Age | Commit message (Collapse) | Author |
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- removed editors/area and put this all in screen
- added first python calls (note, a new c file for scriptlinks)
- added view3d editor callbacks (no drawing yet)
- added files in editors/interface
(Cmake and Scons has to be fixed, help welcome!)
- now areas/headers are being converted on file read
- note: previously saved 2.50 files will crash!!! (.B.blend)
- area regions are being drawn, first handler for cursor added (on edge)
- window duplicate and scale works correct for screen subdiv
Todos for me:
- need to fix things in syntax (function names) a bit still
- more operators for screen
- define how Context will work... still unresolved when it gets set
- docs!
Reviews of code structure is welcome!
There are also more todos now for others, but it can wait a couple of days
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header files, added includes to SConstruct files.
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- first work on getting area/screen handling back
- added structure for where to put stuff, is still under
review, wait a bit for docs?
Campbell is working on removing every bad level include from
sources, so we can safely rebuild the src/ directory.
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BIF_gl.h and BIF_glutil.h)
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* mingw config update to link properly with ffmpeg
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(worst was radio module)
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I totally forgot those. Anyway, now all compiles and links (scons/mingw)
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That's going to be tackled.
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Also fixed old error in make for nodes, it didn't enter subdirs
correctly?
Left: 63 unresolved symbols on linking...
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still!
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adding new windowmanager module, and the first bits of new editors
module.
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