Age | Commit message (Collapse) | Author |
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Brought back old tools "Remove Gap(s)" and "Insert Gap".
It's actually one of the first tools I ever coded for it in 90ies, so useful!
* Remove Gap(s)
This checks if there's no strip at a given position, and slides all strips
together to the left, until the gap is closed.
- BackSpace key, remove gap at current frame (or first gap at right of frame)
- SHIFT+BackSpace, remove all gaps at or to right of current frame.
* Insert Gap
Shifts all strips to right of current frame with 10 frames. (Amount can be
set in Toolbar redo panel).
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When using movie as a clip no need to prefetch in cases
no proxies are sued at this moment.
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use for
mask/uv modes.
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also rename mesh_getVertexCos() --> BKE_mesh_vertexCos_get() to match curve function.
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add depth check to grease pencil eraser when xray option is disabled.
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don't do projection when constraints are used.
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- make it clear that navmesh visualize option only works in path mode.
- use 2 decimal places for motion-blur shutter speed (user request).
- use 'const' for some bmesh functions.
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- pan when nothing is under the mouse
- use key binding alt+f
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since an event wasn't added to the queue no redraws we're done when the panel was already open, instead use a notifier.
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Operator "To Sphere" should only be allowed to be called in 3d view.
Crashed in Image editor.
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On screen/area refresh calls the header scroll offset was cleared too.
Probably an old remainder of early 2.5 coding. Should be not needed so much.
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Now prefetching happens from cursor up to scene end frame
and then from cursor down to scene start frame.
Also disabled prefetching for non-unidistorted proxies
because of issues with timecodes (seek horribly fails
in some cases). This seek need to be fixed since it's
actually happens for manual timeline scrubbing as well,
but that's another story..
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with those names (notably "Clip" one, and "Screen" too) in some translations. Also move "Key" as "Keyboard" (opposed to "Keyframe") to same context.
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Also done a few cleanup here and there...
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- remove unused defines.
- quiet some shadow warnings.
- bevel, ifdef out some asserts that are too common.
- style
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anchored.
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or do an undo push)
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from Ralf Holzemer (cheleb)
use Fkey in object mode (since its a mode-less fly).
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Also add random mapping to brushes.
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* delete now acts on selected file(s) rather than the highlighted file.
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also make it more clear args are for rna buttons.
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- Theme color for the brush popup was not correctly coded. Now it follows menu item
style correctly, which also allows all the themes we have to give readable text.
- RMB cancel also added for slider buttons and the color picker.
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While using number sliders, you can now press RMB to cancel (like ESC)
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In text editor, the CTRL+F find now opens property region (or keeps it) and
activates the search button for input.
That's already nice! But next step should be to do a search on exit of
the button (or while typing). That's stuff I need Campbell to help with though.
Notes:
- Probably Py api for property buttons could get an "operator=" arg?
- The warning menu "not found" should go away
- I also suggest to make "wrap" search default for new editors
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* Avoid an unnecessary condition in light.cpp, (totarea > 0.0f) is always true inside the "if(kintegrator->use_direct_light)" branch.
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* Remove already commented "use_radiosity" flag from RNA.
* Remove some commented exceptions for old 2.4x 3D View preview region.
* Remove empty and commented function declarations from 2.4x UI times
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* Remove already deprecated USER_DISABLE_AA flag from code, only commented DNA flag left.
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flag to new nodes got lost during merges at some point. Also is now in the python node.add_node operator as well as the C function.
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Draw an extra outline on hidden nodes that have custom colors, otherwise you can't recognize them unless you unhide.
Example: http://pasteall.org/pic/show.php?id=42359
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On opening a text editor for first time, and use search (CTRL+F) the scrollers were not
correct initialized, so the view would jump a bit on redraw.
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Cycles was not able to render texture icons, same actually
goes to lux. Now made it so blender internal is used to render
icons for textures.
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where possible.
also found unintentionally defined enum/struct variables that where only meant to be defining the type.
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wouldn't cancel the operator as they should).
was mixing up OPERATOR_CANCELLED with 0.
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flicker off so easily when target moves off screen
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relationship between the result of driver evaluation (NKEY region stuff) and the
end result applied to the driven properties.
Example:
http://www.pasteall.org/pic/47687
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note: that this intentionally removes check to exit vpaint mode when a vertex color layer is removed,
since being in vertex-paint mode without a vertex color layer is supported.
also minor change to drawing camera limits while picking from previous commit.
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from Dan McGrath (dmcgrath)
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