Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-28 | Quick addition to the node sidebar "Active Node" panel: draw input socket ↵ | Lukas Toenne | |
values in addition to non-socket settings. This makes it possible to actually use the sidebar for all node settings without having to go to the main area for changing socket values. This patch should be considered a temporary solution. The Active Node panel is a horrible mess and needs to be split up and cleaned. It should probably be moved to python as well. | |||
2013-05-28 | bmo_subdivide_edgering.c now builds with release+debuginfo, also remove ↵ | Campbell Barton | |
unused defines and correct include guards. | |||
2013-05-28 | fix [#35509] MedianPoint choice has bad normals | Campbell Barton | |
2013-05-28 | code cleanup: lots of calls to BKE_mesh_calc_normals_mapping were not using ↵ | Campbell Barton | |
the mapping functionality. replace ED_mesh_calc_normals with BKE_mesh_calc_normals(). | |||
2013-05-28 | code cleanup: remove old/unused bmesh bevel transform mode, remove commented ↵ | Campbell Barton | |
character list UI widget and the members these used in 'G' global. | |||
2013-05-28 | Fix #35473: Using Redo panel in View3D after Grease Pencil action moves GP ↵ | Sergey Sharybin | |
layer to that area Remove REGISTER flag from GP draw operator, so redo wouldn't screw up regions. | |||
2013-05-28 | fix [#35543] Bezier curve width and twist fail to apply when more than 1 ↵ | Campbell Barton | |
point is edited | |||
2013-05-27 | fix error in own recent commit, also other minor changes. | Campbell Barton | |
2013-05-27 | view3d buttons, internal change: make act_vert_def vertex argument optional. | Campbell Barton | |
2013-05-27 | Fix #35506: enter local view, enable render draw mode, exit local view. In this | Brecht Van Lommel | |
case the render engine would keep working invisible in the background. | |||
2013-05-27 | Fix for #35495, Material preview do not update. This was caused by a line ↵ | Lukas Toenne | |
inserted by pynodes merge that would cancel all running preview jobs on each node area refresh. Not sure what the rationale for this behavior was, but it certainly doesn't work correctly. | |||
2013-05-27 | modification to r57023, use active color but only draw face-stipple when ↵ | Campbell Barton | |
selected. (active-unselected isn't in common usage for mesh editmode). | |||
2013-05-27 | bmesh optimization: use offsets for deform-vert lookups to avoid customdata ↵ | Campbell Barton | |
layer lookups within loops. | |||
2013-05-27 | Fix #35504: Blender crashes on separating curves with different Evaluation ↵ | Sergey Sharybin | |
Time / keyframes Used slightly different approach from what was discussed with Campbell, and the reason of this is slightly better support of curve point animation re-mapping. There're actually some limitations which better be discussed bewfore 'b': - If there're no point animation, spline separation goes just fine. - If there're animated points in the curve, blender will preserve animation for currently editing curve. But, since new curve created by Separate operator shares the same AnimData, it'll be animatied in a weird way. So not sure whether it's better to preserve animation for current spline but require switching animationdata for new spline or resetting animation for current curve's animation data. | |||
2013-05-27 | style cleanup: nodes | Campbell Barton | |
2013-05-27 | fix [#35518] UV Mapping crashes the Blender with specific image file | Campbell Barton | |
2 bugs here - missing NULL check in IMB_colormanagement_display_settings_from_ctx() - deadlock in draw_image_paint_helpers() Simple solution is to not draw paint helpers for render/viewer images. | |||
2013-05-26 | BLI_math rename functions: | Campbell Barton | |
- mult_m4_m4m4 -> mul_m4_m4m4 - mult_m3_m3m4 -> mul_m3_m3m4 these temporary names were used to avoid problems when argument order was switched. | |||
2013-05-26 | the viewport align-active option was flipping the viewport direction, | Campbell Barton | |
now you can add an object, enable align to view, then align the view back to the object without flipping. | |||
2013-05-26 | Fixed own error: used wrong iteration count for cleaning weight groups | Gaia Clary | |
2013-05-26 | code cleanup: typos | Campbell Barton | |
2013-05-26 | bmesh: replace array reallocation with a single face array and use STACK macros. | Campbell Barton | |
2013-05-25 | Simple usability fix: | Ton Roosendaal | |
Mesh editmode, active face was always drawing same stipple pattern color, whether face is selected or not. Now it uses selection color + stipple. Looks much more consistent. | |||
2013-05-25 | Solving ancient Blender window sizing issue; | Ton Roosendaal | |
- Removed grid-snapping for area coordinates on scaling windows. That caused the areas to shrink or expand, and eventually corrupt screen layouts. - Added simple but efficient life resize for OSX. I need to know why this is so much code for Windows... I suggest Windows to just copy same method; dispatch the queue, and just let the event system draw. | |||
2013-05-25 | Bug fix, irc submitted: | Ton Roosendaal | |
3D Viewport render (internal) didn't render bump maps (it was black even). | |||
2013-05-25 | use math functions rather then macros for bicubic interpolation. | Campbell Barton | |
2013-05-25 | fix misalignement of timeliner marker with timeline | Gaia Clary | |
2013-05-24 | weight tools: added more selection types to limit total operator | Gaia Clary | |
2013-05-24 | style cleanup | Campbell Barton | |
2013-05-24 | fixed memory leak in weight tool: levels | Gaia Clary | |
2013-05-24 | weight tools: added more selection types to levels operator | Gaia Clary | |
2013-05-24 | weight tools: added more selection types to invert operator | Gaia Clary | |
2013-05-24 | fix own error in r56649, caused normal calculation to fail, reported as ↵ | Campbell Barton | |
[#35448], also quiet float/double warning. | |||
2013-05-24 | disable auto indent when pasting text into the python console. | Campbell Barton | |
2013-05-24 | fix own regression with ortho-camera adding points reported as [#35462] | Campbell Barton | |
2013-05-24 | Follow up to previous commit. Non tiled mask wouldn't work on airbrushes | Antony Riakiotakis | |
2013-05-24 | fix [#35488] Toggle "Show All Layers" | Campbell Barton | |
2013-05-24 | remove v3d.modeselect, reduce size of other vars in v3d. | Campbell Barton | |
2013-05-24 | Fix #35426, masking works wrong in projection painting. When we don't | Antony Riakiotakis | |
use tiling, we need to sample the mask texture when determining the pixel masking. | |||
2013-05-24 | style cleanup: also remove unused var | Campbell Barton | |
2013-05-24 | Cleaned up draw_selected_name() to avoid redundant BLI_snprintf() calls | Gaia Clary | |
2013-05-23 | Fix stack corruptions in special cases | Sergey Sharybin | |
Issue was caused by wrong array length used for result of name_uiprefix_id, which shall actually be 1 byte bugger than MAX_ID_NAME. Reported by Sebastian Koenig in IRC. | |||
2013-05-23 | Made display of object : bone : shapes unique for weight painting and ↵ | Gaia Clary | |
armature posing | |||
2013-05-23 | Cycles / Toon BSDF: | Thomas Dinges | |
* Added a toon bsdf node to Cycles. This was already available as OSL only closure, but is now available inside the SVM backed as well, for CPU and GPU rendering. * There are 2 variations available, diffuse and glossy toon, selectable via a menu inside the node. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Toon Example render & blend file: http://www.pasteall.org/pic/show.php?id=51970 http://www.pasteall.org/blend/21579 | |||
2013-05-23 | Improved display of active bone (in 3DView) when weight painting a mesh Object | Gaia Clary | |
2013-05-23 | Added display of active bone (in 3DView) when weight painting a mesh Object | Gaia Clary | |
2013-05-23 | Support for bridge tool subdivisions, smoothing and shape along the profile. | Campbell Barton | |
also added the underlying subdivision as a standalone operator in the edge menu, named: subdivide edge-ring. http://www.graphicall.org/ftp/ideasman42/bridge_subd.png | |||
2013-05-23 | Fix #35449: image sequences to drive e.g. particle length or used in modifiers | Brecht Van Lommel | |
were no properly updating when rendering animations. The render engine was only updating the image user current frame on images used by material textures. Now moved the function that updates all from the editors to blenkernel level and do it on all frame changes. | |||
2013-05-23 | Weight tools: Clean added additional selection options in operator Panel | Gaia Clary | |
2013-05-23 | Fix #35469: image editor smear and soften paint tools not working correct for | Brecht Van Lommel | |
float images, was not taking premul/straight convention into account properly. | |||
2013-05-22 | De-duplicate zero resolution check in marker add operators. | Sergey Sharybin | |