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2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-10-21code cleanup: spellingCampbell Barton
2012-10-21style cleanup: commentsCampbell Barton
2012-10-20Add option to set object origin to the center of massSergej Reich
This uses the weighted average of polygon centroids based on area It work well in most cases but will be slightly wrong when polygons have many vertices.
2012-10-20code cleanup:Campbell Barton
- define array sizes for functions that take vectors. - quiet some -Wshadow warnings. - some copy/paste error in readfile.c made it set the same particle recalc flag twice.
2012-10-20Code cleanupJoshua Leung
2012-10-20Grease Pencil: Tweaks to make tooltips show up for the different drawing toolJoshua Leung
types available
2012-10-19More UI messages fixes and tweaks, BKE_report<->BKE_reportf, and stuff to ↵Bastien Montagne
translate...
2012-10-19Fix #32219: Inconsistent influence of Units Scale on new objectsSergey Sharybin
Made it so meshes, curves, surfaces and metaballs are scaling to a grid cell size, which makes them behave consistently now. There're still issues to be resolved still: - Lattice is not scaled to grid cell size yet, it uses slightly different add function which makes scaling a bit tricky and hacky. Would prefer to do a bit bigger refactor here, so it's a TODO for now. - Cameras, speakers and other helpers are not scaling. They don't have data on which scale could be applied and perhaps it should be some kind of draw scale. Also would consider it's a TODO for now.
2012-10-19fix for some issues with modal mesh tool interaction.Campbell Barton
When inset and bevel used the mouse input as a distance value, the change could be far too great when zoomed in, or far too small when zoomed out. Now get the pixel-size based on the center point of the selection.
2012-10-19Fix: Text fields for Generator FModifier were too smallJoshua Leung
This was caused by the x^n labels being far too large. Also, replaced old string functions with "safer" versions
2012-10-18More UI messages and BKE_reportf<->BKE_report fixes...Bastien Montagne
2012-10-18Fix #32851: Mouse click coordinates when adding and selecting mask vertices ↵Sergey Sharybin
on undistorted footage are off
2012-10-18Mask editor: create new mask when trying to create new vertex without active ↵Sergey Sharybin
mask set
2012-10-18Fix #32913: missing cycles viewport update when toggling visibility in outlinerBrecht Van Lommel
with V and R shortcut keys.
2012-10-18Fix #32896: No compositor tree update with image input color space changeSergey Sharybin
2012-10-17code cleanup:Campbell Barton
- move object_iterators.c --> view3d_iterators. (ED_object.h had to include ED_view3d.h which isn't so nice) - move projection functions from view3d_view.c --> view3d_project.c (view3d_view was becoming a mishmash of utility functions and operators). - some some cmake includes as system-includes.
2012-10-16un-subdivide bmesh operator, useful for making lower polygon versions of ↵Campbell Barton
models, can give nicer results then edge collapsing which tends to give a lot of sharp triangles. works on edges and faces, has iteration option to further reduce the poly count. access from the edge menu, under subdivide. example: http://www.graphicall.org/ftp/ideasman42/bmesh_unsubdivide.png
2012-10-16Cycles: non-camera viewport render border supportSergey Sharybin
This makes it possible to do a border render inside a viewport even when not looking through the camera. Render border could be defined by Ctrl-B shortcut (works for both camera render border and viewport render border). Camera render border could still be defined using Shift-B (so no muscule memory would be broken). Currently used a special flag of operator to do this, otherwise you'll need to either two operators with different poll callback or it could go into conflict with a border zoom, Border render of a viewport could be enabled/disabled in View panel using "Render Border" option.
2012-10-16More UI messages and BKE_reportf<->BKE_report fixes...Bastien Montagne
2012-10-16MESH_OT_vert_connect was missing select flush (newly created edges were not ↵Campbell Barton
selected). also <120 line length for cycles property descriptions.
2012-10-16Add BMesh and WM symmetrize operatorsNicholas Bishop
* The symmetrize operation makes the input mesh elements symmetrical, but unlike mirroring it only copies in one direction. The edges and faces that cross the plane of symmetry are split as needed to enforce symmetry. * The symmetrize operator can be controlled with the "direction" property, which combines the choices of symmetry plane and positive-negative/negative-positive. The enum for this is BMO_SymmDirection. * Added menu items in the top-level Mesh menu and the WKEY specials menu. * Documentation: http://wiki.blender.org/index.php/User:Nicholasbishop/Symmetrize * Reviewed by Brecht: https://codereview.appspot.com/6618059
2012-10-16dragging the playhead now uses continuous grab.Campbell Barton
2012-10-16Cycles: fix some update issues with camera motion blur, and do some more workBrecht Van Lommel
for getting object motion blur ready.
2012-10-15Fix for #32852: set uv unwrap default packing marging to 0.001.Brecht Van Lommel
2012-10-15Motion Tracking: fixed dopesheet left in incorrect state after joining tracksSergey Sharybin
2012-10-15fix for own mistake using freed memory with menus.Campbell Barton
2012-10-15Adding some descriptions/tooltips for more keyframe editing operationsJoshua Leung
2012-10-15safety NULL check for r51327, don't assume ED_object_modifier_add() succeeds.Campbell Barton
2012-10-15Making "Jump to Keyframes" operator (for Action/Graph Editors) more obviousJoshua Leung
This operator used to be called "Jump to Frame". It basically takes the midpoint (frame number and/or value) of selected keyframes, and positions the current frame (or2d-cursor in Graph Editor) at this point. The hotkey for this is now Ctrl-G (i.e. as it's similar to a "Goto Frame" feature). It is also now in the Key menu instead of in the relatively obscure View menu, even though it doesn't actually result in any keyframe edits taking place. (Also, fixed a typo/grammer issue with one of Remove Bone Group operator)
2012-10-15fix for error in filled rip copying customdata (new triangles were flipped ↵Campbell Barton
across the edges of the empty space they spanned) only noticeable when the customdata on either size of the rip didnt match.
2012-10-15code cleanup: remove redundant pointer indirection.Campbell Barton
2012-10-15add missing redraw notifier for separate UV operator, also some style ↵Campbell Barton
cleanup and remove unused define.
2012-10-15Parenting an object to a deformer (armature/curve/lattice) will now attempt toJoshua Leung
check if the object is already parented to said deformer before trying to add a new modifier This should help reduce the number of cases where users inadvertantly end up creating multiple deform modifiers pointing to the same object, which has been known to be a cause of "double-transform" artifacts. Note that this is only able to detect these cases by checking if the parent object is selected, so this will only really work for the Ctrl-P shortcut where you have to select both objects first. However, it shouldn't be a problem either in the Outliner (drag and drop), as the object probably won't be a child of its parent already if you're doing this.
2012-10-15Unparenting objects from armatures/curves/lattices now removes the correspondingJoshua Leung
modifiers now This makes it harder for users to unwittingly create multiple deform modifiers by parenting and unparenting a number of times, with the net result being that "Clear Parent" is now the true inverse operation of "Make Parent".
2012-10-15fix for py-console ctrl+backspace/del changing the selection.Campbell Barton
2012-10-14Fix for misplaced cursor in wrapped console prompt, also fixes newline for ↵Sv. Lockal
single wrap when input line width equals console width
2012-10-14More UI messages and BKE_reportf->BKE_report fixes...Bastien Montagne
2012-10-14style cleanupCampbell Barton
2012-10-14code cleanup: remove redundant casts. quiet some qualifier warnings.Campbell Barton
2012-10-14Fixed missing display buffer and mipmaps invalidation in cases onlySergey Sharybin
few of selected objects failed to bake.
2012-10-14Rip-fill mesh tool (option for rip operator)Campbell Barton
Alt+V will fill the area inbetween the ripped faces - a bit like extrude. faces are flipped to match existing geometry and customdata (uv, vcols etc) is copied from surrounding geometry too.
2012-10-14use safer string copy functions and change the define for FILE_MAX_LIBEXTRA ↵Campbell Barton
to use MAX_ID_NAME (now greater then 32).
2012-10-13Make zoom direction consistent all over the editorsSergey Sharybin
Was discussed in De Balie with lots of artists and we agreed it makes more sense to behave this way
2012-10-13More UI messages fixes.Bastien Montagne
Also forgot to translate reports' titles, and change some usages of BKE_reportf to simple BKE_report, when the former is not needed!
2012-10-13And more UI messages spell check.Bastien Montagne
2012-10-13Cycles: progressive refine optionSergey Sharybin
Just makes progressive refine :) This means the whole image would be refined gradually using as much threads as it's set in performance settings. Having enough tiles is required to have this option working as it's expected. Technically it's implemented by repeatedly computing next sample for all the tiles before switching to next sample. This works around 7-12% slower than regular tile-based rendering, so use this option only if you really need it. This commit also fixes progressive update of image when Save Buffers option is enabled. And one more thing this commit fixes is handling display buffer with Save Buffers option enabled. If this option is enabled image buffer wouldn't have neither byte nor float buffer until image is fully rendered which could backfire in missing image while rendering in cases color management cache became full. This issue solved by allocating byte buffer for image buffer from tile update callback. Patch was reviewed by Brecht. He also made some minor edits to original version to patch. Thanks, man!
2012-10-13Lattice Editing: Distortion-Free "Flip" OperatorJoshua Leung
This operator (Ctrl-F) allows you to flip the lattice coordinates without inverting the normals of meshes deformed by the lattice (or the lattice's deformation space for that matter). Unlike the traditional mirror tool, this tool is aware of the fact that the vertex order for lattice control points matters, and that simply mirroring the coordinates will only cause the lattice to have an inverted deform along a particular axis (i.e. it will be scaling by a negative scaling factor along that axis). The problems (as I discovered the other day) with having such an inverted deformation space are that: - the normals of meshes/objects inside that will be incorrect/flipped (and will disappear in GLSL shading mode for instance) - transforming objects deformed by the lattices will become really tricky and counter-intuitive (e.g. rotate in opposite direction by asymmetric amounts to get desired result) - it is not always immediately obvious that problems have occurred Specific use cases this operator is meant to solve: 1) You've created a lattice-based deformer for one cartoonish eye. Now you want to make the second eye, but want to save some time crafting that basic shape again but mirrored. 2) You've got an even more finely crafted setup for stretchy-rigs, and now need to apply it to other parts of the rig. Notes: * I've implemented a separate operator for this vs extending/patching mirror transform tool as it's easier to implement this way, but also because there are still some cases where the old mirroring seems valid (i.e. you explicitly want these sort of distortion effects). * Currently this doesn't take selections into account, as it doesn't seem useful to do so.
2012-10-13fix for own error, leaving in test code to set the smooth flag.Campbell Barton
2012-10-13improve edge rip when the edge has only 2 other connected edges.Campbell Barton
common case ripping an edge of the default cube, it didn't run the edge size check.