now. Will add on my attention list for more elaborate checking work here, for upcoming 2.57a I rather stick to minimal change in code here.
2011-04-20Bugfix [#27054] 2.57 icons and buttons aren't perfectly centeredJoshua Leung
This seems to make things look a bit better. What a difference 1px makes...
2011-04-20Upgrade for pixel color info in image editor and compositor backdrop. Next ↵Lukas Toenne
to the RGB color values there is now a small rectangle displaying the actual color under the mouse cursor. In addition to that the HSV and luminance values are also displayed.
2011-04-20while looking into [#27057] noticed when the view and the transform center ↵Campbell Barton
are 0,0,0 it gives NAN values.
2011-04-20fix [#27006] Apply Scale at a B-Bone Skeleton causes rescale of B-Bones and ↵Campbell Barton
offset of attached objects
2011-04-20bugfix where separating the armature would also separate the ↵Campbell Barton
active-unselected bone because editmode enabled the selection when toggled.
2011-04-20minor cleanup & replace inline armature separate pchan searches with ↵Campbell Barton
BLI_findstring(), no functional changes.
2011-04-19Corrected updating inside edited groups, fix for #27018. This was caused by ↵Lukas Toenne
edit updates being restricted to the actual node. Edit functions now should use the generic snode_tag_changed, which also updates all instances of the currently edited group.
2011-04-19Bugfix [#25960] .1 Action Editor header doesn't update when enteringJoshua Leung
tweakmode on NLA Strips
2011-04-19Whitespace/typosJoshua Leung
2011-04-19Bugfix [#25960] Action/NLA Editor issues with animdata contextJoshua Leung
Actions now get tagged with an ID-code, which is used to determine what ID-blocks they can be assigned to. This ensures that material actions cannot be assigned to the object-level for example. * Action lists in general will now show only the actions that can be set for that particular slot. This prevents selection of invalid actions, and helps cut down the list of actions. ** An exception here is the Add Action Clip in NLA Editor, which will show all actions but will only add where appropriate. This is because it's not easy/possible to tell in advance which blocktypes to filter for when building this list. (TODO?) * The "Action Editor" is now strictly for object-level action editing+setting now. This avoids repeateded confusion by people who try using this to view their shapekey actions, which should go to the Shape Key Editor instead! ** A context switcher for the legitimate times where this capability might come in handy is still being investigated. * "Floating" actions (i.e. actions in some action_library.blend) are NOT able to be automatically tagged until they are assigned to some datablocks (i.e. loaded onto the rig + played back once). It is possible to write scripts that check for certain RNA-paths and "guess" what datablocks they work on, but it is recommended that you load up the Datablocks Viewer, and go through such actions by hand, setting the "ID Root Type" property as appropriate per action.
2011-04-19Bugfix #26977 + Patch by Harley AchesonTon Roosendaal
Using search for operators showed ambigious names like "Duplicate" or "Delete". Default names should give at least a descriptive label. In case operators are collected in a group name-shortening should be handled separaly.
2011-04-19patch [#26978] Minor Spelling Mistakes in Editor OperatorsCampbell Barton
+ some errors I noticed.
2011-04-19Some strings to store ID names were too small, could cause stack corruption.Campbell Barton
corrected these and replaced 'sizeof(((ID *)NULL)->name)-2' with 'MAX_ID_NAME-2'.
2011-04-19noticed a problem with rendering non-active scenes in the node editor.Campbell Barton
- the frame from the current scene wasn't used - whereas with rendering it is, set the current frame as is done when node rendering. - camera switching also failed, added a call to it.
2011-04-19fix [#27016] Add new vertex at wrong position ( ↵Campbell Barton
bpy.ops.mesh.dupli_extrude_cursor() ) also found curve click-extrude was always aligning the new points depth to (0,0,0), now work the same as mesh edit - align to the selected point or the cursor if none are seleted.
2011-04-19fix [#27011] executing a script crashes BlenderCampbell Barton
2011-04-18fix [#27015] RNA Bug: Unpacking sounds with a long ID name fails: sound ID ↵Campbell Barton
length wrong?! also fix for OBJECT_OT_proxy_make and RENDER_OT_render using incorrect lengths for ID names.
2011-04-18Fix for [#26990] Loading file w packed audio crashesJoerg Mueller
FFMPEG was reallocating buffers it didn't own and wasn't allowed to. This workaround should work now flawlessly. Also fixing a bug regarding unpacking sounds, the UI stated unpacking to //audio/filename while it was unpacking to //sounds/filename
2011-04-18fix for part of this report [#27006] Apply Scale at a B-Bone Skeleton causes ↵Campbell Barton
rescale of B-Bones and offset of attached objects bbones now get scaled too, but the attached objects still get offset.
2011-04-18fix for own mistake in recent commit: [#27000] Spotlight spot shape size, ↵Campbell Barton
lamp object data - numerical entries are interpreted as radians though displayed in degrees in SVN 36199 now apply units after python evaluation for unit buttons.
2011-04-17change unit evaluation only to do try the units replacements if evaluating ↵Campbell Barton
with python fails, in rare cases its possible a valid python expression could get units applied to it.
2011-04-15fix [#26906] Panorama Button (Camera Data Properties)Campbell Barton
- render check for ortho/panorama combination wasn't working since the flags were not initialized at the time of checking. - disable panorama button in ortho mode.
2011-04-15fix [#26937] Radio button text truncation should start at beginning of stringCampbell Barton
ensure start of text is always visible. - also left in test for fix [#26933] which left it broken. - quiet warning in AUD Py API.
2011-04-15float value reader in compositor backdrop (Alt + LMB Drag) should be 4 ↵Daniel Salazar
decimals like in image editor
2011-04-14Fix #26932: When I enable multires, and start sculpting, some parts of the ↵Sergey Sharybin
mesh just disappears. Redraw issue was caused due to different redraw rectangles used for 3d view redraw and gathering PBVH nodes to be re-drawed. I moved redraw rect expansion with rect from previous step into sculpt_get_redraw_rect, so now redrawing works as it was planned some commits ago -- redraw everything to which is inside currect rectangle and rectangle from previous stroke step -- this still prevents artifact caused by fast strokes but mesh doesn't disappear. Brecht, Nicholas: it's the simpliest fix i could suggest atm. I've got some more ideas with additional node flags, but it looked more complicated for me and made code more difficult to understand. If you could see something better (like revert all this redraw fixes for fast strokes) please tell me.
2011-04-14fix [#26931] Shift+Alt+RMB only selects loops, can't deselect them - 2.57 ↵Campbell Barton
official own fault with fix [#26885] for selected edges having de-selected verts in some cases.
2011-04-14A better fix than r36151 for the Grease Pencil drawing issues in theJoshua Leung
Image Editor. There's already a flag in use for tagging the "special drawing in Image Editor" case, so make use of that now. Most of the changes here are just whitespace tweaks...
2011-04-13work-around for grease pencil single points in the image view drawing really ↵Campbell Barton
large (bigger then the image).
2011-04-12The Epic Blender 2.57 first stable commit! :)Ton Roosendaal
Let's do a quick last check if things work, call for release will be done shortly on bf-committers. Thanks everyone for making it possible!
2011-04-12Fix #26860: uv snap/weld/stitch did not take live unwrap setting into account.Brecht Van Lommel
2011-04-12fix [#26885] transform option disapears when deselecting loopsCampbell Barton
deselecting edgeloop & edgering would leave the verts de-selected even if other edges had them selected.
2011-04-12Fix #26879: Some sculpt brushes does not work when sculpting corrective ↵Sergey Sharybin
shapekeys It was simply missed crazyspace correction for shape keys when mesh is deformed by modifiers and current tool is smooth/layer (they need special approach due to they don't use proxies)
2011-04-12modify the method for calculating ghost alpha.Campbell Barton
* ghost frame 1 did nothing (alpha 0.0). * was subtracting alpha from the existing alpha which could end up with negative alpha. * with larger frame ranges the frames on each size would get too close to being the same as the active frames alpha, use 66% alpha for all non-active frames as well as time based falloff.
2011-04-11fix [#26856] Can't change target object in modifier by Ctrl+VCampbell Barton
2011-04-11fix for one of the [#26854] UV issuesCampbell Barton
- add back UV X/Y number buttons, the report points out they are missing. - set the 2D cursor's subtype to PROP_COORDS (so buttons say x/y now)
2011-04-10Redid the previous startup.blend changes by ThomasTon Roosendaal
(icon for material, 1 console). A windows tmp path crept in somehow...
2011-04-10quiet msvc/mingw compiler warnings.Campbell Barton
2011-04-10Startup blend:Thomas Dinges
* Default material missed the mat preview icon.
2011-04-10Startup blend:Thomas Dinges
* Removed the second console in the "Scripting" Screen Layout.
2011-04-08Fixes related to using Library files:Ton Roosendaal
- Assigning local materials to library objects disabled (crashes on undo/redo cases) - Disabling options in Material buttons to add/remove slots on library data - Drawing Object ID template in Object properties, this allows browse active Object, but especially shows library status then.
2011-04-08fix [#26674] Inconsistency in snapping CursorToSelection between UV_Editor ↵Campbell Barton
and 3d_View.
2011-04-08Minor bugfix in initTransInfo: SpaceImage used even if space type is SPACE_NODE.Lukas Toenne
2011-04-07Bugfix #26812Ton Roosendaal
On anim-render, a click in timeline stopped render completely. The reason for this was a bit wacko code to cope with frame-step feature (steps of multiple frames). I thought of fixing that, but instead decided to block any operator in Blender to change a frame while a render is in progress. Both render engine and UI are accessing (writing to) the same data then, which is a bad conflict. Still a serious weakness of threaded render, but I'll keep trying to allow this as far as possible :)