Age | Commit message (Collapse) | Author |
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- use BLI_join_dirfile for joining all paths (no need to ensure slash is appended).
- paths from linked library files now supported.
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The code here was tricky, with ED_region_panels trying to match the complex
logic in uiAlignPanelStep, now refactored the code so it's avoided.
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a light + in it.
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* Add theme option to show panel header background.
* Draw panel collapse widget a bit smaller.
* Add theme option to draw icons muted.
* Code tweak: replace U.themes.first by UI_GetTheme() calls.
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border, now we just get the border coordinates from comparing the viewport and
camera viewplanes.
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code.
also made it so copying camera sets the dof object to extern.
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functional change)
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* Tweak description of sensor fit property.
* Fix sensor display for auto and vertical fit.
* Fix incorrect aspect ratio for camera frame drawing.
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enabled: the bottom-most elements are not shown.
ui_popup_block_scrolltest needs to be aware whether uiblock is flip or not, to avoid hiding irrelevant items in multi-column scrolled menus...
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3d view, deduplicating the complex code for setting up the viewplane.
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description was for the property and which for the item.
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of long list of variables everywhere. Intention is to also let 3d view use this
eventually, instead of duplicating code.
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reverted when trunk was prepared for tomato merge.
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render layers, vertices groups and so.
Also added bgpig.remove() function to remove specified picture.
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parented to other object.
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can be created and removed from scripts.
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- no need to link to scenes when using a frame from the pydriver, this made linking rigs for eg, quite messy.
- advantage that we get subframe values (where scenes from was fixed to a whole number).
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inconsistency between bottom-left and top-right.
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Added "Extend" flag to border select operators for editors:
- UV Editor
- Sequencer
- NLA
- Info Space
- Graph Editor
- File Browser
- Clip Editor
- Action Editor
- Channels and markers regions
Can be used for custom keymaps.
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could crash, RNA pointer from context was invalid.
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number in background render.
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RenderLayers and RenderPasses don't show the generic Hide/Unhide/Select/Deselect
popup which is irrelevant for this use case. I've included a commented-out call
here that can be replaced when we have some operations which can be performed on
this data (*)
(*) For new devs looking to get into blender dev, this could be a nice little
project to work on.
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This commit implements the Unlink and Make Single User capabilities for World
datablocks in the Outliner
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nothing.
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from Ola Jeppsson (olajep)
also some cleanup edits
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tooltip, since menus are used as buttons too.
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which are can be accessed as menus from the UI (camera overlay enum for example)
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- Changed some names so now people who aren't really familiar with
motion tracking can understand what they exactly means
- Also cleaned up and rephraded some descriptions
- Changed behavior of operator which creates empty for 2d tracks:
now it operates on all selected tracks rather than active track only
- Added checkbox to enable/disable rotation stabilization
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Reviewed behaviour of selection operators, and decided that ultimately, it's
better if select left/right/column didn't change the channel selections at all.
This is because with the highlighting of the active curve nowadays, it's a bit
distracting to suddenly lose track of it after performing these operations, when
you may have been trying to select all of the keyframes on that curve for
further tweaking.
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isn't meant to be accessed as unicode text.
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This funcitonality simply wasn't implemented for curves yet, implemented it now.
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Bug is caused because of how ui_handle_menu_event works -- it makes quite tricky check
in which direction movement happens depending on button type.
Checked usages for uiItemV and found that it's used in node_editor only, so changed type
of button used there, so ui_handle_menu_event works would detect right direction of
movement.
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Cycles change, generating RNA paths for this is a bit complicated.
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* Fix #29257: nan-pixels with zero roughness for glass/glossy.
* Fix #29239: crash with border rendering, this is not working yet, but should
no longer crash now.
* Show object name in 3d view rendered draw type.
* Attempt to improve Sample as Light option description.
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in french).
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- use NULL rather then 0 for pointers
- use static functions where possible
- add own includes to ensure func's and their declarations don't get out of sync.
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when zooming
Submitted by Rainer Wahler
This patch adds the individual invert options for the turntable mode too. In turntable mode there are only the rotate and roll and no tilt axis to invert.
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mesh with constructive modifier (#29241). This avoids the additional test inside the loop.
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