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2014-02-26Paint API: add BKE_paint_select_elem_test: to check on paint selectionCampbell Barton
2014-02-26Sculpt: allow to select objects when in sculpt modeCampbell Barton
This was disabled with circle select (which makes sense), but all other paint modes allow this and sculpt isnt using select mouse.
2014-02-26WM: hide screen management and ndof operators from seach popupCampbell Barton
2014-02-26Fix for sequencer add operators showing up in spacebar search.Campbell Barton
2014-02-26Fix for constraint poll function succeeding when no constraint existsCampbell Barton
2014-02-25Fix text select offset /w zoomed UI & popups (colorpicker)Campbell Barton
2014-02-25Revert "Fix T38819: Mark Seam misbehaves when accessed through spacebar search"Campbell Barton
This reverts commit d47d030275f14b1c1b7a35452f9b3c841ebeb178. This isn't a bug.
2014-02-25Fix T38819: Mark Seam misbehaves when accessed through spacebar searchDalai Felinto
2014-02-25UI: remove number specific button offset when selecting textCampbell Barton
2014-02-25Fix T38808: image opened with 'relative path', gets absolute pathDalai Felinto
2014-02-25Fix T38809: regression, text cursor offset in number buttonsCampbell Barton
Use the same offset for all edit-buttons now.
2014-02-25Fix T38804: unnecessary empty space in the modifier UI.Brecht Van Lommel
2014-02-24Fix T38810: ctrl + click panel collapse not taking tabs into account.Brecht Van Lommel
2014-02-24Fix T38812: color picker incorrectly cancelling operation when clicking next ↵Brecht Van Lommel
to it.
2014-02-24Fix misaligned alpha slider label in color picker.Brecht Van Lommel
2014-02-24Fix T38784: smoothview using perspective transition with ortho cameraCampbell Barton
2014-02-24Fix T38798: Can get stuck in world nodes when switching from Cycles toLukas Tönne
BI. The shaderfrom setting in the node editor only makes sense for "new" shading nodes (cycles), otherwise it should be ignored and default to SNODE_SHADER_OBJECT.
2014-02-24Fix T38756: Regression with vertex slide responding to mouse eventsCampbell Barton
2014-02-24Fix T38786: Curve unable to make segmentCampbell Barton
2014-02-24Fix for recent changes with NDOFCampbell Barton
2014-02-24NDOF: various fixes for view3dCampbell Barton
- allow zooming when in ortho+user mode - fix for using VIEW3D_OT_ndof_orbit_zoom when the camera is locked. - fix for locked camera changing the dist value when used with ndof. - de-duplicate ndof_pan_zoom and ndof_all operators
2014-02-24NDOF: Auto-Depth preference was used while orbitingCampbell Barton
2014-02-24NDOF: fix for use with locked offsetCampbell Barton
- when locked to cursor or object. fallback to orbit and allow zoom. - correct speed calculation in perspective mode.
2014-02-23MSVC: resolve utf8 encoding issue with some codepagesCampbell Barton
2014-02-23Code cleanup: use lowercase names for varsCampbell Barton
2014-02-22Followup for numinput: activate numinput when hitting pad* or =, this is the ↵Bastien Montagne
expected behavior from users!
2014-02-22Minor UI messages fixes.Bastien Montagne
2014-02-22Fix T38743: Modal input feature appears to be missing from 2.70 test buildsBastien Montagne
Add 'pad *' in addition to '=' to toggle basic/advanced numinput modes.
2014-02-22Fix T38407: Bone roll calculation flips local axes at wrong rotation angle.Bastien Montagne
Basic idea is now to have the transformes bones keep "facing" the armature's Z axis, see comments in code for details. That might not be ideal, but at least we now have humanly predictable and consistent results.
2014-02-22NDOF: fix for view3d ignoring lens values when panningCampbell Barton
image, mce, view2d and view3d now have matching pan speed.
2014-02-22Fix T38348: Panel remains scrolled when switching tabsCampbell Barton
2014-02-22Code cleanup: styleCampbell Barton
2014-02-21Fix T38737: Box select channels in dope sheet doesn't select corresponding ↵Joshua Leung
bones in rig
2014-02-21Fix T38739: Simulations, unsupported in the Game Engine, could not be ↵Thomas Dinges
removed from the UI. Also shorten info messages a bit.
2014-02-21Reduce crease & bevel weight precision to hide float/ubyte roundingCampbell Barton
2014-02-21NDOF: Fit key working for logic, clip and sequencerCampbell Barton
Patch D334 from Inês Almeida
2014-02-21Fix own error - tab scrolling mixed up region/window coordsCampbell Barton
2014-02-21UI: Increase cursor distance to leave keyboard navigationCampbell Barton
This mitigates T38505, where moving the mouse while using the wheel/keys can exit the submenu. So at least smaller unintentional movements won't be misinterpreted.
2014-02-21Modifier: rename triangulate scanfill to ear-clipCampbell Barton
2014-02-21Fix random select in edge/face modeCampbell Barton
patch D336 from Henrik Aarnio
2014-02-20Fix crash when deleting strip used as mask in another strip modifierSergey Sharybin
2014-02-20Transform: revert to 2.69 numeric input behavior by defaultBastien Montagne
This allows to get the same "quickies" as in previous (2.69) code, (XYZ, -/, etc.), yet keeping nice non-conflicting new stuff like cursor navigation or copy/paste. You can switch to full mode hitting '=', and back to simple mode hitting 'ctrl ='.
2014-02-20Transform: skip setting colors when picking with the manipulatorCampbell Barton
2014-02-20NDOF: yaw/pitch were swapped and add timeline fit.Campbell Barton
2014-02-20UI: Fix for rna-enum submenus not showing a right arrowCampbell Barton
2014-02-20NDOF: define 2 default navigation modes: free & orbitCampbell Barton
After some discussion it seems both are valid defaults but useful for very different purposes. - 'free' lets you explore the scene with full 6dof (like fly mode) - 'orbit' is closer to typical mouse view orbit, constraining to orbiting about a central location. This doesn't effect orbit/pan which are available with modifier keys.
2014-02-19Use tabs for image editor.Antony Riakiotakis
For initial discussion see T38371 This commit organized panels for image editor to new tab categories dependent on the image editor mode: View Mode: Tools - contains UV tools (currently only transform and UV Sculpting) Scopes - contains scopes Grease Pencil - contains Grease Pencil operators Paint Mode: Tools - contains brush options Scopes - as above Grease Pencil - as above Mask Mode Mask - contains mask tools Scopes - as above Grease Pencil - as above Grease Pencil panel/tab now includes operators, not view options which have been moved to the UI region on the right. To make this work better, image editor toolbar now is of type TOOLS instead of PREVIEW as was the case previously. A nice version patch makes sure all works predictably, but opening newer files with older blender executables could backfire. This commit does not address which UV Tools will be included in the Tools tab for the view mode, but does include some basic tools (transform) and provides a class to inherit from to avoid conflicts with UV Sculpting. Reviewers: brecht, dingto, sergey Differential Revision: https://developer.blender.org/D315
2014-02-19fix T38721 Vertex Group pop menu (CTRL+G) Set Active Group not updating ↵Dalai Felinto
Vertex Groups Panel I set ND_VERTEX_GROUP to update the buttons. Reviewed by: Lukas Toenne
2014-02-19Fix T38717: Copy Vertex Group To Selected fails when all Vertex GroupsLukas Tönne
are empty. This is now considered a no-op and counts as a successful copy (since nothing would have changed anyway).
2014-02-19Fix T38720: Clear preview range operator missing notifier to redrawLukas Tönne
timeline.