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2013-05-28Quick addition to the node sidebar "Active Node" panel: draw input socket ↵Lukas Toenne
values in addition to non-socket settings. This makes it possible to actually use the sidebar for all node settings without having to go to the main area for changing socket values. This patch should be considered a temporary solution. The Active Node panel is a horrible mess and needs to be split up and cleaned. It should probably be moved to python as well.
2013-05-28bmo_subdivide_edgering.c now builds with release+debuginfo, also remove ↵Campbell Barton
unused defines and correct include guards.
2013-05-28fix [#35509] MedianPoint choice has bad normalsCampbell Barton
2013-05-28code cleanup: lots of calls to BKE_mesh_calc_normals_mapping were not using ↵Campbell Barton
the mapping functionality. replace ED_mesh_calc_normals with BKE_mesh_calc_normals().
2013-05-28code cleanup: remove old/unused bmesh bevel transform mode, remove commented ↵Campbell Barton
character list UI widget and the members these used in 'G' global.
2013-05-28Fix #35473: Using Redo panel in View3D after Grease Pencil action moves GP ↵Sergey Sharybin
layer to that area Remove REGISTER flag from GP draw operator, so redo wouldn't screw up regions.
2013-05-28fix [#35543] Bezier curve width and twist fail to apply when more than 1 ↵Campbell Barton
point is edited
2013-05-27fix error in own recent commit, also other minor changes.Campbell Barton
2013-05-27view3d buttons, internal change: make act_vert_def vertex argument optional.Campbell Barton
2013-05-27Fix #35506: enter local view, enable render draw mode, exit local view. In thisBrecht Van Lommel
case the render engine would keep working invisible in the background.
2013-05-27Fix for #35495, Material preview do not update. This was caused by a line ↵Lukas Toenne
inserted by pynodes merge that would cancel all running preview jobs on each node area refresh. Not sure what the rationale for this behavior was, but it certainly doesn't work correctly.
2013-05-27modification to r57023, use active color but only draw face-stipple when ↵Campbell Barton
selected. (active-unselected isn't in common usage for mesh editmode).
2013-05-27bmesh optimization: use offsets for deform-vert lookups to avoid customdata ↵Campbell Barton
layer lookups within loops.
2013-05-27Fix #35504: Blender crashes on separating curves with different Evaluation ↵Sergey Sharybin
Time / keyframes Used slightly different approach from what was discussed with Campbell, and the reason of this is slightly better support of curve point animation re-mapping. There're actually some limitations which better be discussed bewfore 'b': - If there're no point animation, spline separation goes just fine. - If there're animated points in the curve, blender will preserve animation for currently editing curve. But, since new curve created by Separate operator shares the same AnimData, it'll be animatied in a weird way. So not sure whether it's better to preserve animation for current spline but require switching animationdata for new spline or resetting animation for current curve's animation data.
2013-05-27style cleanup: nodesCampbell Barton
2013-05-27fix [#35518] UV Mapping crashes the Blender with specific image fileCampbell Barton
2 bugs here - missing NULL check in IMB_colormanagement_display_settings_from_ctx() - deadlock in draw_image_paint_helpers() Simple solution is to not draw paint helpers for render/viewer images.
2013-05-26BLI_math rename functions:Campbell Barton
- mult_m4_m4m4 -> mul_m4_m4m4 - mult_m3_m3m4 -> mul_m3_m3m4 these temporary names were used to avoid problems when argument order was switched.
2013-05-26the viewport align-active option was flipping the viewport direction,Campbell Barton
now you can add an object, enable align to view, then align the view back to the object without flipping.
2013-05-26Fixed own error: used wrong iteration count for cleaning weight groupsGaia Clary
2013-05-26code cleanup: typosCampbell Barton
2013-05-26bmesh: replace array reallocation with a single face array and use STACK macros.Campbell Barton
2013-05-25Simple usability fix:Ton Roosendaal
Mesh editmode, active face was always drawing same stipple pattern color, whether face is selected or not. Now it uses selection color + stipple. Looks much more consistent.
2013-05-25Solving ancient Blender window sizing issue;Ton Roosendaal
- Removed grid-snapping for area coordinates on scaling windows. That caused the areas to shrink or expand, and eventually corrupt screen layouts. - Added simple but efficient life resize for OSX. I need to know why this is so much code for Windows... I suggest Windows to just copy same method; dispatch the queue, and just let the event system draw.
2013-05-25Bug fix, irc submitted:Ton Roosendaal
3D Viewport render (internal) didn't render bump maps (it was black even).
2013-05-25use math functions rather then macros for bicubic interpolation.Campbell Barton
2013-05-25fix misalignement of timeliner marker with timelineGaia Clary
2013-05-24weight tools: added more selection types to limit total operatorGaia Clary
2013-05-24style cleanupCampbell Barton
2013-05-24fixed memory leak in weight tool: levelsGaia Clary
2013-05-24weight tools: added more selection types to levels operatorGaia Clary
2013-05-24weight tools: added more selection types to invert operatorGaia Clary
2013-05-24fix own error in r56649, caused normal calculation to fail, reported as ↵Campbell Barton
[#35448], also quiet float/double warning.
2013-05-24disable auto indent when pasting text into the python console.Campbell Barton
2013-05-24fix own regression with ortho-camera adding points reported as [#35462]Campbell Barton
2013-05-24Follow up to previous commit. Non tiled mask wouldn't work on airbrushesAntony Riakiotakis
2013-05-24fix [#35488] Toggle "Show All Layers" Campbell Barton
2013-05-24remove v3d.modeselect, reduce size of other vars in v3d.Campbell Barton
2013-05-24Fix #35426, masking works wrong in projection painting. When we don'tAntony Riakiotakis
use tiling, we need to sample the mask texture when determining the pixel masking.
2013-05-24style cleanup: also remove unused varCampbell Barton
2013-05-24Cleaned up draw_selected_name() to avoid redundant BLI_snprintf() callsGaia Clary
2013-05-23Fix stack corruptions in special casesSergey Sharybin
Issue was caused by wrong array length used for result of name_uiprefix_id, which shall actually be 1 byte bugger than MAX_ID_NAME. Reported by Sebastian Koenig in IRC.
2013-05-23Made display of object : bone : shapes unique for weight painting and ↵Gaia Clary
armature posing
2013-05-23Cycles / Toon BSDF:Thomas Dinges
* Added a toon bsdf node to Cycles. This was already available as OSL only closure, but is now available inside the SVM backed as well, for CPU and GPU rendering. * There are 2 variations available, diffuse and glossy toon, selectable via a menu inside the node. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Toon Example render & blend file: http://www.pasteall.org/pic/show.php?id=51970 http://www.pasteall.org/blend/21579
2013-05-23Improved display of active bone (in 3DView) when weight painting a mesh ObjectGaia Clary
2013-05-23Added display of active bone (in 3DView) when weight painting a mesh ObjectGaia Clary
2013-05-23Support for bridge tool subdivisions, smoothing and shape along the profile.Campbell Barton
also added the underlying subdivision as a standalone operator in the edge menu, named: subdivide edge-ring. http://www.graphicall.org/ftp/ideasman42/bridge_subd.png
2013-05-23Fix #35449: image sequences to drive e.g. particle length or used in modifiersBrecht Van Lommel
were no properly updating when rendering animations. The render engine was only updating the image user current frame on images used by material textures. Now moved the function that updates all from the editors to blenkernel level and do it on all frame changes.
2013-05-23Weight tools: Clean added additional selection options in operator PanelGaia Clary
2013-05-23Fix #35469: image editor smear and soften paint tools not working correct forBrecht Van Lommel
float images, was not taking premul/straight convention into account properly.
2013-05-22De-duplicate zero resolution check in marker add operators.Sergey Sharybin