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2016-03-02Fix T47610: Texture node in compositing nodes does not updateSergey Sharybin
The issue was caused by some code accessing R from a functions which are marked as safe for use from outside of render pipeline. Now those functions are safe(er) for use.
2016-03-02UI: Show categories in operator search popupCampbell Barton
Gives better context especially when operators have generic names.
2016-03-02UI: Add search-create callbackCampbell Barton
Needed to support alternate search UI's, no functional changes.
2016-03-02Fix assert in UI codeCampbell Barton
Dont attempt to clip empty string
2016-03-02Use render path as initial location when saving rendersCampbell Barton
2016-03-01Edit Mesh: Edge tag toggle when no active path is foundCampbell Barton
User request, this matches 2.6x behavior more closely.
2016-03-01Eyedropper: Reset property on cancel and add enter to confirmJulian Eisel
2016-02-29User customizable keymap for eyedropper (modal operator)Julian Eisel
2016-02-29Cleanup: Rename ED_button_operatortypes -> ED_operatortypes_uiJulian Eisel
2016-02-29Add User Interface keymap (no items yet)Julian Eisel
Needed to allow modal UI keymaps, but I'm sure we'll need this more often in future. First item will be modal eyedropper keymap coming in a following commit.
2016-02-29Fix a bunch of temp full-screen glitchesJulian Eisel
Steps to reproduce fixed glitches were: * Change any editor to be file browser from menu, Ctrl+O *from the file browser area*, Esc -> area reset to what it was before changing to file browser initially * Ctrl+O from any area, F12, Esc -> returns to initial editor in full-screen (expected is file browser in full-screen) Fixes T46229 Core of the fix is removing old area from spacedata list when going back to previous area (see ED_area_prevspace -> BKE_spacedata_remove). Also, when creating a new temp area we now don't exit old area anymore (needed so SpaceFile->op is kept, but it also makes sense in general) Aaand finally removes some ugly hacks. Tested quite a bit, so I think it's safe to apply (besides of remark below), just would like to get things double checked and confirmed. After all, this full-screen stuff finally starts to feel like it's working :P Note, there's still a memory leak when quitting Blender with temp area open. Haven't found out how to solve yet, but it's not that important for review anyway. Reviewers: campbellbarton, brecht Reviewed By: brecht Subscribers: plyczkowski, Blendify Maniphest Tasks: T46229 Differential Revision: https://developer.blender.org/D1531
2016-02-29Cleanup: Duplicated functionJulian Eisel
wmOrtho2_region_pixelspace and wmOrtho2_region_ui were doing exact same thing since rBSa86482f81cf3.
2016-02-29Fix T47604: Sculpt + Modifier undo gives invalid normalsCampbell Barton
2016-02-29Minor optimization to skin operatorsCampbell Barton
- store layer lookup - single hash adding to set
2016-02-27Fix T47582: Curve handle thickness regressionCampbell Barton
2016-02-27Fix T47586: Nurbs handle thickness regressionCampbell Barton
2016-02-27Fix T47583: Mesh wire edge thickness regressionCampbell Barton
2016-02-27Fix T47592: Wrong line width w/ custom-bonesCampbell Barton
2016-02-27Fix T47593: 'Move to layer' will be crash in blender 2.77rc1.Bastien Montagne
To be backported to 2.77.
2016-02-26Fix: "Twist" GP Sculpt brush in 2D Editors was unusable... now mostly ↵Joshua Leung
usable, if still slightly offset
2016-02-26Fix: "Twist" GP Sculpt brush didn't work well in 3D ViewJoshua Leung
2016-02-26Blender 2.77 release: Bump subversion and go into RC cycle nowSergey Sharybin
Splash and RC1 AHOY are incoming.
2016-02-26Code reshuffling to prevent problems like the previous commit happening againJoshua Leung
2016-02-26Fix T47503 - My previous fix for T47472 accidentally reused an unrelated flagJoshua Leung
ked->iterflags actually already had an enum defined, but at the time of the previous fix, I'd forgotten that it was defined. As a result, "f1 needs NLA remap" got given the same flag as "include handles when doing keyframe selection checks".
2016-02-26Code Cleanup - Fix commentsJoshua Leung
2016-02-26Restore ability to clear motionpaths from selected objects/bones onlyJoshua Leung
In response to user feedback, this commit brings back the ability to limit motionpath clearing to only happening for those on selected objects/bones. By default, the "Clear" operator will clear from all objects/bones, unless the Shift key is held.
2016-02-26UI: Add 'Copy Python Command' to menuCampbell Barton
This feature wasn't exposed anywhere in the interface.
2016-02-26UI: improve cursor mapping for int buttonsCampbell Barton
With continuous grab disabled, non-linear mapping for int buttons wasn't working usefully with small mouse movements. Now 2x pixels motion adjusts by at least 1 w/ int buttons.
2016-02-253D View: correct menu for moving out of local-viewCampbell Barton
Also name more clearly
2016-02-25Cleanup: de-duplicate curve menuCampbell Barton
2016-02-24UI: Use zoom in/out icons for curvesCampbell Barton
Was confusing since zoom icons were used for add/remove elsewhere (color-ramp & presets).
2016-02-23Fix memory leak in panel category updateKévin Dietrich
2016-02-23Fix memory leak running project-paint from PythonCampbell Barton
2016-02-23Fix T47534: Crash w/ project-paint from PythonCampbell Barton
2016-02-23UI: disable undo for cycling render slotCampbell Barton
This wasn't working and used extra undo steps.
2016-02-23Fix button display clamping valuesCampbell Barton
Displaying a button would clamp the value if the button was outside the range. This could be OK in some cases, however it's problematic with object dimensions which would re-scale objects on showing the panel. Add `ui_but_update_edited` when its OK to modify the value.
2016-02-22Fix T47529: Selecting paths makes them relativeCampbell Barton
When selecting file-paths from the interface, initialize the 'Relative' setting from existing paths.
2016-02-22Sculpt: use Ctrl to set grab/sculpt normal-weightCampbell Barton
Having to change this with the slider each time isn't so convenient and invert in this case does nothing.
2016-02-22Sculpt: apply grab normal-weight to snake-hookCampbell Barton
2016-02-22Sculpt brush can now grab inwards w/ normal weightCampbell Barton
Previously the grab brush could only move ourwards when normal aligned.
2016-02-22Don't draw object center when outside the viewCampbell Barton
2016-02-22Fix line-width (drawing hair at wrong width)Campbell Barton
2016-02-22Fix T47517: "Show Weights" edit-mode failsCampbell Barton
Don't use materials when showing weight colors.
2016-02-22Fix T47482: take II, restore 2.76 behavior regarding groups when deleting an ↵Bastien Montagne
object. Also re-reported through IRC by Thomas Beck (@plasmasolutions), thanks. Though it's not ideal in theory, we have quite poor handling of object datablock currently from user PoV - before this commit, it was not easily possible to get fully rid of an object anymore if you did not removed it from all its groups before deleting it. So for now, restore 2.76 behavior (namely, unlink an object from avaerything in Blender once it is no more used by any scene). Better handling of all this is TODO for later (also related to much more heavy changes done in id-remap branch regarding sanitizing our ID deletion process).
2016-02-20fix T47484: Added proper error reporting for Collada ExporterGaia Clary
2016-02-20Fix for NULL used instead of falseSergey Sharybin
2016-02-20Cleanup, avoid passing const pointer to MEM_freeN()Sergey Sharybin
This generates warnings with MSVC. Similar typecast was already done in other cases, so think it's all fine.
2016-02-20Fix (unreported) crash when ungrouping a nodegroup with some animated node.Bastien Montagne
Was accessing already freed action in temp nodegroup animation data...
2016-02-20Fix T47492: Name is not displayed for newly renamed FCurve, when the path ↵Joshua Leung
was broken Thanks Alexander Romanov (a.romanov) for the fix!
2016-02-20Only use outlines around faces for surface objectsCampbell Barton
Was drawing wire when mixed with non-wire nurbs.