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AgeCommit message (Expand)Author
2014-01-04UI: Use bool rather then int/short's where possibleCampbell Barton
2014-01-04Mesh Bisect: add header info message for modal operationBrecht Van Lommel
2014-01-04UI: Fix issue where tab text was too small and closely spacedCampbell Barton
2014-01-04CMake: cleanup and add includeCampbell Barton
2014-01-04Changed percentage and 0-1 number fields to use sliders. This is more consist...William Reynish
2014-01-03Fix T38045: Clone stamp crashesSergey Sharybin
2014-01-03Fix T38043: Text clipping when it shouldn'tBastien Montagne
2014-01-03Code clean-up change naming of gpu buffers used by pbvh to betterAntony Riakiotakis
2014-01-03Code Cleanup: remove strlen() and unneeded include in recent commitCampbell Barton
2014-01-03Text3d: store number of characters and utf8 length separatelyCampbell Barton
2014-01-03Text3d: avoid converting utf8 to wchar_t in editmodeCampbell Barton
2014-01-03UI: Tooltip fix for the Particle Template ID.Andrew Buttery
2014-01-02Fix T37056: Making segment flips curves it's not neededSergey Sharybin
2014-01-02Fix T37170: Missing curve outline when using constructive modifiersSergey Sharybin
2014-01-02Fix T38004: size of Waveform, Vectorscope and Histogram is incorrect in VSESergey Sharybin
2014-01-02Fix T38002: crash selecting a view mode for "Preview" in Sequence EditorSergey Sharybin
2014-01-02Add back - and / shortcuts in modal numinput (as other 'special' keys, you ha...Bastien Montagne
2014-01-02Fix "Flipped" drawn in edgeslide header text even when Even is disabled.Bastien Montagne
2014-01-02Fix T38019: Edge/Vertex Slide recognises Even and Flipped as if they were num...Bastien Montagne
2014-01-01Code cleanup: use bool flag for direction in clip prefetchSergey Sharybin
2014-01-01Fix deadlock happening when using Save Buffers for renderSergey Sharybin
2014-01-01Add a new "shortening process" for UI string drawing, which keeps both right ...Bastien Montagne
2014-01-01Fix T37965, loop multicut confirmation not happening when numeric inputAntony Riakiotakis
2013-12-31Fix T37993: mass of Rigid Body ignores scene unit scaleSergej Reich
2013-12-31Cycles Volume Render: these changes should have included in the last commit.Brecht Van Lommel
2013-12-31Fix T37992: german NUMPAD-COMMA is not tranlated to decimal dot (for modal n...Bastien Montagne
2013-12-30Fix T37970: Node scale/rotate use incorrect pivorCampbell Barton
2013-12-30Node Editor: enable transform helper lineCampbell Barton
2013-12-30Main API: refactor naming, use BKE_main_ prefix and add main arg.Campbell Barton
2013-12-29Text3d: add select all operatorCampbell Barton
2013-12-29correction to previous commitCampbell Barton
2013-12-29Fix crash moving the cursor after deleting 3d textCampbell Barton
2013-12-29Text3d: add assert's to check the selection and length are validCampbell Barton
2013-12-29Text3d: setting upper/lower case now uses the selectionCampbell Barton
2013-12-29Text3d: remove redundant call to wcslenCampbell Barton
2013-12-29Fix for 3d text ctrl+arrow keys failing for multi-byte characters.Campbell Barton
2013-12-29Fix for inexact 3d cursor placement especially when zoomed out.Campbell Barton
2013-12-28Cycles Volume Render: support for rendering of homogeneous volume with absorp...Brecht Van Lommel
2013-12-26Avoid temporary change of animation data flags for nodes filterSergey Sharybin
2013-12-26Threaded object update and EvaluationContextSergey Sharybin
2013-12-26Code Cleanup: remove object arg to CDDM_from_mesh mesh_create_derivedCampbell Barton
2013-12-25Missed this in last commitSergej Reich
2013-12-253D View: Draw rigid body collision shapes.Sergej Reich
2013-12-253D View: Fix drawing bounds for game engineSergej Reich
2013-12-25Code cleanup: no need to switch to threaded alloc, it's done by task poolSergey Sharybin
2013-12-25Motion tracking curves: correct some operator's poll functionsSergey Sharybin
2013-12-25Implement per-frame track reprojection error visualizationSergey Sharybin
2013-12-24UI: Display alpha checkers in image info's color swatch.Campbell Barton
2013-12-24UI: fix for slight glitch drawing image infoCampbell Barton
2013-12-24BMesh optimize face splitting by taking loops rather then vertsCampbell Barton